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Arcana Societies of Magic SC (2001 Green Ronin) d20 System Role-Playing Game comic books 2001-2003

  • Issue #1-1ST
    Arcana Societies of Magic SC (2001 Green Ronin) d20 System Role-Playing Game 1-1ST

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    1st printing. By Kevin Brennan and James Maliszewski. Sorcerers and wizards are not the only practitioners of the magical arts. Esoteric orders of arcane initiates push the boundaries of magic beyond the limits of tomes and blood. The Abbey of Green Steel trains monks that pack a magical punch, the Servants of Decay subvert civilization with dark rites, and The School Behind the Veil teaches warriors to use divination to best their opponents. Arcana: Societies of Magic details six different organizations that employ unique styles of magic to achieve their ends. The description of each society includes information of the group's history, goals, hierarchy, and leaders, as well as a map of its headquarters. New skills, feats, spells and prestige classes make it a complete package. Like Green Ronin's award-winning Freeport series, Arcana: Societies of Magic can be used in any fantasy campaign. Softcover, 8 1/2-in. x 11-in., 64 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook for use. Cover price $14.95.