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Comic books in 'Gaming Hobby'

  • Issue #115

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  • Issue #116
    Inquest Gamer (1995 Wizard) 116
  • Issue #117

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  • Issue #118
    Inquest Gamer (1995 Wizard) 118

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  • Issue #119
    Inquest Gamer (1995 Wizard) 119
  • Issue #120

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  • Issue #121

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  • Issue #122

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  • Issue #123
    Inquest Gamer (1995 Wizard) 123

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  • Issue #124

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  • Issue #125

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  • Issue #126

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  • Issue #127

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  • Issue #128

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  • Issue #129
    Inquest Gamer (1995 Wizard) 129
  • Issue #130

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  • Issue #131
    Inquest Gamer (1995 Wizard) 131

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    #131 - March 2006. Cover price $5.99.

  • Issue #132
    Inquest Gamer (1995 Wizard) 132
  • Issue #133

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  • Issue #134

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  • Issue #135
    Inquest Gamer (1995 Wizard) 135
  • Issue #136
    Inquest Gamer (1995 Wizard) 136
  • Issue #137
    Inquest Gamer (1995 Wizard) 137
  • Issue #138

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  • Issue #139

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

  • Issue #140
    Inquest Gamer (1995 Wizard) 140
  • Issue #141
    Inquest Gamer (1995 Wizard) 141
  • Issue #142
    Inquest Gamer (1995 Wizard) 142
  • Issue #143

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  • Issue #144

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  • Issue #145

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  • Issue #146
    Inquest Gamer (1995 Wizard) 146

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    MAGIC: FUTURE SIGHT-EVERYTHING YOU NEED TO KNOW ? Get the jump on the newest Magic set with the complete Standard players guide, top 10, killer decks and more. PLUS: InQuest unravels what the future set's timeshifted cards say about the future of Magic. WOW: COMPLETE GUIDE TO THROUGH THE DARK PORTAL ? Boxes of the first World of Warcraft TCG set sold for as much as $125, more than five bucks a pack! Will Through the Dark Portal do the same? Who'll be the winners and losers when 300-plus new cards flood the game? Find out here, with the complete players guide, expert strategy and more! HEROCLIX: AVENGERS-THE ORDER CHANGETH ? It's a changing of the guard in Marvel HeroClix when Earth's mightiest expansion sets this summer on fire. Who'll be fighting for freedom and who'll be out for vengeance when WizKids remakes the sacred order? Get your first taste of the new lineup right here and you might win the ultimate fanboy prize package. D&D MINIS: FIRST LOOK AT NIGHT BELOW ? Are you afraid of the dark? What about enclosed spaces? Spiders? Walking mushrooms? Well, suck it up, because the only way you can get a glimpse of the most anticipated figs from the hottest fantasy minis game is by surviving InQuest's ultimate dungeon. Bring your own blankie. Magazine (Magic: Future Sight) $1.99 Cover price $1.99.

  • Issue #147
    Inquest Gamer (1995 Wizard) 147

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    SMOKIN' HOT SUMMER PREVIEWS Magic: 10th Edition You won't believe what doesn't make the cut! World of Warcraft TCG: Level Up The secrets behind Naxxramas and the next set! Star Wars PocketModel TCG Trading card game or miniatures game? You be the judge! Halo ActionClix Designer Q&A and Halo 3 preview! DC Vs. System: World's Finest We let the inmates run Arkham Asylum! Marvel HeroClix: The Avengers Who's tougher? The new Avengers or the new Galactus? PLUS! EVERYTHING THERE IS TO KNOW ABOUT... ? Magic: Lorwyn ? HeroClix: Legion of Superheroes ? D&D Minis: Night Below ? Star Wars Minis: Force Unleashed ? Vs. System: Legends ? Dreamblade: Night Fusion ? The Spoils ? Mutant Chronicles Minis ? And much, much more! Cover price $1.99.

  • Issue #148
    Inquest Gamer (1995 Wizard) 148

    THE BEST OF INQUEST Twelve years, nearly 150 issues, more than seven trillion cards drawn and a billion clix clicked-plus some uncounted thousands of R&G and videogame critical hits after hours-all to put this great magazine together. And now, just before we hit the big 150, we're putting all those historic, must-read articles into a single issue. The coolest stories ever... the best 'What If?' cards... the hottest gaming babes and loads of everything that makes InQuest the best value in gaming. If you only ever buy one issue of InQuest, this must be it. PLUS: ? Everything you need to know about Magic: Tenth Edition. ? First look at World of Warcraft TCG: Fires of Outland. ? Enter the Hall of Justice to preview HeroClix: Justice League. ? Conquer the galaxy with Star Wars' PocketModel TCG. ? Go behind the scenes of Fantasy Flight's new Mutant Chronicles CMG. ? How do Batman and Superman stack up in Vs. System: World's Finest? ? The ultimate price guide for Magic, WoW, HeroClix, D&D Minis, and all your favorite games. ? More tips, tricks and combos than you'll ever need to know. ? And Much, Much More! Cover price $1.99.

  • Issue #149
    Inquest Gamer (1995 Wizard) 149

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    World of Warcraft TCG: a Hero's Guide to 'Fires of Outland' ? Think you don't need another hero? Think again, because the third expansion of America's hottest TCG is setting its world aflame with a whole new slate of heroes that will forever change the World of Warcraft. Learn how to harness their awesome powers right here or prepare to get burned. Magic: The Last Block Standing ? Who will survive when we pit the 13 Magic blocks against each other in one apocalyptic battle? Fifteen years of cardflopping, and it all boils down to this. Which block rules them all? InQuest Gamer #149 is the only place to find out. HeroClix: The Greatest Battles of the JLA ? Superman, Batman, Wonder Woman. They're the icons of DC Comics, but even they have been laid low by enemies of unimaginable power. Want to knock off Batman's block for yourself? Check out the JLA's greatest battles, re-imagined though the rules of HeroClix. Don't just read them! Live them! Are you the Ultimate Gamer? ? Every gamer thinks he's hardcore. Now InQuest is giving you the chance to prove it in the ultimate gaming challenge. Can you defend your dice-born battle scars by crushing your foes in a series of events that test the brains, stamina and confidence of anyone who's had the audacity to call on the gods of gaming? Magic 'Lorwyn': First Look ? How can Magic possibly follow up the smash success of Time Spiral block? One word: Lorwyn. Read everything there is to know about it in InQuest Gamer #149. Cover price $1.99.

  • Issue #150
    Inquest Gamer (1995 Wizard) 150

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    SPECIAL 150th ISSUE! THE TOP 100 GAMES OF ALL TIME ? Cards, minis, roleplaying, dice, boards, broads...okay, maybe less of the latter. You name it; in the last 13 years, we've played it. Now help us celebrate our 150th issue by counting down the 100 best games ever made. How will your favorite pastime fare against the greatest gaming masterpieces? Tune in and you just might find 100 new hobbies. PLUS: A FREE BOARD GAME IN EVERY ISSUE! 75 might be the diamond anniversary, but 150 belongs to games! WORLD PREMIERE: MAGIC 'LORWYN' ? The return of merfolk! The first new card type since Alpha! Can this block really outshine 2007's all-star block? Find out for yourself when we go behind the scenes of the block that will take Magic beyond Time Spiral. WORLD OF WARCRAFT: MASTER THE 'FIRES OF OUTLAND' ? Whether you choose to defend Azeroth or play the Burning Legion trying to capture the Stair of Destiny, this issue will have everything you need to know to conquer Outland and rule the World of Warcraft. AND MORE! ? Halo ActionClix, the 24 TCG, HeroClix; Justice League, Vs. System: Marvel Legends and the Mutant Chronicles CMG! See them all in this giant, jam-packed issue. Cover price $2.99.

  • Issue #3-1ST
    Interactive Fantasy SC (1995 Hogshead Publishing) The Journal of Role-Playing and Story-Making Systems 3-1ST

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    Volume 3, 1st Printing - In this issue; Ray Winninger: Computer RPGs: The Case for Defense, Sex, Sexuality and Role-Play, Narrative in Board-Games, Avoiding Abusive Role-Play, Forty pages of reviews. Softcover, 6" x 9", 160 pages, B&W. Cover price $7.95.

  • Issue #5202
    Interceptor Renegade Legion Fire Eagles (1988 FASA) 5202

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    Contains 15 scenarios for use with the Renegade Legion game. The Fire Eagles are a squadron of the 3021st Interceptor Wing of the Terran Overlord Government. Illustrated. 8 1/2-in. x 11-in., 56 pages, B&W.

  • Issue #1-1ST
    JLA Sourcebook SC (2000 DCU RPG) 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. By Mark Barnabo, Jack Emmert, Matt Forbeck, Fred Jandt, Steve Kenson, Chris McGlothlin, Michee Rose, Aaron Rosenberg, David Ross, Jim Spivey and Nikola Vrtis. Artwork by Anthony Castrillo, Steve Scott, Tom Grummett, Paul Pelletier and Howard Porter. Cover by Howard Porter and Drew Geraci. The JLA Sourcebook chronicles the past, present and future of the World's Greatest Super Hero Team and their most dangerous enemies. Inside, you will find: a history of the JLA from its inception to the current incarnation; the JLA bylaws, including what it takes to become a member of the team; descriptions of members of the first JLA team, the current JLA, and their heirs apparent, Young Justice; information on the allies of each of the JLA teams; a look at some of the greatest villains to plague the JLA; tours of each team's base and details on their favorite equipment; expanded and updated Manipulation power rules; guidelines for creating android characters; a discussion for Narrators on how to make adventures with super-hero heavyweights exciting and challenging; a new adventure spanning a half century and featuring the JLAs of multiple eras. Softcover, 160 pages, B&W. Cover price $19.95.

  • Issue #14
    Journal of the Travellers' Aid Society (1979 Game Designers' Workshop) 14

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    Issue #14 - 1982. Feature articles by John M. Ford entitled "Casual Encounter: Lothario Lochinvar Finger" and "Aces and Eights." Other articles include "Police Forces in Traveller," "TCS Squadron Design," "High Justice," "High Guard: Optional Rules," "Civilian Vehicles for Striker" and "Striker." Plus news and departments. 5 3/4-in. x 8 3/4-in., 48 pages, black and white. Cover price $2.50.

  • Issue #1
    Journeys (1992-1993 GDW) Journal of Multidimensional Roleplaying 1

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    Issue 1. September, 1992. Support magazine for the "Mythus / Dangerous Journeys" roleplaying game system. 8.5" x 11". 32 pages. Color. Cover price $2.00.

  • Issue #2
    Journeys (1992-1993 GDW) Journal of Multidimensional Roleplaying 2

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  • Issue #3
    Journeys (1992-1993 GDW) Journal of Multidimensional Roleplaying 3

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  • Issue #4
    Journeys (1992-1993 GDW) Journal of Multidimensional Roleplaying 4

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  • Issue #5
    Journeys (1992-1993 GDW) Journal of Multidimensional Roleplaying 5

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  • Issue #6
    Journeys (1992-1993 GDW) Journal of Multidimensional Roleplaying 6
  • Issue #1
    Jovian Luck (2008) 1
    Published 2008 by Code Red.

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    Color, 28-pages, 5-in. x 7-1/2-in. mini comic.

  • Issue #SET-01
    Justice League International Button Set (1990) SET-01

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    Set 1 - Includes four buttons - Justice League group shot from the cover of Justice League America (1987) #24; Fire and Ice; and Blue Beetle and Booster Gold. Full Color. Cover price $8.00.

  • Issue #1-1ST
    Justice Machine A Source Book for Heroes Unlimited SC (1985) 1-1ST

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    1st printing. Written by Kevin Siembieda. Art and cover by Michael Gustovich. A comprehensive source book that gives you rules, dossiers, ideas, and everything else a gamer could need to start a campaign featuring SUPERHEROES! Softcover, 8 1/2-in. x 11-in., 144 pages, B&W. Cover price $14.95.

  • Issue #1-1ST
    Kakuro SC (2005 Virgin Books) 100 Puzzles 1-1ST

    1st printing. More challenging and more addictive than Su Doku, Kakuro is the new puzzle craze to spellbind the nation. Kakuro has already become more popular than Su Doku in Japan, delighting millions with its blend of total simplicity and devilish complexity. Now the US has the chance to become hooked on Kakuro. The rules are simple. Fill the squares using the numbers 1 to 9, making sure that they add up to the number attached to their row - without repeating a number. In this bumper book of all-new Kakuro, there are hundreds of puzzles divided into three difficulty ratings – including some fiendishly difficult ones... Softcover, 6-in. x 9-in., 140 pages, B&W. Cover price $6.95.