Due to a distributor shipping error, some product will not be available with the New Releases on November 26th. We expect the delayed items to be available with next week's New Releases on Tuesday, December 3rd.

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Adventurers Club (1983) comic books 1990-1999

  • Issue #15
    Adventurers Club (1983) 15

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    The Hero Games Quarterly. In this issue: Empire Club; No More Mr. Nice Guy - A scenario for Champions; The Mentally-Balanced Superteam. Cover by Ben Dunn. Cover price $3.00.

  • Issue #16
    Adventurers Club (1983) 16

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    The Hero Games Quarterly. Special Fantasy HERO Issue: Doomspoint - A Scenario for Fantasy HERO; Champions Errata; Poisons in the HERO System. Cover price $3.00.

  • Issue #17
    Adventurers Club (1983) 17

    The Hero Games Quarterly. In this issue: Silly Martial Arts; Ninja HERO Errata; Hi-Ho, Silver, Away! - For Western HERO; Ancient Chinese Secrets - New Martial Arts Styles. Cover price $3.00.

  • Issue #18

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    The Hero Games Quarterly. In this issue: A Review of Champions: The Computer Game; The House That Jack Built - A Big Champions Setting/Scenario; Hack Writing - A None-too-serious Martial Art; Paloman: The Cursed King by Aaron Allston; The Black Pearl - An Empire Club Setting. Cover by George Perez. Cover price $3.00.

  • Issue #19

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    The Hero Games Quarterly. In this issue: I Can Research It For You - Research in a heroic or superheroic campaign; The Murder of Lord Ernesto - A huge Fantasy HERO scenario; Another Look at Vehicles - The HERO System vehicle rules revisited; Hoarding Dragons - Guidelines for using Dragons in Fantasy HERO. Cover price $4.00.

  • Issue #20

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    The Hero Games Quarterly. In this issue: Writing & Running Tournament Games - How the HACs do it; How Far Did Grond Throw You? - Another look at throwing; Zip Zap Guns - An adventure for Champions; Power Moves - Building better bricks; Molding Minds - Mind Control in Champions; Standards of Technology - Gadgeteers & Comic Book technology. Cover by Storn Cook. Cover price $4.00.

  • Issue #21
    Adventurers Club (1983) 21

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    The Hero Games Quarterly. In this issue: Carolina Caldwell and the Quest for the Gold Idol - Archaeology Adventures for Justice, Inc.; Curse You, You Fiend - Villains for Justice, Inc.; Writing and Running Tournament Games - More advice on designing tournaments; The Art of Magic - An alternate magic system for Fantasy HERO; Airs Above the Ground - Equestrian martial arts package; Foes with Character - Replace standard monsters with NPCs. Cover price $4.00.

  • Issue #22

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    The Hero Games Quarterly. In this issue: Shaking the Pillars of Heaven - More Martial Arts for Champions and Ninja HERO; The Fright Before Christmas - He knows if you've been bad; Castle Security, Inc. - Can Supervillains change their spots?; Playing with Magic - An alternate magic system for Fantasy HERO. Cover price $4.00.

  • Issue #23

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    Original cover price: $4.00. The Hero Games Quarterly. In this issue: The Secret History - Mysteries from Horror Hero: Endless Nightmares; The Cassandra Matrix - An Adventure for Cyber Hero; More Realistic Spell Casting - How to put the magic back in Fantasy Hero; Running a Super Hero Game in a Soap Opera Style - Enough said!; New Fantasy Character Archetypes - The Knight-Templar, Acrobat, and more; Base Time for Skills - An optional skill sub-system; The College of Alchemy - a new look at Alchemy. Cover price $4.00.

  • Issue #24
    Adventurers Club (1983) 24

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    The Hero Games Quarterly. In this issue: SWARM! - Insect and other swarms for the HERO System; Battle at Castle Rockwell - An Adventure for Fantasy Hero; Building Your Own Corporation - Guidelines from the co-author of Corporations; Kumite! - Background and rules for the 2nd annual GenCon Kumite!; Bustin' Broncs - Breaking wild horses in Fantasy Hero; New Martial Arts - Three new martial styles. Cover price $4.00.

  • Issue #25

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    The Hero Games Quarterly. In this issue: The Realm of Velakris - A Fantasy Setting for the HERO System; Slippery As An Eel - An Adventure for Dark Champions; Putting the 'Control' Back in Elemental Controls; Help From Above - Playing with the Fantasy Hero Cleric; Pharmacology in Dark Champions - A look at drugs for the street-level campaign. Cover by Storn Cook. Cover price $4.00.

  • Issue #26
    Adventurers Club (1983) 26

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    The Hero Games Quarterly. In this issue: Enter The Scarlet Queen - new skills, powers & characters for Dark Champions; A Matter of Heart - an adventure for Champions; The First Adventurers Club Index - a guide to issues 1 to 25; The Ultimate Base - an out take from Enemies Assemble!; The Paladinhood of St. Kiruin - an order of paladins for Fantasy Hero campaigns. Cover price $5.00.

  • Issue #27

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    The Hero Games Quarterly. In this issue: Hogan's Reach - A Setting for Champions; Getting What You Pay For - The Care and Feeding of Super-Mercenaries; The Advantages of Disadvantages - Making Disadvantages Work for You; 'Words Will Never Hurt Me' - The Power of Repartee; The Art of Siege - Base Busting for Fantasy Hero; Funny Animal Champions - The 'Toons Get Superpowers; Hudson City Times - News from the World of Dark Champions. Cover price $5.00.