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Comic books in 'Gaming Hobby'

  • Issue #1-1ST
    Dungeons and Dragons Song and Silence SC (2001 WotC) A Guidebook to Bards and Rogues 1-1ST


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    1st printing.

    By David Noonan and John D. Rateliff.

    Finesse and Versatility Make Powerful Allies

    Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes:
    o New feats, prestige classes, weapons, spells, magic items, and equipment.
    o Complete guidelines for trapmaking, including 90 sample traps.
    o Descriptions of a wide range of thieves' guilds and bardic colleges.
    o Detailed rules for flanking opponents in combat.

    Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #0
    Dungeons and Dragons Succubus Bride (2001 Guildhouse Games) Gaming Module 0

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    The war draws to a close. The monster nation of Maldekore still occupies the mines rightlylly claimed by the Ralstein dwarves. Ulria, who has given refuge to the displaced dwarves, can no longer endure the burden of the war. The conflict can end with a simple wedding ceremony between the ruling factions of the warring nations. Succubus Bride a an adventure for the d20 system that threatens the player characters with mortal danger and moral quandaries. For characters 7-8th level. 6 1/2-in. x 10 1/4-in., 32 pages, black and white. Cover price $4.99.

  • Issue #1-1ST
    Dungeons and Dragons Sword and Fist SC (2001 WotC) A Guidebook to Fighters and Monks 1-1ST


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    1st printing.

    By Jason Carl.

    Combat isn't everything - it's the only thing.

    The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including:
    o New feats, prestige classes, weapons, and equipment
    o Information about special organizations such as the Red Avengers and the Knight Protectors
    o Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign.

    Cover price $19.95.

  • Issue #1-1ST

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    1st printing.

    When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

    Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons: Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, Tomb of Horrors, and White Plume Mountain. D&D`s most storied dungeons are now part of your modern repertoire of adventures, providing fans with adventures, magic items, and deadly monsters, all of which have been updated to the Fifth Edition rules.

    Hardcover, 9-in. x 11-in., 320 pages, full color.

    Cover price $49.95.

  • Issue #1-REP
    Dungeons and Dragons Tales from the Yawning Portal HC (2017 WotC) 1-REP

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    2nd and later printings.

    When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

    Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons: Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, Tomb of Horrors, and White Plume Mountain. D&D`s most storied dungeons are now part of your modern repertoire of adventures, providing fans with adventures, magic items, and deadly monsters, all of which have been updated to the Fifth Edition rules.

    Hardcover, 9-in. x 11-in., 320 pages, full color.

    Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons The Monsters and Creatures Compendium HC (2023 Ten Speed Press) 1-1ST


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    1st printing. In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer's Guide series, you'll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns. With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D. Hardcover, 7-in. x 9-in., 256 pages, full color. Cover price $24.99.

  • Issue #WTC11830
    Dungeons and Dragons The Speaker in Dreams (2001 Wizards of the Coast) WTC11830


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    This is the 3rd adventure in a series of 8, strategically designed to hit the "highlights" of the 3rd Edition D&D rules and move characters from the 1st to the 20th level. Characters will travel to a large town to visit a fair... and find serious trouble. Rival gangs appear to be fighting for dominance in the town, and while the ruling Baron's forces are strong enough to deal with most crime or insurrection, he has had no luck curtailing the activities of the gangs, many of whom employ magic or strange creatures. 32 pages, B&W. Cover price $9.95.

  • Issue #WTC11838
    Dungeons and Dragons The Standing Stone (2001 Wizards of the Coast) WTC11838


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    Evil lurks in the forest - What terror stalks the villagers of Ossington? Who is the ghostly horseman haunting the road, stopping anyone from leaving? Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows? What lies buried in the old Great Barrow, and why is it stirring anew? What secret do the ancient standing stones surrounding the village hold, and can the heroes solve the mystery before a foul plot comes to fruition? The Standing Stone is fourth in a series of stand-alone Dungeons & Dragons adventures for 7th-level D&D heroes. It presents a mystery for heroes to solve if they wish to save an isolated village from the dangers that threaten to overwhelm it. 32 pages, B&W. Cover price $9.95.

  • Issue #1-1ST
    Dungeons and Dragons Tome and Blood SC (2001 WotC) A Guidebook to Wizards and Sorcerers 1-1ST


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    1st printing.

    By Bruce R. Cordell and Skip Williams.

    A Spell Is Better than a Thousand Words

    Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
    oNew feats, spells, and magic items.
    oNew prestige classes, including the dragon disciple, fatespinner, and pale master.
    oInformation about special organizations such as the Broken Wands and the Arcane Order.
    oMaps of a mages' guildhall and a home that a sorcerer and a wizard share.
    oTome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.

    Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Unearthed Arcana HC (2004 Wizards of the Coast) 1-1ST


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    1st printing.

    By Andy Collins, Jesse Decker, David Noonan, and Rich Redman.

    Unlock a wellspring of knowledge

    Featuring ideas , options, and alternatives to the standard D&D rules.

    Hardcover, 8 1/2-in. x 11-in., 224 pages, full color.

    NOTE: To use this supplement a Dungeon Master also needs the Player's Handbook, Dungeon Master Guide, and Monster Manuel. A Player needs only the Player's Handbook.

    Cover price $34.95.

  • Issue #1-1ST
    Dungeons and Dragons Worlds and Realms HC (2024 Ten Speed Press) 1-1ST


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    Adventures from Greyhawk to Faerun and Beyond

    1st printing. By Adam Lee. Stories by Jasmine Bhuller, Geoffrey Golden, Jody Houser, Eric Campbell, and Jaleigh Johnson. Celebrate fifty years of the spellbinding settings and planes of DUNGEONS & DRAGONS with this beautifully illustrated exploration of the multiverse. WORLDS & REALMS is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game's inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game. Readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen's philosophical musings provide a mage's-eye view of the worlds' unique features, creatures, and characters, captivating readers' imaginations as they learn more about the history and mysteries of the multiverse. Hardcover, 12-in. x 10-in., 368 pages, full color. Cover price $50.00.

  • Issue #1-1ST
    Dungeons and Dragons Xanathar's Guide to Everything HC (2017 WotC) 1-1ST

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    1st printing. Beauty is in the eye of the beholder, but evil is in its heart! The Xanathar - Waterdeep`s most infamous crime lord, and a beholder to boot. You`d be shocked to discover just how much he knows about you! Yes, you, adventurers! Assembled here in Xanathar`s Guide to Everything is new information on adventurers of every stripe. In addition, you`ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar`s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on "heroes" themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use. Hardcover, 8-in. x 11-in., 192 pages, full color. Cover price $49.95.

  • Issue #0
    Earthdawn Companion Second Edition (2005 Living Room Games) 0

    Second edition, Nov. 2005. This book provides players with guidelines for advancing characters well beyond the limits set in the basic Earthdawn rules. 8 1/2-in. x 11-in., 224 pages, black and white. Cover price $32.00.

  • Issue #1-1ST
    Elder Scrolls V: Skyrim HC (2015 Titan Books) The Skyrim Library 1-1ST


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    Volume 1 - 1st printing. "The Histories!" Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim, in this new in-universe text. For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer. Hardcover, 10-in. x 8-in., 232 pages, PC/PB&W. NOTE: May or may NOT include Cover sash. Cover price $34.99.

  • Issue #40804-SW
    Electronic Battleship Star Wars (2002 Milton Bradley) 40804-SW

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    The Electronic Space Battle Game! In a battle like no other, it's the Galactic Republic vs. The Rebel Alliance in a rapid-fire, galactic war. Choose which side of the Force you'll defend, then hide your fleet of ships throughout your battlefield. Will your opponent be able to locate and destroy them? Complete with 10 detailed ships from the entire Star Wars Saga including: Millennium Falcon, Sith Infiltrator, Naboo Star Fighter, Imperial Star Destroyer, and more! Use Ion cannons, Concussion Missiles and Proton Torpedoes as your special weapons. Featuring 4 great mission styles - CLASSIC (Fire a single shot at coordinates); SALVO (Take one shot per ship every turn); BONUS (Blast away until you miss); and ADVANCED (The ultimate space battle). Includes a Mission instruction booklet. Fully electronic game. NOTE: 3 "AA" batteries required (NOT Included).

  • Vol. 1 #1

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  • Vol. 1 #2

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  • Vol. 1 #3

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  • Vol. 1 #4

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  • Vol. 1 #5

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  • Vol. 1 #6

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  • Vol. 1 #7

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  • Vol. 1 #8

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  • Vol. 1 #9

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  • Vol. 1 #10

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  • Vol. 1 #11
    Electronic Games (1982 Reese Publishing) Vol. 1 #11

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    Vol. 1 #11 - Jan. 1983. Well-produced magazine covering consoles, arcade standalones, games... everything to do with videogaming. Sega, Midway, Coleco, Atari... read about the early days of the videogaming industry. 8-in. x 11-in., 126 pages, full color. Cover price $2.95.

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    $39,250 Early MARIO Cover- ELECTRONIC GAMES Magazine CGC 7.0 - 1983 - Pop=1: NONE Higher

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  • Vol. 1 #12
    Electronic Games (1982 Reese Publishing) Vol. 1 #12

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    Vol. 1 #12 - Feb. 1983. Spectravision, Atari, arcades, Pac-Man, joysticks, and more from the early days of videogaming are covered in this well-produced magazine. 8 8-in. x 11-in., 126 pages, full color. Cover price $2.95.

  • Vol. 2 #1
    Electronic Games (1982 Reese Publishing) Vol. 2 #1

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    Volume 2, Issue 1 - March, 1983. Flash Gordon painted cover. In this issue: The Player's Guide to Science Fiction Games, The Electronic Gaming Hall of Fame, Joystick Reviews, and much more. 8" x 10.5", 114 pages, Full Color. Cover price $2.95.

  • Vol. 2 #2

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  • Vol. 2 #3

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  • Vol. 2 #4

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  • Vol. 2 #5

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  • Vol. 2 #6

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  • Vol. 2 #7

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  • Vol. 2 #8
    Electronic Games (1982 Reese Publishing) Vol. 2 #8

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    Vol. 2 #8 - Oct. 1983. Superman III game is featured. Magazine covers arcade and computer games, consoles and hardware. Atari, Coleco, Amiga... the early days of videogaming are in these pages. 8-in. x 11-in., 126 pages, full color. Cover price $2.95.

  • Vol. 2 #9

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  • Vol. 2 #10

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  • Vol. 2 #11

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  • Vol. 2 #12

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  • Issue #1
    Eltingville Club (2014) 1

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    Story and Art by Evan Dorkin. After twenty years, three Eisner Awards, and a smattering of hate mail, the Eltingville Comic Book, Science-Fiction, Fantasy, Horror, and Role-Playing Club is finally breaking up. When Bill's dream job in a comic shop turns into a nightmare for the club, more than bridges and membership cards are burned in a fiery, fan-tastic finale! 24 pages, B&W. Cover price $3.99.

  • Issue #2
    Eltingville Club (2014) 2

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    Story, Art and Cover by Evan Dorkin. This is it! The final meeting of the Eltingville Comic Book, Science- Fiction, Horror, Fantasy, and Role-Playing Club! Ten years after the club's breakup, Bill, Josh, Pete, and Jerry unexpectedly reunite at the San Diego Comic-Con. Can the biggest fan event of the year survive a decade of pent-up nerd rage? 28 pages, B&W. Cover price $3.99.

  • Issue #1
    Empires, Eagles And Lions (1993) 1

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    "The Napoleonic Source Magazine." In this issue: "The Napoleonic Source Magazine." In this issue: 1809 War against Austria; Uniform Notes, On the Reliability of Data, and Trudging through the Peninsula!! 8 1/2-in. x 11-in., 60 pages, B&W. Cover price $6.00.

  • Issue #2
    Empires, Eagles And Lions (1993) 2

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    "The Napoleonic Source Magazine." In this issue: War Against Prussia 1806; Battle of Valmy 1792; French Tactics at the Battalion and Company Levels; and more. Mostly text. 8.5-in. x 11-in.; black and white with a few color spot illustrations; 60 pages on slick paper. Cover price $6.00.

  • Issue #3
    Empires, Eagles And Lions (1993) 3

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    "The Napoleonic Source Magazine." In this issue: La Vendee; The Battle of Marengo 14 June 1800; and more. Mostly text. 8.5-in. x 11-in.; black and white with a few color spot illustrations; 60 pages on slick paper. Cover price $6.00.

  • Issue #4
    Empires, Eagles And Lions (1993) 4

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    "The Napoleonic Source Magazine." In this issue: Alpine Thunder: The Battle of Zurich 1799; Frederick's Oblique Order; and more. Mostly text. 8.5-in. x 11-in.; black and white with a few color spot illustrations; 60 pages on slick paper. Cover price $6.00.

  • Issue #5
    Empires, Eagles And Lions (1993) 5

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    "The Napoleonic Source Magazine." In this issue: Neither Caesar nor Puchinello, Les Cuirassiers Du Roi, On the The End of Terror and the Renaissance of the Libertinage! 8 1/2-in. x 10-in., 64 pages, PC/PB&W Cover price $6.00.

  • Issue #6
    Empires, Eagles And Lions (1993) 6

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    "The Napoleonic Source Magazine." In this issue: Temptation: The Napoleonic Soldier and Food, The Power of Musketry in the Napoleonic War, A Discussion onthe Battle of Saalfeld, and Uniform Notes of the Hussar and Towarcy Uniforms! 8 1/2-in. x 10-in., 64 pages, PC/PB&W Cover price $6.00.

  • Issue #1
    EN World Player's Journal (2002 Goodman Games) 1

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    Issue #1, 2002. Magazine for players of Wizards of the Coast Dungeons and Dragons Third Edition Core Books. Tips and scenarios. 8 1/4-in. x 11-in., 64 pages, B&W. Cover price $5.00.

  • Issue #3-1ST
    Enemies SC (1981-1984 Champions Role-Playing Game) 3-1ST

    Volume 3 - 1st printing. "Monstrous Supervillains for Champions: The SUPER Role-Playing Game!" Edited by Andrew Robinson, David Berge, and Dennis Mallonee. Champions role playing game supplement featuring supervillains for use in the game. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 32 pages, B&W.

  • Issue #20
    Europa (1987) 20

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    September/October 1991. Official Magazine of the Europa System. Europa is an in-house publication by Games Research/Design that started as a newsletter and grew into magazine format. It provides optional rules, scenarios, and an inside look, along with reader feed-back for the Europa Series, the Glory Series and the Great War Series of games. This issue features the Supermarina II Battle Scenario. 8.5-in x 11-in; black and white; 48 pages. Cover price $4.50.