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Comic books in 'Gaming Hobby'

  • Issue #1-1ST
    Advanced Dungeons and Dragons The Complete Paladins Handbook SC (1994 TSR) 2nd Edition 1-1ST

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    1st printing.

    Written by Rick Swan.

    Are yo a player with a strict code of honor, and righteousness? Then the Paladin class is for you!

    This supplement is packed with details on the creation and development of Paladins, with chapters including: Paladin requirements, level advancement, armor, weapons, magic, special powers (including a full description of the Aura of Protection), honor, Archetype kits (with such great examples as the Divinate, Inquisitor, Skyrider, and Wyrmslayer), proficiencies, equipment, role-playing tips, faith and divinities, holy orders, and more!

    Softcover, 8 1/2-in. x 11-in., Text (with Color and B&W Illustrations)

    Cover price $18.99.

  • Issue #1-1ST
    Advanced Dungeons and Dragons The Complete Priest's Handbook SC (1990 TSR) 2nd Edition 1-1ST

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    2nd Edition - 1st printing. Written by Aaron Alston. When the denizens of the dark are beguiling your intrepid adventurers where do you turn in the Dungeons and Dragons Universe? To the Priests of course! The supplemental guide provides unprecedented depth in the creation of your ideal Priest class character, with priest personality archetypes like the crusader, philosopher, hypocrite, and earnest novice; 60 sample priesthoods of deities for agriculture, birth, disease, elemental forces, hunting, literature, oceans, oracles, trade, wind, wisdom, and more; and rules for designing new faiths! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with Color and B&W Illustrations) Cover price $15.00.

  • Issue #1-REP
    Advanced Dungeons and Dragons The Complete Priest's Handbook SC (1990 TSR) 2nd Edition 1-REP

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    2nd Edition - 2nd and later printings. Written by Aaron Alston. When the denizens of the dark are beguiling your intrepid adventurers where do you turn in the Dungeons and Dragons Universe? To the Priests of course! The supplemental guide provides unprecedented depth in the creation of your ideal Priest class character, with priest personality archetypes like the crusader, philosopher, hypocrite, and earnest novice; 60 sample priesthoods of deities for agriculture, birth, disease, elemental forces, hunting, literature, oceans, oracles, trade, wind, wisdom, and more; and rules for designing new faiths! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with Color and B&W Illustrations) Cover price $15.00.

  • Issue #1-1ST
    Advanced Dungeons and Dragons The Complete Psionics Handbook SC (1991 TSR) 1-1ST

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    1st printing. Written by Steve Winter. Are you ready for the mind-blowing potential of the psyche? This handbook describes over 150 paranormal powers - telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel - plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (With Color and B&W Illustrations) Cover price $15.00.

  • Issue #1-REP
    Advanced Dungeons and Dragons The Complete Psionics Handbook SC (1991 TSR) 1-REP


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    2nd and later printings. Written by Steve Winter. Are you ready for the mind-blowing potential of the psyche? This handbook describes over 150 paranormal powers - telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel - plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (With Color and B&W Illustrations) Cover price $20.00.

  • Issue #1-1ST

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    1st printing. Written by Rick Swan. Art by Terry Dykstra and Julie Bell. Reveals the secrets of the ranger class. Players will learn everything they need to play this challenging and dynamic character class! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with color and B&W illustrations) Cover price $18.00.

  • Issue #1-REP
    Advanced Dungeons and Dragons The Complete Ranger's Handbook SC (1993 TSR) 1-REP

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    2nd and later printings. Written by Rick Swan. Art by Terry Dykstra and Julie Bell. Reveals the secrets of the ranger class. Players will learn everything they need to play this challenging and dynamic character class! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with color and B&W illustrations) Cover price $18.00.

  • Issue #1-1ST
    Advanced Dungeons and Dragons The Complete Thief's Handbook SC (1989 TSR) 2nd Edition 1-1ST

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    2nd Edition - 1st printing. Written by John Nephew, Carl Sargent and Douglas Niles. Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with Color and B&W Illustrations) Cover price $15.00.

  • Issue #1-REP
    Advanced Dungeons and Dragons The Complete Thief's Handbook SC (1989 TSR) 2nd Edition 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    2nd Edition - 2nd and later printings. Written by John Nephew, Carl Sargent and Douglas Niles. Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with Color and B&W Illustrations) Cover price $15.00.

  • Issue #1-1ST
    Advanced Dungeons and Dragons The Complete Wizards Handbook SC (1990 TSR) 2nd Edition 1-1ST

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    2nd Edition - 1st printing. By Rick Swan. When you need a magic missile, none are better than the Wizard class! This player supplement covers three aspects of wizards in detail: their school of magic (such as illusion or necromancy), their "wizard kit" (subclass, such as mystic, witch, or militant wizard), and their career (such as alchemist or treasure-hunter). Also included are fearsome new spells, rules for spell research, adjudicating illusions, and casting spells in unusual conditions, so that no matter what your Dungeon Master throws at you, you have the answer ready! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with B&W Illustrations) Cover price $15.00.

  • Issue #1-REP
    Advanced Dungeons and Dragons The Complete Wizards Handbook SC (1990 TSR) 2nd Edition 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    2nd Edition - 2nd and later reprints. By Rick Swan. When you need a magic missile, none are better than the Wizard class! This player supplement covers three aspects of wizards in detail: their school of magic (such as illusion or necromancy), their "wizard kit" (subclass, such as mystic, witch, or militant wizard), and their career (such as alchemist or treasure-hunter). Also included are fearsome new spells, rules for spell research, adjudicating illusions, and casting spells in unusual conditions, so that no matter what your Dungeon Master throws at you, you have the answer ready! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with B&W Illustrations). Cover price $15.00.

  • Issue #0-2ND
    Advanced Dungeons and Dragons Tome Of Magic HC (1991 TSR) 0-2ND

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    Second printing, 1991. Edited and compiled by David Cook. Take your spellcasters to limits they have never reached before! With over two hundred new spells and magical items, the tome of magic stretches the horizon of every wizard and priest in the AD&D Game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered - spheres of chaos, law, numbers, thought, time, war, and wards - and powerful new quest spells lie waiting to be tapped. All characters will experience the thrill of discovering new magical items such as the claw of magic stealing, dimensional mine, crystal parrot, ring of randomness, and the staff of the elements. Tome of Magic is an invaluable expansion for all spell classes! Laminated hardcover, no dust jacket as issued. 8 1/2-in. x 11-in., 160 pages, B&W. Cover price $20.00.

  • Issue #1-1ST
    Advanced Dungeons and Dragons Unearthed Arcana HC (1985 TSR) 1-1ST

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    1st printing. By Gary Gygax. This AD&D book further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters. Hardcover, 8 1/2-in. x 11-in., 128 pages, B&W.

  • Issue #1-REP
    Advanced Dungeons and Dragons Unearthed Arcana HC (1985 TSR) 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Second and later printings. By Gary Gygax. This AD&D book further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters. Hardcover, 8 1/2-in. x 11-in., 128 pages, B&W.

  • Issue #1-1ST
    Advanced Dungeons and Dragons Wilderness Survival Guide HC (1986 TSR) 1-1ST

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    1st printing. By Kim Mohan. This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest 'monster' of all...the wilderness! Hardcover, 9-in. x 11-in., 128 pages, full color. Cover price $15.00.

  • Issue #1-1ST
    Advanced Dungeons and Dragons Wizards and Rogues of the Realm SC (1995 TSR) 1-1ST

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    1st printing. Written by William W. Connors. Art by Ned Dameron and Valerie Valusek. From Waterdeep the Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Within these pages are dozens of kits designed to help players in a Forgotten Realms campaign discover their characters roots, and reflect them in role-playing, including special benefits, and disadvantages related to each region and territory to allow players to create unique kits that can be applied to mages, wizards and rogues, including two new player subclasses, the intriguing Spellsinger, and the stealthy Shadow Walker! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with B&W Illustrations) Cover price $15.00.

  • Vol. 1 #5
    Adventure Gaming Magazine (1981 Manzakk Publishing) Vol. 1 #5

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    Volume 1, Issue 5 - November, 1981. 8.5" x 11", 44 pages, B&W. Cover price $3.00.

  • Issue #1-1ST

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    1st printing. By Lloyd Cordill. Adventure Time Card Wars is a game of skill, action, strategy, and plenty of offbeat humor. It's a huge hit with fans of the show, as well as general gaming enthusiasts. Now, players can master this exciting game with the information and game play tips in this official guidebook! This guidebook, with an accompanying poster, will help players of all levels develop their game plan, build awesome decks, and outsmart their opponents. Without skimping on humor, this guide breaks down the strengths and weaknesses of each card deck, and includes advice on how to combine cards for the ultimate strategic advantage. Softcover, 6-in. x 9-in., 176 pages, full color. Cover price $12.99.

  • Issue #5
    Adventurer (1986 Mersey Leisure Publishing) 5

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    Independent UK magazine covering various RPGs.

  • Issue #6
    Adventurer (1986 Mersey Leisure Publishing) 6

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    Independent UK magazine covering various RPGs.

  • Issue #8
    Adventurer (1986 Mersey Leisure Publishing) 8

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    Independent UK magazine covering various RPGs.

  • Issue #11
    Adventurer (1986 Mersey Leisure Publishing) 11

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    Independent UK magazine covering various RPGs.

  • Issue #1-1ST
    Adventurer's Handbook A Guide to Role-Playing Games SC (1984) 1-1ST

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    1st printing. By Bob Albrecht and Greg Stafford. This comprehensive guide helps define what a role=playing game is for a beginner and helps someone learn how to play role-playing games including creating characters and the tools needed to play. Softcover, 8 1/2-in. x 11-in., 202 pages, Text (with B&W Illustrations).

  • Issue #1
    Adventurers Club (1983) 1

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    Fall 1983. The Hero Games Quarterly. In this issue: The Mechanon Gambit - A Champions Scenario by George MacDonald & Ray Greer; Covert Action; Champions Plus. Cover by Mark Williams. Cover price $2.50.

  • Issue #2
    Adventurers Club (1983) 2

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    Winter 1983. The Hero Games Quarterly. In this issue: What Rough Beast - A Scenario for Champions by John Sullivan; Mystery Powers; Covert Action. Cover price $2.50.

  • Issue #3
    Adventurers Club (1983) 3

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    Spring 1984. The Hero Games Quarterly. In this issue: Terror in the Treasures - A Champions Scenario by Kevin Dinapoli; Different Agents; Teamwork. Cover price $2.50.

  • Issue #4
    Adventurers Club (1983) 4

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    Summer 1984. The Hero Games Quarterly. In this issue: Nova - A Champions Scenario; Horror in Champions; The Gilt Complex. Cover price $2.50.

  • Issue #5
    Adventurers Club (1983) 5

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    Fall 1984. The Hero Games Quarterly. In this issue: The Hawkes Phantom - a Justice, Inc. Adventure; Refereeing Champions Disadvantages; Impossible Crimes; Send in the Marines. Cover by Denis Loubet. Cover price $2.50.

  • Issue #6
    Adventurers Club (1983) 6

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    Winter 1984. The Hero Games Quarterly. In this issue: Grasp, Inc. - An adventure for Champions and Danger International. Cover by Patrick Zircher. Cover price $2.50.

  • Issue #7
    Adventurers Club (1983) 7

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    Summer 1986. The Hero Games, Iron Crown Quarterly. In this issue: Raid on Blackgulch - Champions action in a chemical research lab by Andrew Robinson; Presence of Mind. Cover by Patrick Zircher. Cover price $2.50.

  • Issue #8
    Adventurers Club (1983) 8

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    Fall 1986. The Hero Games, Iron Crown Quarterly. In this issue: The Rockhall Curse - castle-crawling adventure for Fantasy Hero; Iffgulds Keep - MERP adventure on the Ettenmoors; Viper Update. Cover price $3.00.

  • Issue #9
    Adventurers Club (1983) 9

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    Spring 1987. The Hero Games, Iron Crown Quarterly. In this issue: Empire Club; The Laser's Edge - High-Tech for Space Master; Troubleshooters - Mini-Organizations Book for Champions. Cover price $3.00.

  • Issue #10
    Adventurers Club (1983) 10

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    Summer 1987. The Hero Games, Iron Crown Quarterly. In this issue: Hands of the Strangler - Pulp heroes vs. the Golden Gate Strangler; Zirifair's Sorcery - A MERP adventure; The Hero System. Cover price $3.00.

  • Issue #11
    Adventurers Club (1983) 11

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    Fall 1987. The Hero Games, Iron Crown Quarterly. In this issue: Death from the Skies - for Champions Super-Agents and Robot Warriors; Stolen Steed of the Sovereign - a MERP Adventure; Care and Feeding of Deathtraps. Cover by Tom Lyle. Cover price $3.00.

  • Issue #12
    Adventurers Club (1983) 12

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    1988. The Hero Games, Iron Crown Quarterly. In this issue: Double-Blind - An adventure for Danger International & Super-Agents; The Superhero and the Legal System; Raid on Barluien - A MERP adventure. Cover by Tom Lyle. Cover price $3.00.

  • Issue #13
    Adventurers Club (1983) 13

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    Original cover price: $5.00. Super-Duper Double Issue, 1989. The Hero Games Quarterly. In this issue: Legions of Hell - A descent into the pit for Champions Heroes; Agents of Darkness - Supernatural Enemies for Champions. Cover by Ben Dunn. Cover price $5.00.

  • Issue #14
    Adventurers Club (1983) 14

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    The Hero Games Quarterly. Special Hardware Issue: Wild, Wild Wobots - ready-to-run robots for Champions; Battle Zone - Heroes vs. Necrobots. Back cover by George Perez (featuring Champions: The Super Role-Playing Game art). Cover price $3.00.

  • Issue #15
    Adventurers Club (1983) 15

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    The Hero Games Quarterly. In this issue: Empire Club; No More Mr. Nice Guy - A scenario for Champions; The Mentally-Balanced Superteam. Cover by Ben Dunn. Cover price $3.00.

  • Issue #16
    Adventurers Club (1983) 16

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    The Hero Games Quarterly. Special Fantasy HERO Issue: Doomspoint - A Scenario for Fantasy HERO; Champions Errata; Poisons in the HERO System. Cover price $3.00.

  • Issue #17
    Adventurers Club (1983) 17

    The Hero Games Quarterly. In this issue: Silly Martial Arts; Ninja HERO Errata; Hi-Ho, Silver, Away! - For Western HERO; Ancient Chinese Secrets - New Martial Arts Styles. Cover price $3.00.

  • Issue #21
    Adventurers Club (1983) 21

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    The Hero Games Quarterly. In this issue: Carolina Caldwell and the Quest for the Gold Idol - Archaeology Adventures for Justice, Inc.; Curse You, You Fiend - Villains for Justice, Inc.; Writing and Running Tournament Games - More advice on designing tournaments; The Art of Magic - An alternate magic system for Fantasy HERO; Airs Above the Ground - Equestrian martial arts package; Foes with Character - Replace standard monsters with NPCs. Cover price $4.00.

  • Issue #24
    Adventurers Club (1983) 24

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    The Hero Games Quarterly. In this issue: SWARM! - Insect and other swarms for the HERO System; Battle at Castle Rockwell - An Adventure for Fantasy Hero; Building Your Own Corporation - Guidelines from the co-author of Corporations; Kumite! - Background and rules for the 2nd annual GenCon Kumite!; Bustin' Broncs - Breaking wild horses in Fantasy Hero; New Martial Arts - Three new martial styles. Cover price $4.00.

  • Issue #26
    Adventurers Club (1983) 26

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    The Hero Games Quarterly. In this issue: Enter The Scarlet Queen - new skills, powers & characters for Dark Champions; A Matter of Heart - an adventure for Champions; The First Adventurers Club Index - a guide to issues 1 to 25; The Ultimate Base - an out take from Enemies Assemble!; The Paladinhood of St. Kiruin - an order of paladins for Fantasy Hero campaigns. Cover price $5.00.

  • Issue #1
    Adventures of the Super Mario Bros. (1991) 1
    15 bids
    Current bid: $530.00
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    • Paper: White
    • Label #4478612015
  • Issue #2
    Adventures of the Super Mario Bros. (1991) 2
  • Issue #3
    Adventures of the Super Mario Bros. (1991) 3
  • Issue #4
    Adventures of the Super Mario Bros. (1991) 4
    • Consignment. 3% buyer's premium charged at checkout. Graded by MCS, not consignor.

    Story and art by Bill Valley, Mark McClellan, George Wildman, P. Zorito, Jade, Kingman Huie. While sleepwalking, Mario believes he's Dirk Drain-Head, his comic book hero, and goes out to rescue Toad who's been kidnapped by Koopa in "Bedtime for Drain-Head". Captain N back-up story. 32 pgs. Full color. $1.50 cover price. Cover price $1.50.

  • Issue #5
    Adventures of the Super Mario Bros. (1991) 5
    • Paper: White
    • Label #4455859007
    • Consignment. 3% buyer's premium charged at checkout.

    Story and art by Mark McClellan, Bill Valley, George Wildman, P. Zorito, Jade, The Gradations. Feeling unappreciated, Wooster leaves Mushroom Kingdom but is kidnapped by Koopa in "Betrayal Most Proper". Captain N back-up story. 32 pgs. Full color. $1.50 cover price. Cover price $1.50.

  • Issue #6
    Adventures of the Super Mario Bros. (1991) 6
    • Consignment. 3% buyer's premium charged at checkout. Graded by MCS, not consignor.

    Story and art credits: Unknown. While the vote for Man of the Year is underway, Mario gets a Shyguy mask stuck to his face and is mistaken for one of them in "Mario Man of the Year". Captain N back-up story. 32 pgs. Full color. Cover price $1.50. Cover price $1.50.

  • Issue #7
    Adventures of the Super Mario Bros. (1991) 7

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    Story and art by Mark McClellan and Bill Vallely, George Wildman, Jade, and P. Zorito. Mario and the gang head to a Dirk Drain-Head role-playing convention, but little suspect that King Koopa and his son Lemmy are planning a surprise ambush in "The Revenge of Pipe Ooze". Captain N back-up story. 32 pgs. Full color. $1.50 cover price. Cover price $1.50.