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Comic books in 'Gaming Hobby'

  • Issue #24
    Warpstone (1996-2014 Hogshead Publishing) Magazine 24

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  • Issue #25
    Warpstone (1996-2014 Hogshead Publishing) Magazine 25

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  • Issue #26
    Warpstone (1996-2014 Hogshead Publishing) Magazine 26

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  • Issue #27
    Warpstone (1996-2014 Hogshead Publishing) Magazine 27

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  • Issue #28
    Warpstone (1996-2014 Hogshead Publishing) Magazine 28

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  • Issue #29
    Warpstone (1996-2014 Hogshead Publishing) Magazine 29

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  • Issue #30

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  • Issue #940
    Waspwinter SC (1981 Judges Guild) Traveller Role-Playing Game Supplement #940

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    #940 - Book and map - By Walter & Dorothy Bledsaw. Nefarious space pirates base, ominous mind control devices, and adventure midst five alien races! Includes 22-in. x 33-in. map of planet. Approved for use with TRAVELLAR RPG. Softcover (Newsprint Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 32 pages, B&W. Cover price $5.98.

  • Issue #0
    Werewolf Players Guide SC (1993 White Wolf) 0

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    First Edition, later printing 1997. Cover by Matt Wagner. A Supplemental players guide for Werewolf: the Apocalypse RPG, this book contains numerous new Merits and Flaws, New totems, New Gifts, and new skills. It also includes expanded sections on the society of the Garou. It also introduces rules for Non-Wolf Shapeshifters, including Spiders, Large Cats, Ravens, Bears, Alligator/Dinosaurs, Cobras, Coyotes, Rats, and Sharks. 8 1/2-in. x 11-in., 232 pages, black and white. Cover price $18.00.

  • A 32-page introduction tot he roleplaying game! B&W.

  • We are Gaia's chosen - the GAROU - werewolves of legend! For thousands pf years we kept the human herds in check. For thousands of years since, our ancestors sat by while the Wyrm was driven mad int he Weaver's web. We danced and reveled as the wilderness waned. We denied that the Apocalypse would ever come. And today, as sure as the Red Star burns, it is here. Includes the Legend of the Garou and a list and description of the werewolf tribes of the Apocalypse. 10 pages, full color.

  • Issue #1-1ST
    When Will Ayumu Make His Move? GN (2021 Kodansha Manga) 1-1ST

    Volume 1 - 1st Printing. Story and Art by Soichiro Yamamoto. Yaotome's the president of the shogi club at her high school, and she's pretty sure that Ayumu, an underclassman and the only other member of the club, has a huge crush on her. They get together to play shogi every day after school, but no matter what she does, she can't seem to get him to confess his feelings! What she doesn't know is that Ayumu has made a pact with himself to reveal his love only after he's beaten Yaotome at shogi for the first time. Yet there's one big issue with this plan...he really sucks! Softcover, 6-in. x 9-in., 180 pages, B&W. Cover price $12.99.

  • Issue #2-1ST

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    Volume 2 - 1st Printing. Story and Art by Soichiro Yamamoto. FROM NOW ON... I'LL BE COMPETING FOR YOU ALONE. While Yaotome has always had the upper hand in shogi, Ayumu gets a chance to show off his skills during the school's field day. Sparks almost fly, as both on and off the board Ayumu's resolve to not ask out his senpai until he has finally bested her at shogi faces test after test! Softcover, 6-in. x 9-in., 180 pages, B&W. Cover price $12.99.

  • Issue #3-1ST

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    Volume 3 - 1st Printing. Story and Art by Soichiro Yamamoto. Ayumu is steadfast in his resolve not to ask out Yaotome until he has beaten her in shogi. Unable to find his way out of Yaotome's stratagems on the board, what's he to do when they are both planning to attend the school festival alone? Surely it couldn't hurt to just meet up there as friends...? Softcover, 6-in. x 9-in., 180 pages, B&W. Cover price $12.99.

  • Issue #4-1ST

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    Volume 4 - 1st printing. Story and art by Soichiro Yamamoto. Ayumu has made a solemn vow not to ask out his senpai in shogi club until he has beaten her fair and square in one match. However he is still no closer to his goal, and the school year continues to march on. Will he be able to uphold his promise to himself despite all the school activities, new club members, and conspiring friends, all while finding time to somehow get a leg up in shogi...? Softcover, 6-in. x 9-in., 180 pages, B&W. Cover price $12.99.

  • Issue #5-1ST

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    Volume 5 - 1st printing. Story, art, and cover by Soichiro Yamamoto. Feelings Growing Brazen Ayumu is steadfast in his promise to himself that he will not ask out his crush and shogi club president, Urushi, until he beats her in a single game of shogi. However, his resolve will be tested at every turn, as his club senpai grows more and more brazen with her own feelings for him and they traverse the minefields of White Day and several totally-not-romantic dates. Softcover, 6-in. x 9-in., 180 pages, B&W. Cover price $12.99.

  • Issue #6-1ST
    When Will Ayumu Make His Move? GN (2021 Kodansha Manga) 6-1ST

    Volume 6 - 1st printing. Story, art, and cover by Soichiro Yamamoto. Ayumu is confident in almost everything he does—except shogi. This wouldn't be a problem if not for his solemn vow not to ask out his crush, the shogi club president, Urushi, until he beats her in a single game. A year has gone by and he's still not even close. What will happen with their back and forth, on and off the board? Softcover, 6-in. x 9-in., 180 pages, B&W. Cover price $12.99.

  • Issue #7-1ST
    When Will Ayumu Make His Move? GN (2021 Kodansha Manga) 7-1ST


    (see more images)

    Volume 7 - 1st printing. Story, art, and cover by Soichiro Yamamoto. Urushi, the ever-studious club president and shogi mastermind. Ayumu, the shogi-challenged but self-assured (and only other) member. He has vowed not to ask out his seemingly interested senpai until he has beaten her in one game of shogi. Obstacles abound as new members and Ayumu's old haunt, the kendo club, come bounding back into their shared world! Softcover, 6-in. x 9-in., 160 pages, B&W Cover price $12.99.

  • Issue #8-1ST

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    Volume 8 - 1st printing. Story, art, and cover by Soichiro Yamamoto. Ayumu's resolve to wait to ask out his senpai and shogi club president, Urushi, is not all that will be tested, as the club continues to grow. Meanwhile, one of the club's new members finds out Urushi's secret... Softcover, 6-in. x 9-in., 180 pages, B&W. Cover price $12.99.

  • Issue #9-1ST
    When Will Ayumu Make His Move? GN (2021 Kodansha Manga) 9-1ST


    (see more images)

    Volume 9 - 1st printing. Story, art, and cover by Soichiro Yamamoto. Ayumu's resolve to wait to ask out his senpai and shogi club president, Urushi, is not all that will be tested, as the club continues to grow. Meanwhile, one of the club's new members finds out Urushi's secret... Softcover, 6-in. x 9-in., 160 pages, B&W. Cover price $12.99.

  • Issue #10-1ST

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    Volume 10 - 1st printing. Story, art, and cover by Soichiro Yamamoto. When Sakura and Takeshi, the shogi club's delinquent members, finally share their first kiss, Urushi and Ayumu smell trouble. As things around them seem to get more and more romantic, can they both find a way to keep their true feelings secret? Softcover, 6-in. x 9-in., 180 pages, B&W, Cover price $12.99.

  • Issue #1

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    June/July 1977. The Science Fiction & Fantasy Games Magazine. In this issue: Metamorphosis Alpha - review and suggestions; D&D Society; The Monstermark System - monster malignity in D&D; Open Box; Competitive D&D - an introduction; No Way Out?; D&D Campaigns; The Warlord; Treasure Chest. Cover by Chris Beaumont.

  • Issue #2

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    Aug/Sept 1977. The Science Fiction & Fantasy Games Magazine. In this issue: Competitive D&D - scoring; Figures Review; Green Planet Trilogy - analysis and review; Before the Flood; Open Box; The Monstermark System - revised monster tables; Treasure Chest.

  • Issue #3

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    Oct/Nov 1977. The Science Fiction & Fantasy Games Magazine. In this issue: Solo Dungeon Mapping - do-it-yourself guide; Competitive D&D; The Monstermark System; Open Box; D&D Campaigns; Colouring Conan's Thews - figure painting hints; Treasure Chest. Cover by Alan Hunter.

  • Issue #8

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    Aug/Sept 1978. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Monster Modelling - making your own monsters; The Fiend Factory; Molten Magic; Treasure Chest; Man-Beast; Open Box; Kalgar strip by David Lloyd; Valley of the Four Winds. Cover price $1.50.

  • Issue #10
    White Dwarf (1977-Present Games Workshop Magazine) 10

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    Dec/Jan 1978/9. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Light Sword; Talismen of Tekumel; Traveller. Cover price $2.00.

  • Issue #16

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    Dec/Jan 1979/80. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Chronicle Monsters - Thomas Covenant in D&D; Expanding Universe - Traveller additions; Boot Hill Encounters; Paths of the Lil - Gamma World scenario; Games Day report; Open Box; The Fiend Factory; Treasure Chest; Molten Magic. Cover price $2.00.

  • Issue #17
    White Dwarf (1977-Present Games Workshop Magazine) 17

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    Feb/March 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: My Life as a Werebear; Magic Brush - fantasy figure painting as art; Sable Rose Affair; interview with Greg Stafford; Perception - a new requisite; The Fiend Factory; Open Box; Treasure Chest - Artifacts & Relics. Cover price $2.00.

  • Issue #18
    White Dwarf (1977-Present Games Workshop Magazine) 18

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    April/May 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Star Trek: The Motion Picture - Miniatures Scenario. Plus: The Halls of Tizun Thane - D&D Mini-Module. Enterprise cover. Cover price $2.00.

  • Issue #19
    White Dwarf (1977-Present Games Workshop Magazine) 19

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    June/July 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Criminals - an alternative livelihood for Travellers; Jorthan's Rescue - RuneQuest mini-scenario; Ogre Hunt - Chivalry & Sorcery Mini-Wilderness scenario; Wards - Magical Barriers for D&D; Starweb - The Final Frontier?; The Fiend Factory; Character Conjuring - Berserker character class; Open Box; Treasure Chest; Molten Magic. Cover price $2.50.

  • Issue #20
    White Dwarf (1977-Present Games Workshop Magazine) 20

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    Aug/Sept 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Dungeons &...Dragoons?; Star Patrol - Traveller Scout Service; Character Conjuring - the Alchemist; Open Box; Molten Magic; Grakt's Crag - D&D mini-module; The Fiend Factory; Starbase; Treasure Chest; Conversion - new clerical ability. Cover price $2.50.

  • Issue #21
    White Dwarf (1977-Present Games Workshop Magazine) 21

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    Oct/Nov 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Survival! SF Mini-Boardgame. Plus: Tomb of the Maharaja - AD&D Mini-Module. Cover price $2.50.

  • Issue #22
    White Dwarf (1977-Present Games Workshop Magazine) 22

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    Dec/Jan 1980/81. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Robe & Blaster; Temple of the Golden Spire. Cover price $2.50.

  • Issue #23
    White Dwarf (1977-Present Games Workshop Magazine) 23

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    Feb/March 1981. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: An Introduction to Dungeons & Dragons; interview with Marc Miller; The Fiend Factory; The Hive of the Hrrr'l; Open Box; Character Conjuring - the Elementalist; Starbase; A Spellcaster's Guide to Arcane Power; Treasure Chest. Cover by Emmanuel. Cover price $2.50.

  • Issue #24
    White Dwarf (1977-Present Games Workshop Magazine) 24

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    April/May 1981. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Backdrop of Stars - Setting up Traveller Campaigns. Plus: The Lair of Maldred the Mighty - Prizewinning D&D Mini-Module. Cover price $3.00.

  • Issue #25
    White Dwarf (1977-Present Games Workshop Magazine) 25

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    June/July 1981. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: An Introduction to Dungeons & Dragons; The Self-Made Traveller; Open Box; The Dungeon Architect; Lower Canon Court - a Clerical AD&D skirmish; Treasure Chest; Blowout; The Fiend Factory; Starbase; Character Conjuring - a good AD&D character class. Cover by Emmanuel. Cover price $3.00.

  • Issue #26
    White Dwarf (1977-Present Games Workshop Magazine) 26

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    Aug/Sept 1981. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: The Dungeon Master's Guide to the Galaxy - Space Travel in D&D; Open Box; The Dungeon Architect; Starbase; Character Conjuring - Lizardmen; Amber to Red - prizewinning Traveller mini-scenario; An Introduction to Dungeons & Dragons; Treasure Chest; The Fiend Factory. Cover price $3.00.

  • Issue #27
    White Dwarf (1977-Present Games Workshop Magazine) 27

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    The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: The Dungeon Architect; The Imperial Secret Service - a new Traveller career; Open Box; An Introduction to Dungeons & Dragons; The Dungeon at the End of the Universe; Hell's Portal - an AD&D mini-scenario; Starbase; Character Conjuring - Summoners; The Fiend Factory; Treasure Chest. Cover price $3.00.

  • Issue #28
    White Dwarf (1977-Present Games Workshop Magazine) 28

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    The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Sorry! A Traveller Mini-Scenario. Plus: Operation Counterstrike - A D&D Spacefaring Scenario. Cover price $3.00.

  • Issue #29
    White Dwarf (1977-Present Games Workshop Magazine) 29

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    The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: This is, of Course, Impossible - Time Travel in AD&D. Plus: Weed War - Traveller Scenario. Cover price $3.00.

  • Issue #30
    White Dwarf (1977-Present Games Workshop Magazine) 30

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    The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Androids - A Traveller Career Variant. Plus: The Curse of the Wildland - An AD&D Wilderness Scenario. Cover price $3.00.

  • Issue #31
    White Dwarf (1977-Present Games Workshop Magazine) 31

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: The Town Planner - Designing and Running Villages for D&D. Plus: The Mad Dwarf - A T&T Solitaire Scenario. Cover price $3.00.

  • Issue #32
    White Dwarf (1977-Present Games Workshop Magazine) 32

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: Lore of the Ring - Tolkien's Rings in D&D; STL - Slower than Light ships in Traveller; The Town Planner; A World of your Own; Open Box; Chaos from Mount Dorren mini-scenario; Starbase; RuneRites - RuneQuest column; The Fiend Factory; Treasure Chest. Cover price $3.00.

  • Issue #33
    White Dwarf (1977-Present Games Workshop Magazine) 33

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: The Town Planner Part III - Running Towns and Cities for D&D. Plus: Rumble at the Tin Inn - A RuneQuest Scenario. Cover price $3.00.

  • Issue #34
    White Dwarf (1977-Present Games Workshop Magazine) 34

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: Droids - Robots in Traveller; Microview; A Guide to Dungeon Mastering; Open Box; RuneRites - RuneBeasts; Troubles at Embertrees - an AD&D epic scenario; Starbase; The Fiend Factory; Treasure Chest. Cover by Emmanuel. Cover price $3.00.

  • Issue #35
    White Dwarf (1977-Present Games Workshop Magazine) 35

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: The Necromancer - an AD&D character class; Starbase; Open Box; Lashing Out - whips in D&D; RuneRites - WeaponQuest; A Guide to Dungeon Mastering; Green Horizon - a Traveller scenario; Games Day 1982 report; The Fiend Factory; Treasure Chest. Cover price $3.00.

  • Issue #36
    White Dwarf (1977-Present Games Workshop Magazine) 36

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: Judge Dredd - The Game in the Making. Plus: The Druid's Grove - A Druidic Duel for AD&D. Judge Dredd cover by Brian Bolland. Cover price $3.00.

  • Issue #37
    White Dwarf (1977-Present Games Workshop Magazine) 37

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: An Introduction to Traveller - Refereeing. Plus: Faeries - AD&D and the Land of Faerie. Cover by Emmanuel. Cover price $3.00.

  • Issue #38
    White Dwarf (1977-Present Games Workshop Magazine) 38

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: An Introduction to Traveller; Open Box; The Fiend Factory; Questworld; Khazad Dum - a Tolkien scenario for AD&D; Microview; Monster Have Feelings, Too - how to make the most of your monsters; RuneRites - Lords of the Spirit World; Treasure Chest. Cover price $3.00.

  • Issue #39
    White Dwarf (1977-Present Games Workshop Magazine) 39

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    The Role-Playing Games Monthly. In this issue: Slayground - A Champions Scenario. Plus: Inhuman Gods - D&D Deities. Cover price $3.00.