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Guardians of the Galaxy Comic Books

Your best source for Guardians of the Galaxy comic books, including the 62 issue first Guardians of the Galaxy series that ran from 1990-1995, the 25 issue second Guardians of the Galaxy series that debuted in 2008, and the newest Guardians of the Galaxy series that kicked off March 2013.

Guardians of the Galaxy #1: Lone Star Comics Variant Cover

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  • Issue #1-1ST
    Dungeons and Dragons Player's Guide to Immortals SC (1986 TSR) 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. By Frank Mentzer. Art by Jeff Easley and Larry Elmore. "'You have succeeded!' The power of a Celestial voice rings in the cool evening sky. Your character has worked for many long years to hear that simple phrase, and has now finally achieved this most ambitious goal - Immortality itself." Cover by Larry Elmore. Within this tomb resides the rules and guidelines to expand your D&D campaign to heights undreamed of. The highest levels possible, the most power magics, the deadliest foes. Welcome to Immortality. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 32 pages, B&W. NOTE: This book was originally only available in the Dungeons and Dragons Set 5: Immortal Rules box set.

  • Issue #1-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1-1ST



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    Includes CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $19.95.

  • Issue #1-REP
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    2nd or later printing - Revised Version 3.5. Monte Cook, Jonathan Tweet, and Skip Williams. The key to endless Adventure! Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character. Hardcover, 8 1/2-in. x 11-in., 320 pages, full color. Cover price $29.95.

  • Issue #1N-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1N-1ST


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    Does NOT Include CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Player's Handbook HC (2014 Wizards of the Coast) 5th Edition 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    5th Edition - 1st printing. Everything a player needs to create heroic characters for the world's greatest roleplaying game! The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic races and classes. D&D immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call? Hardcover, 9-in. x 11-in., 320 pages, full color. Cover price $49.95.

  • Issue #1-REP
    Dungeons and Dragons Player's Handbook HC (2014 Wizards of the Coast) 5th Edition 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    5th Edition - 2nd and later printings. Everything a player needs to create heroic characters for the world's greatest roleplaying game! The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic races and classes. D&D immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call? Hardcover, 9-in. x 11-in., 320 pages, full color. Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Psionics Handbook HC (2001 WotC) 1-1ST


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    1st printing.

    By James Wyatt and Rich Redman.

    Masters of the Mind

    Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.

    This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $26.95.

  • Issue #1-1ST
    Dungeons and Dragons Ravenloft Orphan of Agony Isle TPB (2023 IDW) 1-1ST


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    1st printing. Collects Dungeons and Dragons: Ravenloft - Orphan of Agony Isle (2022 IDW) #1-4.

    Written by Casey Gilly, Zoe Quinn, Ro Mediavilla, and Ryan Cady. Art by Bayleigh Underwood, Corin Howell, Kayla Felty, Vincenzo Riccardi, and Lisa Sterle. Cover by Corin Howell.

    DISCOVER the Demiplane of Dread! In her castle laboratory, D&D's own mad scientist, Dr. Viktra Mordenheim, performs experiments testing the bounds of science and magic!

    THRILL to a Castle of Horrors! Following a terrible accident, Miranda awakens in Schloss Mordenheim under the questionable care of the definitely-not-lawful-good doctor, with no memory of who she is. Desperate to learn about her past, she soon begins to question what she is told and test the strictures placed upon her. Gentle Reader, the truth she uncovers will shock and disturb you!

    SHUDDER at a Menagerie of Monsters! A collection of lab notes detail the tragic fates of Ravenloft's unfortunate inhabitants, in a collection of supplementary stories by writers Casey Gilly, Ryan Cady, and Ro Mediavilla, and artists Corin Howell, Vincenzo Riccardi, and Kayla Felty. We must caution you, Dear Reader, these are not tales for the faint of heart!

    Softcover, 96 pages, full color.

    Cover price $17.99.

  • Issue #1-1ST
    Dungeons and Dragons Saturday Morning Adventures TPB (2023 IDW) 1-1ST


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    1st printing. Collects Dungeons and Dragons Saturday Morning Adventures (2023 IDW) #1-4. Written by David M. Booher and Sam Maggs. Art by George Kambadais. Cover by Tim Levins. Back Cover by George Kambadais. Long before the world turned upside down and new generations discovered D&D, six kids boarded a magical roller coaster and were transported to the Forgotten Realms! Noble ranger Hank, intrepid acrobat Diana, quiet thief Sheila, impulsive barbarian Bobby, fearful and cavalier Eric, and uncertain magician Presto only want to get back to their own world. But escaping the Realms has turned out to be much harder than getting there! Danger lurks at every turn, the enigmatic Dungeon Master is less than helpful, and Venger, the force of evil, will stop at nothing to get his hands on the magical weapons the kids have come to rely on. To top it off, Hank has made a startling discovery: Despite the dangers, Sheila, Bobby, Diana, and the others aren't so sure they want to go home after all! Softcover, 96 pages, full color. Cover price $12.99.

  • Issue #2-1ST
    Dungeons and Dragons Saturday Morning Adventures TPB (2023 IDW) 2-1ST


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    Volume 2 - 1st printing. Collects Dungeons and Dragons: Saturday Morning Adventures II (2024 IDW) #1-4. Written by David M. Booher. Art by George Kambadais and Sarah Myer. Cover by George Kambadais. The adventures continue in this second graphic novel collection, featuring the cast of the 1980s cartoon! Some time has passed since the team's adventure in Waterdeep. Now Dungeon Master is growing weaker with an unknown ailment, and while thoughts of returning home are never far from their minds, Hank the Ranger, Diana the Acrobat, Sheila the Thief, Eric the Cavalier, Presto the Magician, and Bobby the Barbarian must save their mentor. Sailing between planes in their Spelljammer, the party finds themselves on the swashbuckling Sword Coast. With Venger closing in and pirates blocking the way forward, can our heroes cure Dungeon Master before it's too late? Softcover, 104 pages, full color. Cover price $16.99.

  • Issue #1-1ST
    Dungeons and Dragons Song and Silence SC (2001 WotC) A Guidebook to Bards and Rogues 1-1ST


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    1st printing.

    By David Noonan and John D. Rateliff.

    Finesse and Versatility Make Powerful Allies

    Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes:
    o New feats, prestige classes, weapons, spells, magic items, and equipment.
    o Complete guidelines for trapmaking, including 90 sample traps.
    o Descriptions of a wide range of thieves' guilds and bardic colleges.
    o Detailed rules for flanking opponents in combat.

    Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Stickerology SC (2023 Clarkson Potter) 1-1ST


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    Legendary Stickers of Monsters, Magical Items, and More!

    1st printing. Filled with vibrant images showcasing the extraordinary world of DUNGEONS & DRAGONSs, this collectible sticker book is a must-have for D&D players of all ages. This officially licensed book is packed with stickers from the DUNGEONS & DRAGONS archives, a treasure trove of adventuring relics, beasts, weaponry, and more. Decorate journals, adorn tech accessories, and deck out character sheets with uniquely designed, detailed stickers. Softcover, 6-in. x 7-in., 80 pages, full color. Cover price $15.99.

  • Issue #1-1ST
    Dungeons and Dragons Sword and Fist SC (2001 WotC) A Guidebook to Fighters and Monks 1-1ST


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    1st printing.

    By Jason Carl.

    Combat isn't everything - it's the only thing.

    The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including:
    o New feats, prestige classes, weapons, and equipment
    o Information about special organizations such as the Red Avengers and the Knight Protectors
    o Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign.

    Cover price $19.95.

  • Issue #1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing.

    When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

    Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons: Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, Tomb of Horrors, and White Plume Mountain. D&D`s most storied dungeons are now part of your modern repertoire of adventures, providing fans with adventures, magic items, and deadly monsters, all of which have been updated to the Fifth Edition rules.

    Hardcover, 9-in. x 11-in., 320 pages, full color.

    Cover price $49.95.

  • Issue #1-REP
    Dungeons and Dragons Tales from the Yawning Portal HC (2017 WotC) 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    2nd and later printings.

    When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

    Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons: Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, Tomb of Horrors, and White Plume Mountain. D&D`s most storied dungeons are now part of your modern repertoire of adventures, providing fans with adventures, magic items, and deadly monsters, all of which have been updated to the Fifth Edition rules.

    Hardcover, 9-in. x 11-in., 320 pages, full color.

    Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons The Fallbacks: Bound for Ruin HC (2024 Random House Worlds) 1-1ST


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    1st printing. By Jaleigh Johnson. Cover by David Auden Nash. Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks. To become renowned adventurers, this party needs to survive their first job. Tessalynde is an ambitious young rogue who dreams of leading Faerûns foremost adventuring party. While the crew shes gathered isnt the stuff of legend yet, shes confident her guidance can get them there. The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash. Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall. Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the partys name—which they havent even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins. Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin? Hardcover, 6-in. x 9-in., 304 pages, Text Only. Cover price $28.99.

  • Issue #1-1ST
    Dungeons and Dragons The Legend of Drizzt Neverwinter Tales HC (2012 IDW) 1-1ST


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    Volume 1 - 1st printing. Collects Dungeons and Dragons Drizzt (2011 IDW) #1-5.

    Written by Geno Salvatore, and R. A. Salvatore. Art by Agustin Padilla. Cover by Gonzalo Flores.

    The MOST POPULAR CHARACTER from the MOST POPULAR FANTASY WORLD of all time comes to life in his FIRST ORIGINAL comic book tale. DRIZZT leads this massive thriller into R.A. Salvatore's next blockbuster novel!

    DRIZZT and his companion DAHLIA hunt for something that seems part vampire and part elite dwarven warrior and must find out how the evil lich Valindra Shadowmantle and her minion Korbin Dor'crae factor into the mystery.

    Hardcover, 9-in. x 12-in., 136 pages, full color.

    Cover price $24.99.

  • Issue #1-1ST
    Dungeons and Dragons The Legend of Drizzt Neverwinter Tales TPB (2013 IDW) 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing.

    Written by Geno Salvatore, and R. A. Salvatore. Art by Agustin Padilla. Cover by Gonzalo Flores.

    The MOST POPULAR CHARACTER from the MOST POPULAR FANTASY WORLD of all time comes to life in his FIRST ORIGINAL comic book tale. DRIZZT leads this massive thriller into R.A. Salvatore's next blockbuster novel!

    DRIZZT and his companion DAHLIA hunt for something that seems part vampire and part elite dwarven warrior and must find out how the evil lich Valindra Shadowmantle and her minion Korbin Dor'crae factor into the mystery.

    Softcover, 136 pages, full color.

    Cover price $19.99.

  • Issue #1-1ST
    Dungeons and Dragons The Legend of Drizzt Visual Dictionary HC (2023 DK) 1-1ST


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    1st printing.

    By Michael Witwer. Foreword by R.A. Salvatore.

    The Forgotten Realms offer D&D players an endless array of secrets to uncover, foes to fight, and treasures to be taken. But there is one name that has always stood out from the rest: Drizzt Do'urden.

    This legendary drow elf ranger has been adventuring across the Forgotten Realms for decades, whether through New York Times-bestselling fantasy novels or award-winning video games. Now Drizzt will take readers on a spectacular journey through his world. From the glaciers of Icewind Dale to the teeming cities of the Sword Coast, and the sinister shadows of the Underdark to the chambers of Mithral Hall, fans can explore the Realms through Drizzt's eyes as never before with this immersive, extraordinary guide to their favorite fantasy setting.

    Hardcover, 10-in. x 12-in., 200 pages, full color.

    Cover price $30.00.

  • Issue #1-1ST
    Dungeons and Dragons The Monsters and Creatures Compendium HC (2023 Ten Speed Press) 1-1ST


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    1st printing. In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer's Guide series, you'll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns. With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D. Hardcover, 7-in. x 9-in., 256 pages, full color. Cover price $24.99.

  • Issue #WTC11830
    Dungeons and Dragons The Speaker in Dreams (2001 Wizards of the Coast) WTC11830


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    This is the 3rd adventure in a series of 8, strategically designed to hit the "highlights" of the 3rd Edition D&D rules and move characters from the 1st to the 20th level. Characters will travel to a large town to visit a fair... and find serious trouble. Rival gangs appear to be fighting for dominance in the town, and while the ruling Baron's forces are strong enough to deal with most crime or insurrection, he has had no luck curtailing the activities of the gangs, many of whom employ magic or strange creatures. 32 pages, B&W. Cover price $9.95.

  • Issue #WTC11838
    Dungeons and Dragons The Standing Stone (2001 Wizards of the Coast) WTC11838


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    Evil lurks in the forest - What terror stalks the villagers of Ossington? Who is the ghostly horseman haunting the road, stopping anyone from leaving? Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows? What lies buried in the old Great Barrow, and why is it stirring anew? What secret do the ancient standing stones surrounding the village hold, and can the heroes solve the mystery before a foul plot comes to fruition? The Standing Stone is fourth in a series of stand-alone Dungeons & Dragons adventures for 7th-level D&D heroes. It presents a mystery for heroes to solve if they wish to save an isolated village from the dangers that threaten to overwhelm it. 32 pages, B&W. Cover price $9.95.

  • Issue #1-1ST
    Dungeons and Dragons Tomb of Annihilation HC (2017 Wizards of the Coast) 1-1ST


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    1st printing. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who`s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can`t be raised - and neither can anyone else, regardless of whether they`ve ever received that miracle in the past. Adventurers tasked with stopping the curse must travel to settlements such as Port Nyanzaru to secure guides to lead them into the dense jungle. At the end of the journey, a horrifying villain awaits with a familiar visage. Tomb of Annihilation is a Fifth Edition Dungeons & Dragons adventure for character levels 1-11. Hardcover, 8-in. x 11-in., 256 pages, full color. Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Tome and Blood SC (2001 WotC) A Guidebook to Wizards and Sorcerers 1-1ST


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    1st printing.

    By Bruce R. Cordell and Skip Williams.

    A Spell Is Better than a Thousand Words

    Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
    oNew feats, spells, and magic items.
    oNew prestige classes, including the dragon disciple, fatespinner, and pale master.
    oInformation about special organizations such as the Broken Wands and the Arcane Order.
    oMaps of a mages' guildhall and a home that a sorcerer and a wizard share.
    oTome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.

    Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons TPB (2023 IDW) Library Collection 1-1ST


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    Volume 1 -1st printing. Collects Dungeons and Dragons: The Legend of Drizzt Neverwinter Tales TPB (2013 IDW) and Dungeons and Dragons: Cutter (2013 IDW) #1-5. Written by Geno Salvatore and R. A. Salvatore. Art by Agustin Padilla and David Baldeon. Explore iconic locations and fan-favorite characters from across the multiverse with these thrilling stories from the history of IDW's Dungeons & Dragons comics! First, in The Legend of Drizzt-Neverwinter Tales, Drizzt and his companion, Dahlia, hunt for something that seems part vampire and part elite dwarven warrior, and must find out how the evil lich Valindra Shadowmantle and her minion Korbin Dor'crae factor into the mystery. Then, in Dungeons & Dragons: Cutter Tierflin and Doum'weille are half-Drow siblings, locked in competition for the ownership of the bloodthirsty sword Khazid'hea-the Cutter! Their father, the Drow renegade Tos'un-a veteran of battles against the Kingdom of Many-Arrows-is forced to choose his heir...but what does the powerful sword have to say on the subject? Softcover, 248 pages, full color. Cover price $29.99.

  • Issue #2-1ST
    Dungeons and Dragons TPB (2023 IDW) Library Collection 2-1ST


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    Volume 2 -1st printing. Collects Infestation 2: Dungeons and Dragons (2012 IDW) #1-2, Dungeons and Dragons (2010 IDW) Annual #2012, Dungeons and Dragons: Forgotten Realms (2012 IDW) #1-5, and Dungeons and Dragons (2022 IDW) Annual #2022. Written by Paul Crilley, Ed Greenwood, Jim Zub, and Ryan Cady. Art by Valerio Schiti, Paco Diaz, Atilo Rojo, Lee Ferguson, Sal Buscema, Marc Deering, Eduardo Mello, Kyler Clodfelter, and Vincenzo Riccardi. Cover by Mateus Santolouco. Back Cover by Lee Ferguson, Sal Buscema, Valerio Schiti, Eduardo Mello, and Kyler Clodfelter. Explore iconic locations and fan-favorite characters from across the multiverse with these thrilling stories from the history of IDW's Dungeons & Dragons comics! First, journey into Eberron's seedy back alleys with Abraxis Wren in Infestation and the 2012 Annual written by Paul Crilley with art by Valerio Schiti. Then, delve into the fabled port city of Waterdeep in Dungeons & Dragons: Forgotten Realms. Legendary world builder and writer Ed Greenwood and artists Lee Ferguson and Sal Buscema, kick off a deadly tale with a kidnapping that is more-and less-than it seems. Lastly, no D&D adventure would be complete without a trip to the Feywild. The 2022 Annual will transport readers into the whimsical Witchlight Carnival, a traveling circus filled with wild wonders aplenty. Featuring stories from writers Jim Zub and Ryan Cady with art by Eduardo Mello, Kyler Clodfelter, and Vincenzo Riccardi. Softcover, 264 pages, full color. Cover price $29.99.

  • Issue #1-1ST
    Dungeons and Dragons Unearthed Arcana HC (2004 Wizards of the Coast) 1-1ST


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    1st printing.

    By Andy Collins, Jesse Decker, David Noonan, and Rich Redman.

    Unlock a wellspring of knowledge

    Featuring ideas , options, and alternatives to the standard D&D rules.

    Hardcover, 8 1/2-in. x 11-in., 224 pages, full color.

    NOTE: To use this supplement a Dungeon Master also needs the Player's Handbook, Dungeon Master Guide, and Monster Manuel. A Player needs only the Player's Handbook.

    Cover price $34.95.

  • Issue #1-1ST
    Dungeons and Dragons Wizards and Spells HC (2020 Ten Speed Press) A Young Adventurer's Guide 1-1ST


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    1st printing.

    By Jim Zub, Stacy King, and Andrew Wheeler.

    This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known.

    Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.

    Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

    Hardcover, 6-in. x 8-in., 112 pages, full color.

    Cover price $12.99.

  • Issue #1-1ST
    Dungeons and Dragons Xanathar's Guide to Everything HC (2017 WotC) 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. Beauty is in the eye of the beholder, but evil is in its heart! The Xanathar - Waterdeep`s most infamous crime lord, and a beholder to boot. You`d be shocked to discover just how much he knows about you! Yes, you, adventurers! Assembled here in Xanathar`s Guide to Everything is new information on adventurers of every stripe. In addition, you`ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar`s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on "heroes" themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use. Hardcover, 8-in. x 11-in., 192 pages, full color. Cover price $49.95.

  • Issue #1-1ST
    Empire of Imagination: Gary Gygax and the Birth of Dungeons and Dragons HC (2015 Bloomsbury) 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing.

    By Michael Witwer.

    Here, for the first time, is a comprehensive biography of the mythic icon among geek and gaming culture, Gary Gygax - and the complete story behind the creation of Dungeons & Dragons.

    The "godfather" of all fantasy adventure games, Gary Gygax has a life story that has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax, spanning from his childhood in Lake Geneva to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s, irreversibly altering the world of gaming.

    D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of player alumni - Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity - cultural, economic, and personal.

    Through his creation of the role-playing genre, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds.

    Told in a narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination!

    Hardcover, 6-in. x 9-in., 320 pages, B&W.

    Cover price $26.00.

  • Issue #1-1ST
    Forgotten Realms Elminster in Myth Drannor HC (1997 A TSR Novel) 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing.

    By Ed Greenwood. Cover by Ciruelo Cabral.

    It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory. Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.

    Hardcover, 6-in. x 8 1/2-in., 344 pages, Text Only. Cover price $19.95.

  • Issue #WTC11964
    Forgotten Realms Magic of Faerun SC (2001 Wizards of the Coast) A Dungeons and Dragons Campaign Accessory WTC11964


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    By Angel Leigh McCoy, Duane Maxwell, and Sean K. Reynolds. This Forgotten Realms accessory allows players to incorporate wondrous new magic into their campaigns. Here readers will learn about the Weave, and how wizards and sorcerors can manipulate this new-found knowledge to expand their spellcasting prowess, plus additional details on how to create more exciting magic-wielding characters, monsters, and items to unleash upon your Forgotten Realms and D&D world. Softcover, 8 1/2-in. x 11-in., 192 pages, PC/PB&W. Cover price $29.95.

  • Issue #1-1ST
    Of Dice and Men SC (2024 Scribner) The Story of Dungeons and Dragons and the People Who Play It 1-1ST


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    1st printing. By David M Ewalt. Foreword by Joe Manganiello. Even if you've never played DUNGEONS & DRAGONS, you probably know someone who has: the game has had a profound influence on our culture, and 2024 marks the intriguing role-playing phenomenon's 50th anniversary. In OF DICE AND MEN, David Ewalt describes the development of DUNGEONS & DRAGONS from the game's origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game's origins (a history largely unknown even to hardcore players) and examines D&D's lasting impact, Ewalt weaves together an an enticing blend of history, journalism, narrative, and memoir. Softcover, 6-in. x 9-in., 352 pages, B&W. Cover price $18.00.

  • Issue #1-1ST
    Practically Complete Guide to Dragons HC (2023 WotC) A Dungeons and Dragons Illustrated Book 1-1ST


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    1st printing. With tips on everything from fighting dragons to riding them, The Practically Complete Guide to Dragons offers abundant insight into the most awe-inspiring creatures in all the worlds. Detailing the appearance, capabilities, habits, lairs, and treasures of ten dragon kinds, and annotated with the extraordinary wizard Sindri Suncatcher's personal observations and experiences, this beautiful volume will inspire endless adventures in the imagination. Fully updated with all the latest lore, this indispensable volume contains everything new adventurers need to know about the most iconic monsters of fantasy! Hardcover, 8 1/2-in. x 11-in., 128 pages, full color. Cover price $39.95.

  • Issue #1-1ST
    Slaying the Dragon SC (2023 Griffin Books) The Secret History of Dungeons and Dragons 1-1ST


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    1st printing. By Ben Riggs. For twenty years, a story has been told about the first company that made DUNGEONS & DRAGONS, TSR, and the story goes something like this: Dungeons & Dragons created the genre of role-playing games in 1974, and that made TSR successful. In the 1990's, Wizards of the Coast created a new kind of game, the collectible card game. People started playing Wizards' flagship product, MAGIC: THE GATHERING, and that competition killed TSR. In a twist worthy of a Greek tragedy, Wizards ended up buying TSR. It is a story of competition and creative destruction, as capitalism teaches us is right and good. That story is entirely wrong. Through hundreds of hours of interviews, endless research, and the help of anonymous sources providing secret documents, the true story of what happened to TSR and DUNGEONS & DRAGONS can finally be told. TSR did not so much die in capitalist combat as it bled to death of self-inflicted wounds. The true history is that of disastrous mistakes, and decisions founded on arrogance rather than good sense. Debts were racked up, geniuses driven from the company, and thousands of products were shipped and sold at a loss, with no one noticing until after the fact. The story of TSR provides a negative blueprint, an example of what a company should not do in the geek business space. Softcover, 5-in. x 8-in., 304 pages, Text Only. Cover price $19.00.