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Comic books in 'Gaming Hobby'

  • Issue #1-1ST
    Battletech Field Manual Free Worlds League SC (1997 FASA) 1-1ST

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    1st Printing. Battletech Field Manual: Free Worlds League provides a complete survey of House Marik's military. This manual includes dossiers that describe the history, officers and tactics of all FWLM Battlemech regiments; special rules that reflect the unique capabilities of each regiment; new weapons, equipment, exclusive FWLM Battlemechs and more. Softcover, 8.5" x 11", 160 pages, B&W. Cover price $20.00.

  • Issue #1-1ST
    Battletech The Spider and the Wolf SC (1986 FASA) 1-1ST

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    1st Printing. Softcover, 7" x 10.5", B&W.

  • Issue #60
    Beckett Anime Collector (1999 Beckett) 60

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    Issue 60. August 2004. Covers the hottest Japanese Anime each month! Find out the value of all your anime cards and collectibles in one issue. Also includes sections on titles: Inuyasha, Duel Masters, Yu-Gi-Oh!, Pokemon, Dragon Ball Z, and Magic the Gathering. 8" x 10.75". 88 pages. Full color. Cover price $5.99.

  • Issue #10
    Beckett Pokemon Collector (1999 Statabase, Inc) 10

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    Issue #10 (Vol. 2 #6) - June 2000. Tips, Price Guide, news, Japanese vending cards, columns and more. 8-in. x 10 3/4-in., 88 pages, full color. Cover price $4.99.

  • Issue #13
    Beckett Pokemon Collector (1999 Statabase, Inc) 13

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    Issue #13 (Vol. 2 #9) - Sept.e 2000. Tips, Price Guide, news, columns and more. 8-in. x 10 3/4-in., 88 pages, full color. Cover price $4.99.

  • Issue #1-1ST
    Bergholt: By Shadow of Night SC (2003 Troll Lord Games) d20 System Role-Playing Game 1-1ST

    1st printing. By Davis Chenault. The crumbling walls of Bergholt sits astride a transhipment point between the far flung realms of the east and west. This sourcebook is perfect for DMs and players seeking the thrills of gritty urban adventures. Designed for 4-6 characters of levels 5-7. Softcover, 8 1/2-in. x 11-in., 80 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use. Cover price $16.95.

  • Issue #1
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    Catalog of Bernie Wrightson art aimed at the European market. Contains text in both English and German. 8" x 11-1/2", 20 pages, B&W.

  • Issue #1-1ST
    Best of Pyramid SC (2001 SJG) A GURPS Role-Playing Game 1-1ST

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    Volume 1 - 1st printing. The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. Featuring campaign settings, optional rules, and adventures from PYRAMID MAGAZINE. Softcover, 8 1/2-in. x 11-in/, 128 pages, B&W.

  • Issue #1
    Best of the Dragon Magazine (1980) 1

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    Contains material from The Strategic Review and Dragon Magazine #'s 1 & 2. Cover price $3.00.

  • Issue #1R
    Best of the Dragon Magazine (1980) 1R

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    Revised Edition. Contains material from The Strategic Review and Dragon Magazine #'s 1 & 2. Cover price $3.00.

  • Issue #2
    Best of the Dragon Magazine (1980) 2

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    A collection of creatures and characters, opinions and options from the first four years of Dragon magazine. Cover price $3.00.

  • Issue #3
    Best of the Dragon Magazine (1980) 3

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    Contains material selected from out-of-print issues of Dragon magazine. Cover price $3.95.

  • Issue #4
    Best of the Dragon Magazine (1980) 4

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    Contains material selected from out-of-print issues of Dragon magazine. Cover price $4.50.

  • Issue #5
    Best of the Dragon Magazine (1980) 5
    Published 1986 (est.) by TSR.

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    Contains material selected from out-of-print issues of Dragon magazine. Cover price $4.50.

  • Issue #1-1ST
    Best of the Star Wars Adventure Journal SC (1996 West End Games) 1-1ST

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    1st printing. Collects Star Wars Adventure Journal SC (1994) Vol. 1-4. Featuring the works by Timothy Zahn and Kathy Tyers. Includes original fiction plus source material for the Star Wars Role-Playing Game. Softcover, 8 1/2-in. x 11-in., 134 pages, B&W. Cover price $20.00.

  • Issue #1
    Best of White Dwarf Articles (1980 Games Workshop) 1

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    Volume 1 - 1980. Selected material from White Dwarf Magazine's first three years, including articles on Traveller, figure painting, Thomas Covenant in D&D and more. 8 1/4-in. x 11 3/4-in., 54 pages, B&W.

  • Issue #2
    Best of White Dwarf Articles (1980 Games Workshop) 2

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    Volume 2 - 1983. Selected material from White Dwarf Magazine issues 15-30, including an introduction to D&D, The Dungeon Architect and Backdrop of Stars. 8" x 11.5", 54 pages, B&W.

  • Issue #1
    Best of White Dwarf Scenarios (1980-1985 Games Workshop) 1

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    Volume 1 - 1980. Twelve complete Role-Playing Scenarios for Dungeons and Dragons, Traveller and Runequest in one volume. 8 1/4-in. x 11 3/4-in., 58 pages, B&W. Cover price $4.00.

  • Issue #2
    Best of White Dwarf Scenarios (1980-1985 Games Workshop) 2

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    Volume 2 - 1983. 12 complete Role-Playing Scenarios in one volume including "Hive of Hrrr'l", "Lair of Maldred the Mighty" and "Amber to Red". 8.25 x 12, 58 pages, B&W.

  • Issue #3
    Best of White Dwarf Scenarios (1980-1985 Games Workshop) 3

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    Volume 3 - 1985. Cover by Chris Achilleos. Illustrations by Ian McCaig, Gary Chalk, & Gary Mayes. Inside are 5 complete Role-Playing Scenarios: The Watchers of Walsberswick (Call of Cthulu), The Eagle Hunt (AD&D), Irilian (AD&D), Rumble at the Tin Inn (RuneQuest), and The Snowbird Mystery (Traveller). 8.25 x 12, color, 58 pages on white paper. Cover price $5.00.

  • Issue #1995
    Birthright Conspectus (TSR 1995) 1995

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    This fold-out promotional poster presents an overview of the world of Cerilia (home of the Birthright Campaign Setting for the Advanced Dungeons & Dragons game)--the land, its people, and its history. Folds out to 31-1/2 in. x 21-1/2 in.

  • Issue #1D
    Blip (1983 Marvel) 1D
    Published Feb 1983 by Marvel.
    • Paper: White
    • Label #3960988015
    • Paper: White
    • Label #1618518015
    • Consignment. 3% buyer's premium charged at checkout.
    • Consignment. 3% buyer's premium charged at checkout. Graded by MCS, not consignor.

    Direct Edition. 1st Appearance of Donkey Kong and Mario Bros. in comics. Edited by Joe Claro. New from Marvel Comics, THE video game magazine to help you become a better gamer. This issue features tips on how to beat CENTIPEDE and MISSILE COMMAND! Cover price $1.00.

    The listings below are from eBay, and MyComicShop is not responsible for these items in any way. Some listings shown here may no longer be available if they sold or were ended by the seller after we last retrieved the listing details.

    $170 BLIP #1 CGC 8.5 1ST MARIO & DONKEY KONG (WHITE PAGES)
    $200 Blip #1 (1983) CGC Graded 8.0 (VF) Newsstand, 1st Mario/Donkey Kong In Comics
    $345 Blip #1 CGC 9.4 1st comic book app. Mario and Donkey Kong 1983 Marvel Comics
    $350 Blip #1 CGC 9.4 - 1st Donkey Kong & Mario Bros! Marvel Magazine Video 1983 Q5 cm
    $375 Blip #1, Marvel 1983, CGC 9.0 White, 1st comic book App. Mario & Donkey Kong
    $380 Blip #1 (CGC 9.4) 1st comic book app. Mario and Donkey Kong 1983 Marvel 2/83
    $385 1983 Marvel Blip #1 1st Mario & Donkey Kong in Comic Nintendo GRADED CGC 9.0 WP
    $2,100 Blip #1 CGC 9.6 SS Sketch Charles Martinet 1983 1st app Donkey Kong & Mario Bros

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  • Issue #1N
    Blip (1983 Marvel) 1N
    Published Feb 1983 by Marvel.

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    Newsstand Edition. 1st Appearance of Donkey Kong and Mario Bros. in comics. Edited by Joe Claro. New from Marvel Comics, THE video game magazine to help you become a better gamer. This issue features tips on how to beat CENTIPEDE and MISSILE COMMAND! Cover price $1.00.

  • Issue #2
    Blip (1983 Marvel) 2
    • Paper: White
    • Label #2018466017
    • Consignment. 3% buyer's premium charged at checkout.
    • Paper: White
    • Label #1618518013
    • Consignment. 3% buyer's premium charged at checkout.
    • Consignment. 3% buyer's premium charged at checkout. Graded by MCS, not consignor.

    Spider-Man photo-cover - Edited by Joe Claro. Spider-Man plays SPIDER-MAN the video game! Featuring 6 pages of Spider-man comics with Green Goblin. Plus, tips on how to win at DONKEY KONG and TRON! 32 pages, FC. Cover price $1.00.

    The listings below are from eBay, and MyComicShop is not responsible for these items in any way. Some listings shown here may no longer be available if they sold or were ended by the seller after we last retrieved the listing details.

    $34 Blip #2 Spider-Man Cover CGC 6.0
    $46 BLIP #2 NM : key Spider-man cover : RD8180
    $65 Blip #2 Video Game Magazine Spider-Man Cover by Stan Lee & Rob Fulop 1983 VG
    $99 Blip #2 CGC 9.0 - Spider-Man - 4045606020

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  • Issue #3
    Blip (1983 Marvel) 3
    • Consignment. 3% buyer's premium charged at checkout. Graded by MCS, not consignor.

    Edited by Joe Claro. Video games in school?! Featuring PLAYER'S CHOICE: A review of ColecoVision and a new substitute for the joystick. Plus, the feature Find-the-Fake: four new games that sound too good to be true - but three of them are real! 32 pages, FC. Cover price $1.00.

    The listing below is from eBay, and MyComicShop is not responsible for this item in any way. Some listings shown here may no longer be available if they sold or were ended by the seller after we last retrieved the listing details.

    $40 Blip: The Video Games Magazine #3 April 1983 Marvel Comics CGC Graded 9.0 VF/NM

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  • Issue #4
    Blip (1983 Marvel) 4

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    Edited by Joe Claro. Will computers leave video games behind? Interview with Dona Bailey, designer of CENTIPEDE. A look at TURBO, a new driving game. Plus, take the BLIP Quiz! 32 pages, FC. Cover price $1.00.

    The listing below is from eBay, and MyComicShop is not responsible for this item in any way. Some listings shown here may no longer be available if they sold or were ended by the seller after we last retrieved the listing details.

    $80 Blip 4 CGC 9.2 4168149008 Newsstand Video Games Marvel Comic Scarce

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  • Issue #5
    Blip (1983 Marvel) 5

    Edited by Joe Claro. Video games go Hollywood! A look at TRON, ZAXXON, Intellivision's Dungeons & Dragons, and much more! Plus, video games we hope we never see. 32 pages, FC. Cover price $1.00.

  • Issue #6
    Blip (1983 Marvel) 6

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    Edited by Joe Claro. Learn how a video game is boen when BLIP visits Imagic Headquarters! 32 pages, FC. Cover price $1.00.

  • Issue #7
    Blip (1983 Marvel) 7

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    Edited by Joe Claro. Featuring video game tops for PacMan and Donkey Kong Jr. Includes a 6-page Hulk Story. Plus, what's new from Atari, Coleco, and Mattel. Cover price $1.00.

  • Issue #2011
    Blizzcon Convention Book (2011 Blizzard) 2011

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    Convention book for Blizzcon 2001 held in Anaheim California. 8" x 10", 36 pages, full color.

  • Issue #822
    Blondie and Dagwood Interchangeable Blocks (1951) 822





    (see more images)

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    Blondie and Dagwood Interchangeable Blocks. Create over a trillion combinations of Blondie and Dagwood's expressions and features with this keen-o puzzle set from Gaston Manufacturing. 11" x 6-3/4".

  • Issue #1-1ST

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    Volume 1 - 1st printing. A collection of everything relating to Blood Bowl, Games Workshop's over the top sport, where anything - and anyone - goes. Illustrated with drawings and photos. Softcover, 5 3/4-in. x 8 1/4-in., 80 pages, B&W. Cover price $7.99.

  • Issue #2-1ST
    Blood Bowl Compendium GN (1998-2000 Games Workshop) 2-1ST

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    Volume 2 - 1st printing. A collection of everything relating to Blood Bowl, Games Workshop's over the top sport, where anything - and anyone - goes. Articles include "Beer Ain't Everything, It's the Only Thing," "Making Green Meaner," new player stats and much more. Illustrated with drawings and photos. Softcover, 5 3/4-in. x 8 1/4-in., 80 pages, B&W. Cover price $7.99.

  • Issue #3-1ST
    Blood Bowl Compendium GN (1998-2000 Games Workshop) 3-1ST

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    Volume 3 - 1st printing. A collection of everything relating to Blood Bowl, Games Workshop's over the top sport, where anything - and anyone - goes. Articles include "Pom Poms Out for the Lads," "Deathbowl," new player stats and much more. Illustrated with drawings and photos. Softcover, 5 3/4-in. x 8 1/4-in., 48 pages, B&W. Cover price $7.99.

  • Issue #AG3510
    Blood Fury SC (1996 Atlas Games) An Adventure for Champions the Super Role-Playing Game AG3510

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    Module #AG3510 - By Dean F. Edgell. When an innocent woman is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare, mutant blood type. As time quickly fades away, the heroes find themselves drawn into a web of intrigue and danger in which the lives of hundreds if thousands may be caught, and at the center of which lurks a familiar but deadly menace. Softcover, 8-in. x 11-in., 64 pages, B&W. Cover price $12.95.

  • Issue #1-1ST
    Blood of Heroes GN (2005) A Cursed Empire Graphic Novel 1-1ST

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    1st printing. Written by Chris Loizou. Art by Manoel Magalhaes and Rick Martin. Cover by Rob Larson. This is the first graphic novel tie-in for Cursed Empire fantasy role-playing game. It is the first part of a two part story. The story is self contained but has an opening into the second part. The book itself is a tie-in with the RPG with a few pages at the back with main character statistics for use with the game. The format is also designed to appeal to non-role-players or individuals who do not currently play the Cursed Empire FRPG. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 48 pages, full color.

  • Issue #1-1ST
    Book of Legends SC (1999 Dream Pod 9) A Tribe 8 Sourcebook 1-1ST

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    1st printing. A supplement for the fantasy/post-apocalypse role-playing game! Softcover, 8 1/2-in. x 11-in., 64 pages, B&W.

  • Issue #9116
    Book of Marvelous Magic (D&D) 9116
    Published 1985 by TSR.

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Dungeons & Dragons game supplement by Frank Mentzer and Gary Gygax. The Book of Marvelous Magic is the ultimate sourcebook on magical items and their twists and quirks. 8.25-in. x 10.75-in.; black and white; 80 pages; squarebound. Number 9116 on cover.

  • Issue #580
    Break In at Three Kilometer Island (1981 Judges Guild) Villains and Vigilantes Game Supplement 580

    Written by Rudy Kraft, cover by E. Perry. Must have Villains and Vigilantes game to play this scenario which takes place at a nuclear power plant. 8 1/2-in. x 11-in., 14 pages, B&W. Cover price $3.00.

  • Issue #4-1ST
    BrickJournal Compendium SC (2008-2010) 4-1ST

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    Volume 4 - 1st printing. Compiling the final two digital-only issues of BrickJournal, the acclaimed online magazine for LEGO enthusiasts, BrickJournal Compendium covers a LEGO art show, how to build a larger-than-life Yoda, an interview with LEGOland builder Guy Bagley, how to build a Droid Starflighter, an interview with a top LEGO Star Wars set designer, instructions for building 5 different models (including a Super Star Destroyer), new set reviews, building instructions, and more! Softcover, 256 pages, full color. Cover price $39.95.

  • Issue #2302
    Call of Cthulhu Shadows of Yog-Sothoth (1982 Chaosium) Gaming Module 2302

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Gaming Module for the Call of Cthulhu Adventure role playing game. The Scenario book includes three adventures. Shadows of Yog-Sothoth is a seven chapter tale of horror and suspense. Also included ar two bonus scenarios: One is suitable for beginners and the other is perfect for experienced investigators. Eight pages of Player information include corrections and additions fo the Call of Cthulhu rules and a very special centerfold. 72 pages, B&W, 8.5" x 11".

  • Issue #1-1ST
    Call of Duty WWII Field Manual HC (2017 Insight Editions) 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. By Micky Neilson. Acclaimed for its immersive gameplay and thrilling storylines, Call of Duty has captivated millions of players worldwide since the release of its first game in 2003. Call of Duty WWII: Field Manual is an engrossing collector's item for fans of the series. Presented as an official combat-issued handbook that has been misplaced by its owner, the book pairs stunning original illustrations with an engaging narrative that showcases the statistics and history of the essential units, vehicles, weapons, and battlegrounds. Hardcover, 8-in. x 10-in., 112 pages, full color. Cover price $24.99.

  • Issue #111
    Campaign (1983) 111
    Published Jan 1983

    Winter 1983. The Magazine of Strategy Games. In this issue: three Origins reports, strategy in Civilization, Gettysburg game review, and more. 8.5-in. x 11-in.; black and white; 48 pages on white paper. Cover price $2.75.

  • Issue #1
    Cantrip (1995 Cantrip) 1

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    Issue #1 - April/May 1995. Collectible card game magazine. 8 1/2-in. x 11-in., 48 pages, B&W. Cover price $2.95.

  • Issue #1-1ST
    Captain America and the Avengers SC (1997 Read and Color) 1-1ST

    1st printing. Captain America and the Avengers star in "Lost in Time!" They are Earth's Mightiest Heroes! Captain America, Giant Man, Falcon, Captain Marvel (Photon), Wasp, and Thor assemble to help some time-misplaced beings who have become stranded in the present. What diabolical villain could be behind this dastardly deed? Read along and color the adventures of your favorite heroes in this edition of Marvel Read and Color Book series. Softcover, 8 1/2-in. x 11-in., 48 pages, B&W. All Ages Cover price $1.99.

  • Issue #1
    Cartooning for Profit (1947) 1

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Cartooning for Profit is a complete 34 lesson course in cartooning and art. This is Section: 1, Lessons 1-4 (1947) by David Rand. This is a seven volume instructional series on teaching the fundamentals for drawing cartoon strips, commercial art, free lance, or even making signs and displays. Lesson: 1 is the first steps to constructing an illustration. Lesson: 2 works on technique. Lesson: 3 will explain the features on the head. And, Lesson: 4 will features instructions on how to draw the head. Card-stock cover, B&W interior, 8.5-in. x 11-in.

  • Issue #2
    Cartooning for Profit (1947) 2

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Cartooning for Profit is a complete 34 lesson course in cartooning and art. This is Section: 2 Lessons 5-10 (1947) by David Rand. This is a seven volume instructional series on teaching the fundamentals for drawing cartoon strips, commercial art, free lance, or even making signs and displays. Lesson: 5 helps you with facial expressions. Lesson: 6 works on drawing the child. Lesson: 7 illustrates how to draw hair. Lesson: 8 will features instructions on how to draw hands. Lesson 9: illustrates feet and shoes. And, Lesson 10: helps you with anatomy. Card-stock cover, B&W interior, 8.5-in. x 11-in.

  • Issue #2B
    Cartooning for Profit (1947) 2B


    (see more images)
    • Staple rust: Slight.

    Cartooning for Profit is a complete 34 lesson course in cartooning and art. This is Section: 2 Lessons 6-10 (1947) by David Rand. This is a seven volume instructional series on teaching the fundamentals for drawing cartoon strips, commercial art, free lance, or even making signs and displays. Lesson: 5 helps you with facial expressions. Lesson: 6 works on drawing the child. Lesson: 7 illustrates how to draw hair. Lesson: 8 will features instructions on how to draw hands. Lesson 9: illustrates feet and shoes. And, Lesson 10: helps you with anatomy. Card-stock cover, B&W interior, 8.5-in. x 11-in.

    • Water damage: Slight. Staple rust: Slight.

    Cartooning for Profit is a complete 34 lesson course in cartooning and art. This is Section: 3 Lessons 11-15 (1947) by David Rand. This is a seven volume instructional series on teaching the fundamentals for drawing cartoon strips, commercial art, free lance, or even making signs and displays. Lesson: 11 helps you with composition. Lesson: 12 works on drawing strip cartoons. Lesson: 13 illustrates how to draw action. Lesson: 14 will features instructions on chalk talk cartoons. And, Lesson 15: instructs you on portrait sketching. Card-stock cover, B&W interior, 8.5-in. x 11-in.

    • Water damage: Slight. Staple rust: Slight.

    Cartooning for Profit is a complete 34 lesson course in cartooning and art. This is Section: 4 Lessons 16-20 (1947) by David Rand. This is a seven volume instructional series on teaching the fundamentals for drawing cartoon strips, commercial art, free lance, or even making signs and displays. Lesson: 16 helps you with shadows and textures. Lesson: 17 works on drawing women. Lesson: 18 illustrates how to draw details for cartoons. Lesson: 19 will features instructions on drawing folds in clothing. And, Lesson 20: instructs you on national symbols. Card-stock cover, B&W interior, 8.5-in. x 11-in.