Comic books in 'Dungeons and Dragons d20 System'
-
Published Oct 2001 by Viking Games.$9.95
1st printing. Twin cities, two nations, vying for regional power have encountered a rise of goblin tribes and raids to their national coffers. After a brutal encounter, player characters are drawn into national intrigue, which must be handled quickly or else the region will fall to the hands of the goblins. The first question that needs answering is: who is supplying the enemy with its quality weaponry? Designed as the first in a series of adventures detailing the Axandar world at the brink of chaos and war, this d20 system adventure is for characters of beginning levels. Referees will be able to start new campaigns, or add exciting new dimensions to their current campaigns. Softcover, 8 1/2-in. x 11-in., 32 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use.
-
Dungeons and Dragons Defenders of the Faith SC (2001 WotC) A Guidebook to Clerics and Paladins #1-1STTags: Dungeons and Dragons (part Guide), Dungeons and Dragons d20 SystemPublished May 2001 by Wizards of the Coast.$10.00
1st printing.
By James Wyatt and Rich Redman.
Divine dedication powers these crusaders.
This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including:
o New feats, prestige classes, weapons, and equipment.
o More uses for turning checks, and new magic items and spells designed specially for clerics and paladins.
o Information about special organizations such as the Laughing Knives and the Stargazers.
o Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down.
Softcover, 8 1/2-in. x 11-in., 96 pages, full color.
NOTE: Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.
Cover price $19.95. -
Tags: Dungeons and Dragons (part Handbook), Dungeons and Dragons d20 SystemPublished Mar 2001 by Wizards of the Coast.$9.00
1st printing.
By James Wyatt and Rich Redman.
Masters of the Mind
Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.
This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign.
Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.
NOTE: To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook.
Cover price $26.95. -
$6.00
NOTE: May or may not include CD - 1st printing. A simple sea voyage to the remote island of Guardian, quickly becomes a terrifying fight for survival as an unseen foe sends its minions against you, in a bid to consume your very souls! A d20 System adventure for 4-6 characters of levels 3-4 that is continued Part 2: Dark Awakenings: Shadowland. Softcover, 8 1/2-in. x 11-in., 84 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook for use.
NOTE: May or may not include CD Cover price $19.95. -
Published Sep 2002 by Green Ronin Publishing.$4.50
1st printing. By Jim Bishop. The biggest, meanest, dumbest race in d20 is back for another round. The orc has long been a punching bag for fantasy gamers, but not anymore! The orcs (and half-orcs) of Wrath & Rage are stronger, more savage, and more cunning than anything you've faced before. Softcover, 8 1/2-in. x 11-in., 80 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use. Cover price $16.95.
-
Tags: Dungeons and Dragons (part Character Sheets), Dungeons and Dragons d20 SystemPublished May 2000 by Wizards of the Coast.$6.00
A place for everything! No matter how unusual or powerful your DUNGEONS & DRAGONS character is, this complete set of character sheets lets you keep a record of everything that makes your character unique. Includes 11 double-sided singe class, one for each class; a double-sided sheet for multi-class characters; a sheet for special creatures such as a wizard's familiar or a paladin's mount; spell planner worksheets; and easy to follow instructions. Every page is designed to be easy to photocopy, so you never have to worry about having a fresh sheet handy when you need one. Slick Softcover, 8 1/2-in. x 11-in., 32 pages (loose), B&W. Cover price $9.95.
-
Published 2008 by Wizards of the Coast.$13.00
$8.00
1st Printing - 4th Edition D&D d20 System role playing rule book for Arcane, Divine, and Martial Heroes. Features game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more. Hardcover, 8.5" x 11", 320 pages, full color. Cover price $34.95.
-
Tags: Dungeons and Dragons (part 11964), Dungeons and Dragons d20 SystemPublished Oct 2001 by Wizards of the Coast.$20.00
By Angel Leigh McCoy, Duane Maxwell, and Sean K. Reynolds. This Forgotten Realms accessory allows players to incorporate wondrous new magic into their campaigns. Here readers will learn about the Weave, and how wizards and sorcerors can manipulate this new-found knowledge to expand their spellcasting prowess, plus additional details on how to create more exciting magic-wielding characters, monsters, and items to unleash upon your Forgotten Realms and D&D world. Softcover, 8 1/2-in. x 11-in., 192 pages, PC/PB&W. Cover price $29.95.