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Adventurers Club (1983) comic books 1994

  • Issue #23

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    Original cover price: $4.00. The Hero Games Quarterly. In this issue: The Secret History - Mysteries from Horror Hero: Endless Nightmares; The Cassandra Matrix - An Adventure for Cyber Hero; More Realistic Spell Casting - How to put the magic back in Fantasy Hero; Running a Super Hero Game in a Soap Opera Style - Enough said!; New Fantasy Character Archetypes - The Knight-Templar, Acrobat, and more; Base Time for Skills - An optional skill sub-system; The College of Alchemy - a new look at Alchemy. Cover price $4.00.

  • Issue #24
    Adventurers Club (1983) 24

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    The Hero Games Quarterly. In this issue: SWARM! - Insect and other swarms for the HERO System; Battle at Castle Rockwell - An Adventure for Fantasy Hero; Building Your Own Corporation - Guidelines from the co-author of Corporations; Kumite! - Background and rules for the 2nd annual GenCon Kumite!; Bustin' Broncs - Breaking wild horses in Fantasy Hero; New Martial Arts - Three new martial styles. Cover price $4.00.

  • Issue #25

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    The Hero Games Quarterly. In this issue: The Realm of Velakris - A Fantasy Setting for the HERO System; Slippery As An Eel - An Adventure for Dark Champions; Putting the 'Control' Back in Elemental Controls; Help From Above - Playing with the Fantasy Hero Cleric; Pharmacology in Dark Champions - A look at drugs for the street-level campaign. Cover by Storn Cook. Cover price $4.00.