Comic books in 'Gaming Hobby'
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Published 1996 by Imperium Games Inc..
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First edition. This volume presents twelve minor races for use in any Traveller Campaign. Each is suitable for non-player and player character status. Each alien is described along with its homeworld, character generation rules, and encounters both with in The Imperium and on their native worlds. While part of the Marc Miller's Traveller T4 core book series, this being #4, which uses the default setting of Milieu 0, most of the book is background material, rule system specific material is minimal, and none of the alien home planets are specifically located, rather they are just given a general description and history. As such the material in this volume is easy to adapt to almost any Traveller setting, especially The Third Imperium. 8 1/2-in. x 11-in., 108 pages, black and white. Cover price $22.95.
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Published 1996 by Imperium Games Inc..
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First edition. This volume is part of the Marc Miller's Traveller T4 core book series ( this is #3) which uses the default setting of Milieu 0, 1000 years before the Traveller game published by GDW. The catalog of robots, starships, spacesuits, vehicles is great source material for any T4 adventurer. Also includes many drawings by Chris Foss. 8 1/2-in. x 11-in., 96 pages, black and white. Cover price $22.95.
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Published 1996 by Imperium Games Inc..
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First edition. The core rules book for Traveller 4th edition. This edition is closely related to Classic Traveller (i.e. the original 3 book set). From the "History of Traveller", the 4th edition was drafted with several explicit goals expressed by Marc Miller. These include a return to the simpler structure of Classic Traveller, a game design that promotes the fun of playing, the opening of multiple eras or milieus to facilitate playing the Traveller science fiction game system throughout the span of history, from 300,000 BC to 5,000 years in the future, and is consistent with previous editions. The rulebook consists of 18 chapters covering all rules needed to play the game. 8 1/2-in. x 11-in., 192 pages, black and white. Cover price $30.00.
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Published 1996 by Imperium Games Inc..
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First edition. Number two in the core book series for T4 Traveller published by Imperium Games, taking place 1000 years before previous Traveller editions published by GDW. This book details the ships most commonly found in the new Third Imperium, including deckplans. It also includes the Standard Ship Design System(SSDS), which allows you to create your own ship designs, with more options available than in the Quick Ship Design System(QSDS) contained in the main T4 rulebook. 8 1/2-in. x 11-in., 108 pages, black and white. Cover price $20.00.
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Issue 54. In this issue, Future shocked, the return of Futurama, Drew Struzan on the world's most iconic posters, Dave McKean discusses three decades of innovating, author Glen David Gold on writing, comics, and more! Softcover, squarebound, 8-3/8-in. x 10-7/8-in., 122 glossy pages, text and full color. Cover price $9.99.
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$6.00
Issue 55. In this issue, Elric Triumphant! Celebrating 50 years of the White Wolf, five decades of Marvel's first family, Christopher Fowler discusses his writing, Jason Aaron on Scalped, Punisher, and more! Softcover, squarebound, 8-3/8-in. x 10-7/8-in., 122 glossy pages, text and full color. Cover price $9.99.
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1st printing. From Advanced Dungeons & Dragons to Forgotten Realms, Ravenloft, and Dragonlance, this catalog gives details on all the fantastic products that were released in 1993. Includes pics and details on every product. Hardcover, 8 1/2-in. x 11-in., 96 pages, full color. Cover price $9.95.
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$2.50
$2.50
DC's line of TSR comics gets its first crossover as a living spaceship takes on a crew and a mission that involves characters from ADVANCED DUNGEONS & DRAGONS, FORGOTTEN REALMS and DRAGONLANCE - all of which is framed by a host story that introduces the SPELLJAMMER series. The 12-page SPELLJAMMER story is by Barbara Kesel, Michael Collins and Randy Elliott, ADVANCED DUNGEONS & DRAGONS is by Kate Novak-Grubb and Dan Reed, DRAGONLANCE is by Dan Mishkin, Dave Hoover and Paul Abrams, FORGOTTEN REALMS is by Jim Lowder and Rags Morales. Painted cover by Larry Elmore. 80 pages. New Format. Cover price $3.95.
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Published Jun 2022 by Adams Media.
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1st printing. This latest guide from One Shot creator and RPG expert James D'Amato helps you build out an existing character or create a new one, with these activities that provide plenty of RPG fun before you even hit the gaming table. With activities to help you flesh out characters for fantasy, sci-fi, horror, x-punk, superhero, and western campaigns (with an extra chapter of neutral exercises you can use whenever you like), this book has everything you need, whether you're looking to start a new character, build out an existing character you're currently playing, or explore new character ideas and genres. Softcover, 6-in. x 9-in., 304 pages, Text Only. Cover price $15.99.
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Tags: Champions Role-Playing Game (part 431)Published Jan 1993 by Hero Games.
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1st printing. By Chris Avellone. Cover by Storn Cook. Campaign supplement for Dark Champions: Heroes of Vengeance and Champions: The SUPER Role-Playing Games. Underworld Enemies tells you how to create your own enemies of the state! Includes extensive campaigning tips and adventure seeds. Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.
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Published 1995 by Wizards of the Coast.$3.60
$2.50
Preview of Vampire The Eternal Struggle game from Wizards of the Coast. 8-in. x 12-in., 16 pages, full color.
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Published 2004 by White Wolf.
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Second edition, 2004. Vampire the Requiem is for use with the World of Darkness rulebook. Vampire: The Requiem launched in 2004 as the lynchpin of the Chronicles of Darkness. It introduced a bold new take on vampires, emphasizing local threats and social horror. The second edition sharpens these traits, with factions and powers focused on the immediate, night-to-night thrills and terrors of being a vampire. A handsome production. Hardcover, no dustjacket, laminated covers. 8 1/2-in. x 11-in., 304 pages, full color. Cover price $34.95.
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Published 2004 by Video Game Collector.
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The first-ever price guide magazine for video games. This full-color magazine includes prices and checklists for games and accessories for every major system from Atari 2600 to Xbox. Complete your collections, find out which games are the rarest, and read reviews of some of your favorite classic games. Plus, this issue features one of the biggest video game giveaways of all time - a chance to win an original Nintendo Entertainment System (NES) and 100 games, including the original Final Fantasy and Mega Man! Regular features include "Market Report," "Collectible Game Top 10 List," "Collector's Spotlight," and "The Last Quarter," which reviews classic arcade games. Look for rare "screenshot" variant covers. Published quarterly with price updates every issue. (CAUT: 4) Magazine, 48pg, FC $5.99 Cover price $5.99.
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Published 2004 by Video Game Collector.
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The first-ever price guide magazine for video games. This full-color magazine includes prices and checklists for games and accessories for every major system from Atari 2600 to Xbox. Complete your collections, find out which games are the rarest, and read reviews of some of your favorite classic games. Plus, this issue features one of the biggest video game giveaways of all time - a chance to win an original Sega Genesis and 100 games! Regular features include "Market Report," "Collectible Game Top 10 List," "Collector's Spotlight," and "The Last Quarter," which reviews classic arcade games. Look for rare "screenshot" variant covers. Published quarterly with price updates every issue. (CAUT: 4) Magazine, 48pg, FC $5.99 Cover price $5.99.
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Published 2005 by Video Game Collector.
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The first-ever price guide magazine for video games. This full-color magazine includes prices and checklists for games and accessories for every major system from Atari 2600 to Xbox. Complete your collections, find out which games are the rarest, and read reviews of some of your favorite classic games. Plus, this issue features one of the biggest video game giveaways of all time - a chance to win an original Atari 2600 and 100 games! Regular features include "Market Report," "Collectible Game Top 10 List," "Collector's Spotlight," and "The Last Quarter," which reviews classic arcade games. Look for rare "screenshot" variant covers. Published quarterly with price updates every issue. (CAUT: 4) Magazine, 48pg, FC $5.99 Cover price $5.99.
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Video Games (1982-1984 Pumpkin Press) Vol. 1 #1Published Aug 1982 by Pumpkin Press.
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Vol. 1, No. 1. August, 1982. Early 80's magazine dedicated to video games. This issue includes: Nolan Bushnell interview, Profile on Pac-Man, an outlook on the future of "TV Gaming" and more!. 84 pages, full color, 8" x 10.75" Cover price $2.95.
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$7,450 1st DRAGON'S LAIR Video Games Magazine CGC 7.5 July 1983 - NEWSSTAND Variant Clicking on the links to the eBay listings shown above and then making a purchase may result in MyComicShop earning a commission from the eBay Partner Network.
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Video Games (1982-1984 Pumpkin Press) Vol. 1 #5Published Feb 1983 by Pumpkin Press.
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Vol. 1, No. 5. February, 1983. Early 80's magazine dedicated to video games. This issue includes: Ralph Baer interview, "Video Games Go to the Movies" part 2 of an article about the growing market of licensing film properties for video games. 8" x 10 3/4". 106 pages. Full color. Cover price $2.95.
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Video Games (1982-1984 Pumpkin Press) Vol. 1 #6Published Mar 1983 by Pumpkin Press.
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Vol. 1, No. 6. March, 1983. Early 80's magazine dedicated to video games. This issue includes: "Welcome to the Club" an article about women video game designers, and "Rating the Joysticks". 8" x 10 3/4". 82 pages. Full color. Cover price $2.95.
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Published Jan 2004 by Osprey Publishing.
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Revised Edition - 1st printing. Written by Simon Dunstan. Foreword by Major General George S. Patton, US Army, Ret. Post World War 2, especially in South East Asia, commanders made increasingly imaginative and effective use of AFVs. Ingenious improvisations inspired by difficult terrain and fighting conditions led to the development of a broad range of armor. In this book, Simon Dunstan details each of these armored tracks. Over 200 official and private photographs in black and white and color showcase a broad range of tanks, all expertly captioned by the author himself. Softcover, 7 1/2-in. x 10 1/2-in., 200 pages, Text(with Color and B&W Photos). Cover price $26.95.
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$2.50
$2.50
Cover by Jeff Dee. "A Charge of Mayhem!", script by Jack Herman and Jeff Dee (co-plot), pencils by Jeff Dee, inks by Patrick Zircher; Condor and Shatterman have an appointment with the Crusaders to apply for membership; Unfortunately, the villainous Crushers have taken over Crusader Citadel before the two new heroes arrive. Adapted from the role-playing game. 36 pgs. $1.50. Cover price $1.50.
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$2.50
$2.50
Cover by Jeff Dee. "We Are Under Attack," script by Jack Herman and Jeff Dee (co-plot), pencils by Jeff Dee, inks by Patrick Zircher; Mocker sends Bull and Manstar to deal with the new heroes; Condor and Shatterman, manage to take out Manstar; Manta-Man manages to escape and frees the rest of the Crusaders; They meet up with the two new heroes and decide to take down the Crushers. 36 pgs. $1.50. Cover price $1.75.
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$2.50
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Cover by Jeff Dee. "Siege Mentality," script by Jack Herman and Jeff Dee (co-plot), pencils by Jeff Dee, inks by Patrick Zircher; The Crusaders must break into their own headquarters to fight the diabolical Crushers; During the battle, Shatterman and Condor are captured; The Crushers chain the two helpless heroes to the bottom of the Crusader's space shuttle...and the countdown to lift off begins. 36 pgs. $1.50. Cover price $1.75.
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$2.50
$2.50
Cover by Jeff Dee. "Fight or Flight," script by Jack Herman and Jeff Dee (co-plot), pencils by Jeff Dee, inks by Patrick Zircher; Condor and Shatterman manage to escape their death trap and wind up inside the shuttle; Now they must stop Mocker's master plan of stealing all the banking data from the Statcom satellite. 36 pgs. $1.50. Cover price $1.75.
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Tags: Villains and Vigilantes RPG (part 2005), SupervillainPublished Jan 1982 by Fantasy Games Unlimited.$10.00
$8.00
$8.00
1st printing. Written by Jeff Dee and Jack Herman. Art by Jeff Dee. This is a game module meant to be used with the Villains and Vigilantes Role-playing Game. It provides a scenario, maps, character dossiers, game pieces, rules, hours of role-playing fun. Softcover (saddle-stitched/stapled), 8 1/2-in. x 11-in., 20 pages, B&W.
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Tags: Villains and Vigilantes RPG (part 2017), SupervillainPublished Jan 1985 by Fantasy Games Unlimited.
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Volume 3 (2017) - 1st printing. Written by troy Christenden. Art by Patrick Zircher. Featuring 30 of the deadliest and most wanted villains from the files of C.H.E.S.S.! This is a game supplement meant to be used with the Villains and Vigilantes Role-playing Game. It provides a super villain character dossiers for hours of role-playing fun. Softcover (saddle-stitched/stapled), 8 1/2-in. x 11-in., 32 pages, B&W.
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Tags: Villains and Vigilantes RPG (part 2018), SupervillainPublished Jan 1985 by Fantasy Games Unlimited.
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1st printing. Written by Stephen Dedman. Art by Sean Knight. This is a game module meant to be used with the Villains and Vigilantes Role-playing Game. It provides a scenario, maps, character dossiers, game pieces, rules, hours of role-playing fun. Softcover (saddle-stitched/stapled), 8 1/2-in. x 11-in., 24 pages, B&W.
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Villains and Vigilantes The Island of Doctor Apocalypse SC (1982 Fantasy Games Unlimited) RPG #2004-1STTags: Villains and Vigilantes RPG (part 2004), SupervillainPublished Jan 1982 by Fantasy Games Unlimited.
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1st printing. Story and art by Bill Willingham. This is a game module is meant to be used with the Villains and Vigilantes Role-playing Game. It provides a scenario, maps, character dossiers, game pieces, rules, hours of role-playing fun. Softcover, 8 1/2-in. x 11-in., 20 pages, B&W.
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Villains and Vigilantes There's a Crisis at Crusader Citadel SC (1982 Fantasy Games Unlimited) RPG #2002-1STTags: Villains and Vigilantes RPG (part 2002), SupervillainPublished Jan 1982 by Fantasy Games Unlimited.
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1st printing. Written by Jeff Dee and Jack Herman. Art by Jeff Dee. This is a game module meant to be used with the Villains and Vigilantes Role-playing Game. It provides a scenario, maps, character dossiers, game pieces, rules, hours of role-playing fun. Softcover (saddle-stitched/stapled), 8 1/2-in. x 11-in., 20 pages, B&W (with 2 pages of full color game pieces).
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Tags: Palladium Books RPG, SupervillainPublished Apr 1993 by Palladium Books.
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1st printing. By Kevin Long and Kevin Siebieda. Compatible with NINJAS & SUPERSPIES, BEYOND THE SUPERNATURAL; TMNT, and the entire Palladium Books Megaverse. Featuring over 220 pages, 18 great new super abilities, over 80 villains: aliens, mutants, cyborgs, psionics, supernatural monsters, dragons, spies, and many others; super weapons and gimmicks, adventures and adventure ideas, and much more! Softcover, 8 1/2-in. x 11-in., 224 pages, B&W. Cover price $24.95.
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Virtual Lore #3Published 1994
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Gaming-oriented publication with articles related to Mage: The Ascension, Vampire: The Masquerade, World of Darkness, and more. 8.5-in. x 11-in.; black and white; 96 pages on white paper stock; cardstock covers. Cover price $6.00.
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Published 1994 by Electrobrain comics.$2.50
$2.50
Vortex (1994, comic with video game tips) is a video game related comic, written by Fred Schiller, art by Napolitano, Downs, and Menje, published by Electrobrain Comics. The Deoberon system is at peace, but a war hungry general on the planent Trantor has other planes. A 500 year civil war breaks out with the general defeated an banished to a prision dimension. 32 pages (9 pages of story and 23 pages of video game tips), full color, 6.50-in x 10-in.
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Published 1994 by Electrobrain comics.$1.00
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$1.00
- Discounted from $2.50.
$1.00
- Discounted from $2.50.
$1.00
- Discounted from $2.50.
Vortex (1994, comic story only, does not include video game tips), is a video game related comic, written by Fred Schiller, art by Napolitano, Downs, and Menje, published by Electrobrain Comics. The Deoberon system is at peace, but a war hungry general on the planent Trantor has other planes. A 500 year civil war breaks out with the general defeated an banished to a prision dimension.
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Published 1991 by Vortext Publishing.$6.00
$4.00
GURPS Holocaust, Blackbeard review, Building the Perfect Beast (Cyberpunk), Silent Death, and more. 8.5-in. x 11-in.; black and white; 32 pages on white paper. Cover price $2.75.
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Published 1991 by Vortext Publishing.
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Jorune, Albedo RPG background bit, Call of Cthulhu review, Shadowrun, Star Wars mini-campaign, and more. 8.5-in. x 11-in.; black and white; 32 pages on white paper. Cover price $2.75.
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Published 1992 by Vortext Publishing.
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Mecha campaign overview, Teenagers from Outer Space, How to Create an Arduin Character, World of Synnibarr, Dark Conspiracy short story, review of Starship Command, and more. 8.5-in. x 11-in.; black and white; 32 pages on slick paper. Cover price $2.75.
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Published Sep 1992 by Vortext Publishing.
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Fall 1992. Dark Conspiracy, Superheroes on Both Sides of the Law, TFOS adventure, AD&D, time travel, ships for Kafer Wars, review of Shapeshifters, and more. 8.5-in. x 11-in.; black and white; 36 pages on slick paper. Cover price $2.75.
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Published Jan 1993 by Vortext Publishing.
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Winter 1993. Harnmaster, Albedo, Worlds Beyond, Aliens, fiction, Dream Park, Mega-Suel, and more. 8.5-in. x 11-in.; black and white; 44 pages on slick paper. Cover price $2.95.
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Published Sep 1993 by Vortext Publishing.
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Fall 1993. GURPS Fantasy II, GenCon, Star Wars Miniatures Battles scenario, Worlds Beyond, fiction, Warhammer, Reality and Archery in RPGs, and more. 8.5-in. x 11-in.; black and white; 44 pages on slick paper. Cover price $2.95.
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Published 1990 by StarLance Publications.
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Science Fiction gaming magazine. Features Star Wars Hide and Go Seek, A Star Wars Guide to Blaster Weapons, Star Trek S-16 Patrol Shuttle and more. Cover price $2.75.
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Tags: Disney Ducks & MicePublished 1939 by Castell Brothers.
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Blue Back 1st Edition- "Ambrose Kitten!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Issue #AMBROSE-B
Tags: Disney Ducks & MicePublished 1945 (est.) by Castell Brothers.This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Red Back 2nd Edition - "Ambrose Kitten!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Issue #BIGBAD-A
Published 1939 (est.) by Castell Brothers.This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Blue Back 1st Edition – "Big Bad Wolf!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Issue #BIGBAD-B
Published 1945 (est.) by Castell Brothers.This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Red Back 2nd Edition – "Big Bad Wolf!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Walt Disney's Shuffled Symphonies Cards (1939 Pepys) #CLARABELLE-ATags: Disney Ducks & MicePublished 1939 (est.) by Castell Brothers.
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Blue Back 1st Edition – "Clarabelle!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Issue #CLARABELLE-B
Walt Disney's Shuffled Symphonies Cards (1939 Pepys) #CLARABELLE-BTags: Disney Ducks & MicePublished 1945 (est.) by Castell Brothers.This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Red Back 2nd Edition – "Clarabelle!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Walt Disney's Shuffled Symphonies Cards (1939 Pepys) #CLARACLUCK-ATags: Disney Ducks & MicePublished 1939 (est.) by Castell Brothers.
This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Blue Back 1st Edition – "Clara Cluck!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Issue #CLARACLUCK-B
Walt Disney's Shuffled Symphonies Cards (1939 Pepys) #CLARACLUCK-BTags: Disney Ducks & MicePublished 1945 (est.) by Castell Brothers.This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Red Back 2nd Edition – "Clara Cluck!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Published 1939 (est.) by Castell Brothers.
This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Blue Back 1st Edition – "Country Cousin!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Issue #COUSIN-B
Published 1945 (est.) by Castell Brothers.This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Red Back 2nd Edition – "Country Cousin!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.
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Walt Disney's Shuffled Symphonies Cards (1939 Pepys) #DIRTYBILL-ATags: Disney Ducks & MicePublished 1939 (est.) by Castell Brothers.
This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Blue Back 1st Edition – "Dirty Bill!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.