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Comic books in 'AD&D: Catspaw'

  • Issue #9
    Advanced Dungeons and Dragons (1988 DC) 9

    Catspaw: Part 1 of 4. "Night of the Moonpenguin!" Story by Jeff Grubb. Art by Jan Duursema. In-between adventures and low on coin, Timoth decides to take a job as a courier. However, his first assignment soon draws the attention of underbelly of Waterdeep. The stalwart centaur soon learns he carries an item many would kill to possess. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Map: Waterdeep - City of Splendors. NOTE: This 4-part story is just good ole fashion D&D fun. - Odinson, Lone Star Comics Archivist Cover price $1.50.

  • Issue #10
    Advanced Dungeons and Dragons (1988 DC) 10

    Catspaw: Part 2 of 4. "Of Mirt & Mind Flayers!" Story by Jeff Grubb. Art by Jan Duursema. Timoth and his package, the artifact known as the Moonpenguin, have fallen into the hands of two of the deadliest creatures in all the Realms - a Mind Flayer and a Drow. But worse yet, is the true culprit pulling their strings. Meanwhile, Onyx the Invincible and the bumbling Tertius search desperately for the shanghaied centaur. Cover price $1.50.

  • Issue #14
    Advanced Dungeons and Dragons (1988 DC) 14

    Spell Games: Part 2 of 4. "Shell Game!" Written by Dan Mishkin. Art by Jan Duursema. The small child in his charge has been captured, and Conner will do anything to get him back. Even betray Vajra. Cover price $1.50.