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Comic books in 'Gaming Hobby'

  • Issue #5
    Cartooning for Profit (1947) 5

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    Cartooning for Profit is a complete 34 lesson course in cartooning and art. This is Section: 5 Lessons 21-25 (1947) by David Rand. This is a seven volume instructional series on teaching the fundamentals for drawing cartoon strips, commercial art, free lance, or even making signs and displays. Lesson: 21 helps you with cartoon animals. Lesson: 22 works on drawing wild animals. Lesson: 23 illustrates how to draw editorial cartoons. Lesson: 24 will feature instructions on drawing perspective. And, Lesson 25: instructs you on caricature. Card-stock cover, B&W interior, 8.5-in. x 11-in.

  • Issue #6
    Cartooning for Profit (1947) 6

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    Cartooning for Profit is a complete 34 lesson course in cartooning and art. This is Section: 6 Lessons 26-28 (1947) by David Rand. This is a seven volume instructional series on teaching the fundamentals for drawing cartoon strips, commercial art, free lance, or even making signs and displays. Lesson: 26 helps you with advertising cartoons. Lesson: 27 works on drawing cartoon lettering. And, Lesson: 28 illustrates how to draw humorous ideas. Card-stock cover, B&W interior, 8.5-in. x 11-in.

  • Issue #7
    Cartooning for Profit (1947) 7

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    Cartooning for Profit is a complete 34 lesson course in cartooning and art. This is Section: 7 Lessons 29-34 (1947) by David Rand. This is a seven volume instructional series on teaching the fundamentals for drawing cartoon strips, commercial art, free lance, or even making signs and displays. Lesson: 29 helps you with silhouettes. Lesson: 30 works on drawing difficult positions. Lesson: 31 illustrates how to draw sports cartoons. Lesson: 32 will feature instructions on drawing comic posters. Lesson 33: helps you to develop your own style. And, Lesson 34: instructs you on how to cash in on ideas.. Card-stock cover, B&W interior, 8.5-in. x 11-in.

  • Issue #0
    Cartoons and Crosswords (1971 Western Publishing) 0
  • Issue #23
    Casket Works 23
    Published 2004

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    Reaper miniatures catalog. 8-3/8 in. x 10-3/4 in.; black and white; 92 pages on white paper.

  • Issue #5401
    Centurion Renegade Legion Harbingers of Death (1988 FASA) Gaming Module 5401

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    Originally part of the Renegade Legion Centurion Blood and Steel boxed set. Harbingers of Death is a scenario gaming module complete with stats, storylines and data sheets. 8 1/2-in. x 11-in., 48 pages, B&W.

  • Issue #ITEM#1
    Cerebus Diamondback Card Game (1981) ITEM#1


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    Cerebus Diamondback Card Game (1981), consisting of 15 cards and rules sheet in illustrated 6-1/2 in. x 3-1/2 in/ envelope. A single Diamondback Deck consists of 15 cards in 5 different ranks. Lower ranking cards are more plentiful than those of higher ranks. The quantity of each card, ranked from highest to lowest, is as follows: 1 Magician, 2 Priestesses, 3 Queens, 4 Kings, 5 Priests. A single Diamondback Deck is used in the 2-player game.

  • Issue #1-1ST
    Chain Mail Bikini TPB (2021 Silver Sprocket) The Anthology of Women Gamers 1-1ST


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    1st printing.

    Edited by Hazel Reed Newlevant. Cover by Hellen Jo.

    Chainmail Bikini is an anthology of comics by women and nonbinary people about gaming!

    40 artists and writers have contributed comics about the games they're passionate about - from video games to tabletop role-playing to collectible card games. The comics in Chainmail Bikini explore the real-life impact of entering a fantasy world, how games can connect us with each other and teach us about ourselves. Alliances are forged, dice get rolled, and dragons get slain!

    Chainmail Bikini showcases non-cis-male artists expressing their viewpoints as players, makers, and critics of games.

    Softcover, 204 pages, B&W. Mature Readers

    Cover price $20.00.

  • Issue #26
    Challenge Magazine (1986 GDW) 26

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    GDW's Magazine of Adventure Gaming. In this issue: Twilight: 2000 Air Module, Cargo: A Merchant Prince Variant, Military Academy, and more. 8.5-in. x 11-in.; black and white; 48 pages on white paper. Cover price $3.25.

  • Issue #27
    Challenge Magazine (1986 GDW) 27

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    GDW's Magazine of Adventure Gaming. Cover by Steve Venters. Traveller Articles (Fighter Profile, Church of the Chosen Ones, Grandfather's Worlds, Journalism and the Stars, Twilight: 2000 Articles (The Mexican Army, The Inland Waterway, Target: 2000, Consolidated Price List), Traveller: 2300 Articles (Designers Note's, The North American Research League), and more. Illustrations by D.J. Barr, Liz Danforth, Tim Bradstreet, Dana Reischauer, S.S. Crompton, & Rob Caswell. 8.5-in. x 11-in.; black and white; 48 pages on white paper. Cover price $3.25.

  • Issue #28
    Challenge Magazine (1986 GDW) 28

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    GDW's Magazine of Adventure Gaming. In this issue: Twilight: 000 Air Module II, Traveller, Traveller: 2300, and more. 8.5-in. x 11-in.; black and white; 48 pages on white paper. Cover price $3.25.

  • Issue #38
    Challenge Magazine (1986 GDW) 38

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    Issue 38. GDW's Magazine of Adventure Gaming. 8.5" x 11", 80 pages, B&W. Cover price $3.25.

  • Issue #47
    Challenge Magazine (1986 GDW) 47

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    Cadillacs & Dinosaurs (Xenozoic Tales)/Mark Schultz;

    The Magazine of Science-Fiction Gaming. In this issue: Cadillacs & Dinosaurs (Xenozoic Tales), MegaTraveller, Shadowrun, Twilight: 2000, and more. Mark Schultz cover. 8.5-in. x 11-in.; black and white; 96 pages on white paper. Published by GDW Games. Cover price $3.50.

  • Issue #49
    Challenge Magazine (1986 GDW) 49

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    Issue 49 - March/April, 1991. The Magazine of Science-Fiction Gaming. 8.5-in. x 11-in.; black and white; 96 pages on white paper. Published by GDW Games. Cover price $3.50.

  • Issue #52
    Challenge Magazine (1986 GDW) 52

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    The Magazine of Science-Fiction Gaming. In this issue: Twilight: 2000, MegaTraveller, Star Trek, Bestiary, and more. 8.5-in. x 11-in.; black and white; 80 pages on white paper. Published by GDW Gaming. Cover price $3.50.

  • Issue #53
    Challenge Magazine (1986 GDW) 53

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    The Magazine of Science-Fiction Gaming. In this issue: Twilight: 2000, MegaTraveller, Shadowrun, and more. 8.5-in. x 11-in.; black and white; 80 pages on white paper. Published by GDW Gaming. Cover price $3.50.

  • Issue #61
    Challenge Magazine (1986 GDW) 61

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    The Magazine of Science-Fiction Gaming. In this issue: Heavy Metal Issue, Star Wars, Twilight: 2000, Dark Conspiracy, and more. 8.5-in. x 11-in.; black and white; 80 pages on white paper. Published by GDW Gaming. Cover price $3.50.

  • Issue #73
    Challenge Magazine (1986 GDW) 73

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    The Magazine of Science-Fiction Gaming. In this issue: Traveller the New Era, Cadillacs & Dinosaurs, Cthulhu, and more. 8.5-in. x 11-in.; black and white; 88 pages on white paper. Published by GDW Inc. Cover price $3.50.

  • Issue #77
    Challenge Magazine (1986 GDW) 77

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    The Magazine of Science-Fiction Gaming. In this issue: Traveller the New Era, Dark Conspiracy, Star Wars, and more. 8.5-in. x 11-in.; black and white; 88 pages on white paper. Published by GDW Inc. Cover price $4.00.

  • Issue #404
    Challenges for Champions SC (1989 Hero Games) A Multi-Adventure Supplement for Champions the Super Role-Playing Game #404

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    Module #404 - By Andy Robinson. Put some punch in your old scenario, or begin a new adventure! CHALLENGES FOR CHAMPIONS is an invaluable play supplement for CHAMPIONS. It gives you 10 action packed scenarios plus tops for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and players' information, plot outline, maps, descriptions of 17 NPCs and more! Softcover, 8 1/2-in. x 11-in., 64 pages, B&W.

  • Issue #1-1ST
    Champions II SC (1982 Role Playing Game) 1-1ST

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    1st printing. Edited by Bruce Harlick. Cover and interior art by Mark Williams. Supplement to Champions: The SUPER Role-Playing Game. Softcover, 8 1/2- x 11-in., 80 pages, B&W.

  • Issue #1-REP
    Champions II SC (1982 Role Playing Game) 1-REP

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    2nd printing or later. Role-Playing Game. Softcover, 8 1/2- x 11-in., 80 pages, B&W.

  • Issue #1-1ST
    Champions III SC (1984 Role-Playing Game) Another SUPER Supplement 1-1ST

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    1st printing. Edited by Steve Peterson. Cover and interior art by Mark Williams. Supplement to Champions: The SUPER Role-Playing Game. Softcover (Saddle-Stitched/Stapled), 8 1/2- x 11-in., 80 pages, B&W.

  • Issue #1-1ST
    Champions The Super Role-Playing Game HC (1989 Hero Games) 4th Edition 1-1ST

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    4th Edition - 1st printing.

    By George MacDonald, Steve Peterson, and Rob Bell. Cover by George Perez.

    Super Role-Playing Game and HERO System rules! The game that knows no bounds! CHAMPIONS is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. CHAMPIONS is all that's needed to bring the four-color heroics of comic-books to life. Includes: HERO System Rules, Champions Sourcebook, and Champions Campaign Book – all in one volume.

    Hardcover, 8 1/2- x 11-in., 344 pages, B&W. Cover price $29.95.

  • Issue #1300-REP
    Character Law and Campaign Law SC (1989 Iron Crown) 1300-REP

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    Reprint, second printing, 1990. Character Law & Campaign Law (2nd Edition, Revised) is an updated version of Character Law & Campaign Law (2nd Edition). This revised edition was printed 6 years after Character Law & Campaign Law (2nd Edition) and contains 138 pages as compared to the 104 pages of the earlier version. This edition also features different artwork. 8 1/2-in. x 11-in., 144 pages, B&W.

  • Vol. 28 #4
    Chess Life & Review (1946 USCF) Vol. 28 #4
    Published Apr 1973 by USCF.

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    Vol. 28, No. 4. April, 1973. Articles include: "Robert Byrne is U. S. Chess Champion" and "The Russians Get Tough", and more. 8 1/2" x 11". 52 pages. Black and white. Cover price $1.00.

  • Vol. 28 #5
    Chess Life & Review (1946 USCF) Vol. 28 #5
    Published May 1973 by USCF.

    Vol. 28, No. 5. May, 1973. Articles include: "Larry Evans on Chess", "As I Saw Alekhine at Kemeri 1937" by Paul Tamm, and more. 8 1/2" x 11". 52 pages. Black and white. Cover price $1.00.

  • Vol. 28 #7
    Chess Life & Review (1946 USCF) Vol. 28 #7
    Published Jul 1973 by USCF.

    Vol. 28, No. 7. July, 1973. Articles include: "East is East" by Mike Goodall, "West is West" by Isaac Kashdan, and more. 8 1/2" x 11". 56 pages. Black and white. Cover price $1.00.

  • Vol. 28 #8
    Chess Life & Review (1946 USCF) Vol. 28 #8
    Published Aug 1973 by USCF.

    Vol. 28, No. 8. August, 1973. Articles include: "Jacklyn, Szendroi Top U. S. Amateur", "Chess Life, Here & There", and more. 8 1/2" x 11". 60 pages. Black and white. Cover price $1.00.

  • Issue #1-1ST
    Chicks Dig Gaming SC (2015 Mad Norwegian Press) 1-1ST

    1st printing. In Chicks Dig Gaming, a sister book to the Hugo Award-winning Chicks Dig Time Lords, nearly three dozen female writers craft essays that celebrate the gaming medium and its creators. Contributors include G. Willow Wilson (Alif the Unseen), Catherynne M. Valente (The Girl Who Circumnavigated Fairyland...), Seanan McGuire (the October Daye series), Rosemary Jones (Forgotten Realms), Mary Anne Mohanraj (Bodies in Motion), and Jody Lynn Nye (the MythAdventures series). Also featured: exclusive interviews with Paizo CEO Lisa Stevens and Dragonlance author Margaret Weis. Softcover, 5 1/2-in. x 8 1/2-in., 192 pages, Text. Cover price $14.95.

  • Issue #2003
    Chill: Highland Terror SC (1984 Pacesetter Edition) Role-Playing Game #2003

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    #2003 - By Garry Spiegle. Highland Terror is a 32-page adventure for use with the CHILL game system. Inside you'll find pregenerated characters, player aids, maps, background information, and hours of role-playing fun. Chill is a horror role-playing game inspired by classic horror (i.e. Mary Shelley, Bram Stoker, Edgar Allan Poe). Players take on the role of envoys, members of a secret organization known as S.A.V.E., mankind's first and last line of defense against the things that go bump in the night. Softcover (Saddle-Stitched, Stapled), 8 1/2-in. x 11-in., 32 pages, B&W.

  • Issue #2008
    Chill: Isle of the Dead SC (1984 Pacesetter Edition) Role-Playing Game #2008

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    #2008 - By Jon Brunelle. Isle of the Dead is an adventure for use with the CHILL game system. Inside you'll find pregenerated characters, player aids, maps, background information, and hours of role-playing fun. Chill is a horror role-playing game inspired by classic horror (i.e. Mary Shelley, Bram Stoker, Edgar Allan Poe). Players take on the role of envoys, members of a secret organization known as S.A.V.E., mankind's first and last line of defense against the things that go bump in the night. Softcover (Saddle-Stitched, Stapled), 8 1/2-in. x 11-in., 32 pages, B&W.

  • Issue #2005
    Chill: Things SC (1984 Pacesetter Edition) Role-Playing Game #2005

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    #2005 - Contained within this book are 64 pages of terrifying new Creatures and Evil Way Disciplines for use with the Chill role-playing game. Chill is a horror role-playing game inspired by classic horror (i.e. Mary Shelley, Bram Stoker, Edgar Allan Poe). Players take on the role of envoys, members of a secret organization known as S.A.V.E., mankind's first and last line of defense against the things that go bump in the night. Softcover (Saddle-Stitched, Stapled), 8 1/2-in. x 11-in., 64 pages, B&W.

  • Issue #1-1ST
    Cinematic Art of Overwatch HC (2020-2021 Blizzard) 1-1ST


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    Volume 1 - 1st printing. "From Announcement Through the Year of Release!"

    Text By Matt Burns.

    Starting with the announcement trailer in 2014, Overwatch's award-winning cinematics captured the hearts of millions across the world, introducing them to a hopeful science-fiction world where heroes are needed. Crafting these animated shorts required the Blizzard cinematics team to explore new ways of animated film making with a bold new art style, more frequent releases, and intimate collaboration with the game team.

    The Cinematic Art of Overwatch illustrate how Overwatch's richly imagined characters and world were brought to life through cinematic storytelling.

    Hardcover, 10-in. x 12-in., 244 pages, full color.

    Cover price $45.00.

  • Issue #2-1ST

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    Volume 2 - 1st printing."2017-2020!"

    Text By Jake Gerli.

    The first wave of Overwatch cinematics captured the imagination of millions of fans around the world. After the game released in 2016, Blizzard Entertainment embarked on a new mission to take cinematic storytelling to the next level. From the intense, action-packed rush of "Shooting Star" to the somber, noble ethos of "Honor and Glory," the creative team wanted to highlight a different side of the game's beloved heroes.

    Covering all of the official Overwatch cinematics made from 2017-2020, The Cinematic Art of Overwatch Volume 2 showcases hundreds of pieces of never-before-seen artwork and documents the epic creative journey that Blizzard took to bring these films to life.

    Hardcover, 10-in. x 12-in., 240 pages, full color.

    Cover price $45.00.

  • Issue #1-1ST
    Cinematic Art of World of Warcraft HC (2019 Insight Studios) 1-1ST


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    Volume 1 - 1st Printing. "From Launch to Warlords of Draenor!" Written by Greg Solano and Mat Burns. Art and Cover by Blizzard Studios. The drums of war thunder once again! Each legendary chapter in the Warcraft story has been bolstered by breathtaking cinematics, and The Cinematic Art of World of Warcraft offers a comprehensive look into the visual designs and storytelling techniques that have brought Azertoth and the heroes of the Alliance and the Horde to life in incredible detail! Hardcover, 12-in. x 10-in., 250 pages, full color. NOTE: Horizontal Format. Cover price $45.00.

  • Issue #1-1ST
    Cinematic Art of World of Warcraft Wrath of the Lich King SC (2009 Insight Edition) 1-1ST

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    1st printing. By Blizzard Entertainment. Gaming fans have been waiting more than two years for the latest addition to World of Warcraft. Now, they can see Northrend's icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. The Cinematic Art of World of Warcraft: Wrath of the Lich King goes behind-the-scenes into the stunning cinematics, art, and making of The Wrath of the Lich King, Blizzard Entertainment's highly anticipated addition to the World of Warcraft. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this book reveals how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Two 8" x 10" original art cards in a tipped-in-vellum sleeve and a 12-page booklet on the creation of Sindragosa make this a must-have for any WoW fan! Softcover, 11-in. x 10-in., full color. Cover price $29.95.

  • Issue #25
    Citadel Journal 25

    Issue #25 - April/May 1998. Two scenarios, news, tips, and four "house rules" in which the original rules are modified. 5 3/4-in. x 8 1/4-in. 96 pages, B&W. Cover price $7.99.

  • Issue #1998
    Citadel Miniatures Annual Mail Order Price Guide 1998

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    Price guide with a few illustrations. 8-3/8 in. x 10-3/4 in.; black and white; 32 pages.

  • Issue #1998
    Citadel Miniatures Complete Catalog 1998

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    Giant catalog of the complete Citadel Miniatures production from Warhammer and Warhammer 40,000. Part color, part black and white; 7-7/8 in. x 10-3/4 in.; 384 pages on slick paper; squarebound. Cover price $5.99.

  • Issue #1999
    Citadel Miniatures Complete Catalog 1999

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    Giant catalog of the complete Citadel Miniatures production from Warhammer and Warhammer 40,000. Color; 7-7/8 in. x 10-3/4 in.; 120 pages on slick paper; squarebound. Cover price $3.99.

  • Issue #1-1ST
    Cities of Fantasy: Skraag City of Orcs SC (2002 Mongoose) d20 System Role-Playing Game 1-1ST

    1st printing. By Wil Upchurch. Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, brining slaughter and misery to any community unfortunate enough to be within range of their predations. This sourcebook includes: City History, Government, Daily Life, Religion, a Tour of the City, and a list of Movers and shakers. Softcover, 8 1/2-in. x 11-in., 64 pages, B&W. Cover price $14.95.

  • Issue #SET-01
    Clamp No Kiseki Magazine/Collectable Chess Pieces (2005) SET-01

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    Volume 1 - Includes 3 Bonus Chess Pieces: White Queen, White Pawn, and Black Pawn. CLAMP: the world-famous manga collective known for such fantastical works as Cardcaptor Sakura, Chobits and CLAMP School Paranormal Investigators. To honor CLAMP's 15th anniversary, CLAMP no Kiseki: The Ultimate Collection features full-color pages, exclusive material, 6 pages of new, never-before-seen manga, and limited-edition collectible figures! This volume features an in-depth look at Cardcaptor Sakura. Softcover (Magazine), 9-in. x 12-in., 32 pages, PC/PB&W. Cover price $29.99.

  • Issue #2000
    Clan War Miniatures Catalog 2000

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    Catalog/price list. 8.5-in. x 11-in.; black and white; 32 pages.

  • Issue #1-1ST
    Classic Home Video Games 1972-1984 HC (2007) A Complete Reference Guide 1-1ST

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    1st printing. "Classic Home Video Games 1972-1984 - A Complete Reference Guide!" By Brett Weiss. Classic Home Video Games 1972-1984 is the only book ever written that contains reviews/descriptions of EVERY game for EVERY programmable console of the pre-Nintendo era! The Atari 2600, Atari 5200, Intellivision, ColecoVision, and 12 other systems are covered in comprehensive fashion. Gameplay information, historical data, console biographies, editorial content, durable hardcover binding, crisp photos - you name it, this book has it. A must-have for retro-gamers! Hardcover, 306 pages, Text (with B&W Photos). WHAT PEOPLE ARE SAYING: "Quality writing"-Retro Thing "a labor of love...comprehensive...recommended"-Library Journal "a great-looking new book"-classicgaming.gamespy.com "Brett Weiss knows his video games, and this book is a must for all fans"-Bart Bush (former editor of Larry Bieza's Pinball Price Guide) Cover price $55.00.

  • Issue #1-1ST
    Classic Home Video Games 1972-1984 SC (2012) A Complete Refernce Guide 1-1ST

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    1st printing. By Brett Weiss. A must-own for retro gamers, Classic Home Video Games, 1972-1984 is the only book featuring descriptions/reviews for EVERY game for EVERY golden age video game console: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. The book also includes history, publisher/developer info, system biographies, a glossary, a bibliography, an index, a listing of homebrew titles, and a preface by the author. Softcover, 316 pages, Text (with B&W Photos).

    Review excerpts for Classic Home Video Games, 1972-1984: *"A labor of love...comprehensive...recommended--Library Journal *"Thoroughly researched"--Game Informer *"A must-read...both fun and informative, a highly recommended purchase."--Video Game Collector *"Weiss's deep familiarity with his chosen subject matter is an asset of the text, and as a writer he conveys information clearly and without pretension...Weiss's reviews of obscure games make the book a treasure...impressive and fun book...valuable...the breadth of coverage here is astounding...a fun read and a nostalgic trip supreme...undeniably smart, historically valuable and wide-ranging in coverage."--GameCulture Journal

  • Issue #1-1ST

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    1st printing. By Brett Weiss. A must-own for retro gamers, Classic Home Video Games, 1985-1988 is the only book featuring descriptions/reviews for EVERY game for the Nintendo NES, Atari 7800, and Sega Master System. The book also includes history, publisher/developer info, system biographies, a glossary, a bibliography, an index, an introduction by the author, and a foreword by the late, great Bill Kunkel. Hardcover, 278 pages, Text (with B&W Photos).

    Review excerpts for Classic Home Video Games, 1985-1988: *"Professionally executed and an obvious labor of love"--Booklist/RBB *"Great book...information is spot-on...100% accurate...a must-own"--Video Game Trader *"A great tome of reference...excellent...a must-own for any avid 8-bit collector"--Retro Gamer *"A quality production…exactly what you want in a collection of capsule reviews; well-written text that is clear and to the point-- retrogamingaus.com

  • Issue #1-1ST
    Classic Home Video Games 1985-1988 SC (2012 McFarland) A Complete Refernce Guide 1-1ST

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    1st printing. By Brett Weiss. A must-own for retro gamers, Classic Home Video Games, 1985-1988 is the only book featuring descriptions/reviews for EVERY game for the Nintendo NES, Atari 7800, and Sega Master System. The book also includes history, publisher/developer info, system biographies, a glossary, a bibliography, an index, an introduction by the author, and a foreword by the late, great Bill Kunkel. Softcover, 278 pages, Text (with B&W Photos).

    Review excerpts for Classic Home Video Games, 1985-1988: *"Professionally executed and an obvious labor of love"--Booklist/RBB *"Great book...information is spot-on...100% accurate...a must-own"--Video Game Trader *"A great tome of reference...excellent...a must-own for any avid 8-bit collector"--Retro Gamer *"A quality production…exactly what you want in a collection of capsule reviews; well-written text that is clear and to the point-- retrogamingaus.com

  • Issue #1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. By Brett Weiss. Foreword by Leonard Herman. The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the authors critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD. Softcover, 344 pages, Text (with B&W Photos).

  • Issue #1-1ST
    Cloud Message SC (Japanese 2009 Media Works) Final Fantasy 1-1ST

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    NOTE: All Text is in Japanese - 1st printing. Cloud Strife, the protagonist of Square Enix's Final Fantasy VII, and star of games such as Kingdom Hearts, Dissidia: Final Fantasy, and more, features in this new message book, designed to complement 2007's Cloud magazine special. Jam-packed with full-color illustrations and CGI renders taken from classic games and upcoming games like Final Fantasy XIII, Final Fantasy Versus XIII, and Final Fantasy Agito XIII, Cloud: Message features a slick design and messages from the producers and directors of these best-selling video games as a testament to the character's enduring legacy. Softcover, 9-in. x 12-in., 74 pages, full color. NOTE: All Text is in Japanese - These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $33.75.