Comic books in 'Champions Role-Playing Game'
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Published Nov 1985 by Hero Games.
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1st printing. By L. Douglas Garrett, George MacDonald, and Steve Peterson. Add Police Adventures, Soldiers of Fortune, Special Forces, Private Investigators, and Secret Agents to your campaign with this supplement that is compatible with Champions The SUPER Role-Playing Game and all Hero System Games! Softcover, 8 1/2-in. x 11-in., 176 pages, B&W.
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Tags: Champions Role-Playing Game (part 404)Published Dec 1989 by Hero Games.
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Module #404 - By Andy Robinson. Put some punch in your old scenario, or begin a new adventure! CHALLENGES FOR CHAMPIONS is an invaluable play supplement for CHAMPIONS. It gives you 10 action packed scenarios plus tops for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and players' information, plot outline, maps, descriptions of 17 NPCs and more! Softcover, 8 1/2-in. x 11-in., 64 pages, B&W.
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Tags: Champions Role-Playing Game (part 405)Published 1989 by Hero Games.
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1st printing. Designed by Allen Varney. Art by Albert Dechesne and Pat Zircher. Cover by Bill Willingham and Mark Wheatley. Campaign supplement for Champions: The SUPER Role-Playing Game. Mystic Masters tells you how to create your own powerful master of mysticism! Try out three complete adventures, plus ideas for many more scenarios. Softcover, 8 1/2-in. x 11-in., 112 pages, B&W.
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Demons Rule SC (1990 Hero Games) An Adventure Supplement for Champions the Super Role-Playing Game ##412Tags: Champions Role-Playing Game (part 412)Published Jan 1990 by Hero Games.
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Module #412 - By Charles Brown. DEMONS RULE is a CHAMPIONS adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an itricate mystery, 10 fully detailed short encounters, complete write-ups for all six Demons, and maps for the major encounter locations. There are also details for other street gangs in the city. The Demons rule the streets and their turf is expanding. Can you stop them before they take over everything? Softcover (Saddle-Stitched/Stapled), 8-in. x 11-in., 32 pages, B&W.
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Tags: Champions Role-Playing Game (part 415)Published 1991 by Iron Crown.
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Module #415 - By Larry Johnson. A complete game adventure for the Champions the Super Role-Playing Game. The most popular heavy metal band today is also the most wanted. They are Road Kill, a super-powered rock group with a message of chaos to spread and the power to back it up. This is a Champions adventure featuring a struggle with not only super-powered rock stars, but their adoring public as well. Includes complete write-ups for six new super villains, the group's manager, and their Road Kill followers. Your mission: Stop Road Kill before their music controls the world! Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 32 pages, B&W.
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Tags: Champions Role-Playing Game (part 431)Published Jan 1993 by Hero Games.
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1st printing. By Chris Avellone. Cover by Storn Cook. Campaign supplement for Dark Champions: Heroes of Vengeance and Champions: The SUPER Role-Playing Games. Underworld Enemies tells you how to create your own enemies of the state! Includes extensive campaigning tips and adventure seeds. Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.
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Tags: Champions Role-Playing Game (part 436)Published 1994 by Iron Crown.
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1st printing. By Chris Cloutier. It's World War II…Do you know where your heroes are? Golden Age Champions takes you back to simpler times, when heroes were heroes, and villains were Nazis. Everything you need to simulate the Golden Age of wartime comic books is included here – you couldn't ask for a more complete look at those bygone days of super heroes. Softcover, 8 1/2-in. x 11-in., 192 pages, B&W. Here's what you'll find inside:
Players: Create a Golden Age Hero; weapons of war; swell vehicles; and a primer on the war years and the homefront.
GMs: Hoe to set-up Golden Age campaigns; a detailed historic timeline; over 40 new villains; over a dozen new heroes; plenty of source material for the ar; and scenarios to get started quickly! -
Tags: Champions Role-Playing Game (part AG3510)Published Jan 1996 by Atlas Games.
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Module #AG3510 - By Dean F. Edgell. When an innocent woman is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare, mutant blood type. As time quickly fades away, the heroes find themselves drawn into a web of intrigue and danger in which the lives of hundreds if thousands may be caught, and at the center of which lurks a familiar but deadly menace. Softcover, 8-in. x 11-in., 64 pages, B&W. Cover price $12.95.
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Tags: Champions Role-Playing Game (part E03), SupervillainPublished Sep 1984 by Hero Games.$6.30
Volume 3 - 1st printing. "Monstrous Supervillains for Champions: The SUPER Role-Playing Game!" Edited by Andrew Robinson, David Berge, and Dennis Mallonee. Champions role playing game supplement featuring supervillains for use in the game. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 32 pages, B&W.
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Tags: Champions Role-Playing Game (part ED4)Published Aug 1989 by Hero Games.
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4th Edition - 1st printing.
By George MacDonald, Steve Peterson, and Rob Bell. Cover by George Perez.
Super Role-Playing Game and HERO System rules! The game that knows no bounds! CHAMPIONS is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. CHAMPIONS is all that's needed to bring the four-color heroics of comic-books to life. Includes: HERO System Rules, Champions Sourcebook, and Champions Campaign Book – all in one volume.
Hardcover, 8 1/2- x 11-in., 344 pages, B&W. Cover price $29.95.