Due to a distributor shipping error, December 3rd new releases for DC comics have been delayed until later this week. Because of this delay, DC comics will not be shipped in subscription/preorder shipments due to ship the week of December 4th.

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Comic books in 'Disney Ducks & Mice'

  • Issue #PLUTO-A
    Walt Disney's Shuffled Symphonies Cards (1939 Pepys) PLUTO-A

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    Blue Back 1st Edition – "Pluto!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #PLUTO-B

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    Red Back 2nd Edition – "Pluto!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #SNOWWHITE-A
    Walt Disney's Shuffled Symphonies Cards (1939 Pepys) SNOWWHITE-A

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    Blue Back 1st Edition – "Snow White!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #SNOWWHITE-B

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    Red Back 2nd Edition – "Snow White!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #TILLYTIGER-A
    Walt Disney's Shuffled Symphonies Cards (1939 Pepys) TILLYTIGER-A

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    Blue Back 1st Edition – "Tilly Tiger!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #TILLYTIGER-B

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    Red Back 2nd Edition – "Tilly Tiger!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #TOBY-A
    Walt Disney's Shuffled Symphonies Cards (1939 Pepys) TOBY-A

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    Blue Back 1st Edition – "Toby Tortoise!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #TOBY-B

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    Red Back 2nd Edition – "Toby Tortoise!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #TWINS-A
    Walt Disney's Shuffled Symphonies Cards (1939 Pepys) TWINS-A

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    Blue Back 1st Edition – "The Twins!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #TWINS-B

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    Red Back 2nd Edition – "The Twins!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #WOLVES-A
    Walt Disney's Shuffled Symphonies Cards (1939 Pepys) WOLVES-A

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    Blue Back 1st Edition – "Three Little Wolves!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #WOLVES-B

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    Red Back 2nd Edition – "Three Little Wolves!" card for Walt Disney's Shuffled Symphonies Card Game Deck. Originally each deck came with 45 cards focused on a famous Disney character, and each deck featured 2 copies of each card except the Big Bad Wolf, which only had one copy. To play the game, players would deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number of cards to the central pile. If a Big Bad Wolf card is revealed, the player that reveals it must give four cards to any other player that shouts "Wolf!" first. The game continues in this way and if you are out of cards you are also out of the round. The round ends when one player has all the cards. At the end of each round of play, the winning player is awarded 1 point for each other player in the game. The first player to get 12 points or more, wins. the game! 2 1/4-in. x 3 1/4-in., full color.

  • Issue #1-1ST
    Walt Disney's Silly Symphonies 1932-1935 HC (20223 FB) Starring Bucky Bug and Donald Duck 1-1ST


    (see more images)

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    1st printing. Written by Earl Duvall, Ted Osborne, and Merrill De Maris. Art by Al Taliaferro and Earl Duvall. Cover by Kayla E. Introduction by J.B. Kaufman. The wild adventures of the first Disney star created just for comics- and Donald Duck's hilarious funny-page debut! 1932 saw the launch of Disney's second-ever original comic strip, the full-color weekly Silly Symphonies, and with it came the debut of Bucky Bug, a daring, rhyming, mischievous squirt whose escapades took him from brutal birds of prey to the terrifying trenches of the Great Flyburg War! With his brave lady friend June and bumpkin pal Bo, Bucky even travels to a mixed-up Mother Goose Land... where a not-so-merry Old King Cole has mayhem on his mind! Now in this latest stand-alone Disney reprint collection, readers can follow all of Bucky's adventures and the Symphonies Sunday sagas that followed, which alsoincludes Donald Duck's debut as the barnyard's spoilt brat in "The Wise Little Hen"... and further tales of golden age Silly Symphony cartoon stars: egotistical Max Hare, slow-but-sure Toby Tortoise, and that awful bandit Dirty Bill (who "never took a bath, and he never will!").Hardcover, 11-in. x 8 1/2-in., 192 pages, full color. All Ages Cover price $39.99.

  • Issue #1-1ST
    Walt Disney's Spring Fever TPB (2007-2008 Gemstone) 1-1ST

    Volume 1 - 1st printing. By Carl Barks and others. In Carl Barks' feature-length 'Mystery of the Swamp,' Donald Duck treks into the Everglades and meets the Gneezles - a clan of pint-size but murderous swamp gnomes! Next, it's piracy on the Caribbean when Mickey and Goofy set sail for 'Spooks' Island,' only to be captured there by a scientist vigilante. Freddy Milton and William Van Horn duck epics round out this king-size volume! Softcover, 80 pages, full color. Cover price $10.00.

  • Issue #2-1ST
    Walt Disney's Spring Fever TPB (2007-2008 Gemstone) 2-1ST

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    Volume 2 - 1st printing. By Carl Barks, Noel Van Horn, Daan Jippes, Byron Erickson, Cesar Ferioli, Frank Jonker, Bas Heymans, and Floyd Gottfredson. In Carl Barks' classic "Too Many Pets," Donald won't let his nephews have a monkey. Goofy encounters "Sticky Business" doing spring cleaning, then Mickey and Donald find a "Blot on Their Friendship." New adventures of Uncle Scrooge and the Junior Woodchucks round out the book. Softcover, 80 pages, full color. Cover price $9.50.

  • Issue #1
    Walt Disney's Three Musketeers (2004) 1

    by Various The official adaptation of Disney's The Three Musketeers, a direct-to-DVD movie starring Mickey, Donald, and Goofy! This adaptation of the classic adventure story will be released in conjunction with the DVD in August and stars Mickey, Donald, and Goofy in the title roles, with Minnie and Daisy as ingénues and The Beagle Boys, Peg-Leg Pete, and Clarabelle (that's right!) as the villains! Prestige Format. FC, 32pg$3.95 Cover price $3.95.

  • Issue #1
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 1

    All reprints. Cover art by Daan Jippes. "Rags to Riches," script and art by Carl Barks; Uncle Scrooge gives a panhandler some money only to learn the panhandler has his own chauffeur. Article: Explanation of why the title of this new series changed from "Duck Tales" to "Uncle Scrooge Adventures." "McDuck of Arabia," script and art by Carl Barks; Shiek Arrabi comes to ask Scrooge to help him locate the lost gold mine of the Queen of Sheba. "Madcap Inventors," script and art by Carl Barks; Gyro receives a book about getting along with your enemies, which comes in handy with his new neighbor. "The Right Bank," script by Bob Foster, art by Frank Smith. 36 pgs., full color. Cover price $0.95.

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    $4 Walt Disney's Uncle Scrooge Adventures #1 (1987-1990) Gladstone Comics
    $180 1987 Walt Disney's Uncle Scrooge Adventures #1 Gladstone 11/87 CGC 9.8 White Pgs

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  • Issue #2
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 2

    Uncle Scrooge in "Trail of the Polka-Dot Parrot. Uncle Scrooge in "September Scrimmage". 36 pages, full color. Cover price $0.95.

  • Issue #3
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 3
  • Issue #4
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 4

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    5 days left Auction Walt Disney’s uncle Scrooge adventures #4

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  • Issue #5
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 5

    Cover art by Don Rosa. Carl Barks art on letters page. "Last Sled to Dawson," script and art by Don Rosa; Scrooge and the boys race Soapy Slick to Mooseneck Glacier in the Yukon to claim a sled with a mysterious cargo that Scrooge lost there during the Klondike Gold Rush. "Them's the Breaks," script by Bob Foster, pencils by Jorgen Klubien, inks by Jules Coenen; Scrooge distracts Donald when he asks for a raise. 36 pgs., full color. Cover price $0.95.

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    5 days left Auction WALT DISNEY'S UNCLE SCROOGE ADVENTURES #5 Gladstone 1988

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  • Issue #6
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 6
  • Issue #7
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 7

    Cover art by Daan Jippes. "The 12th Caesarius," script by Geoffrey Bloom, art by Daniel Branca; Scrooge goes to Italy to try to acquire the final coin in a set of 12 struck by Julius Caesar; However the coin is in the possession of a bandit chief who considers it his lucky charm and will not sell. "Deep Down Doings," script and art by Carl Barks; Uncle Scrooge ties pearls to salmons to avoid them being found by the Beagle Boys. "East Is East, But West Is Less," script by Bob Foster, inks by Frank Smith; Ludwig thinks he can make a shortcut by how he folds the roadmap. 36 pgs., full color. Cover price $0.95.

  • Issue #8
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 8
  • Issue #9
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 9
  • Issue #10
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 10

    Cover art by Daan Jippes. Article by Geoffrey Blum on Barks' ecological message in "Land of the Pygmy Indians." "Land of the Pygmy Indians," script and art by Carl Barks; Scrooge buys a huge tract of land in the Canadian wilds so that the can get away from Duckburg's crowds and smoke and noise, but finds that the "unpopulated" land he has bought is actually the home of the Peeweegahs, tiny Indians who speak in the rhythms like those of Longfellow's "Song of Hiawatha"; The ducks are captured by the Peeweegahs, and to prove that they mean no harm, Donald must land an enormous sturgeon. "The Windy Story" starring Uncle Scrooge, Huey, Dewey, and Louie, script and art by Carl Barks. 36 pgs., full color. Cover price $0.95.

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    $3 Walt Disney's Uncle Scrooge Adventures #10 Newsstand (1987-1990) Gladstone

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  • Issue #11
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 11

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    6 days left Auction Walt Disney's Uncle Scrooge Adventures #11 (Gladstone Comics January 1989)

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  • Issue #12
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 12

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    4 days left Auction Uncle Scrooge Adventures - #12 - Gladstone

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  • Issue #13
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 13
  • Issue #14
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 14

    Cover art by Don Rosa. "His Majesty, McDuck," script and art by Don Rosa; Scrooge finds that the hill the Money Bin is on was originally claimed by Sir Francis Drake and eventually came into possession of Cornelius Coot and then to Scrooge; It turns out that the 10-acres hill is an independent country and Scrooge declares himself king. "Nested Interest," script by Bob Foster, inks by Frank Smith; Scrooge shows Donald his "nest egg," which is huge and 18 carat gold. 36 pgs., full color. Cover price $0.95.

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    $100 Uncle Scrooge Adventures #14 (CGC 9.6 - GLADSTONE 1989) Don Rosa.

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  • Issue #15
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 15
  • Issue #16
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 16
  • Issue #17
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 17

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    6 days left Auction Walt Disney's Uncle Scrooge Adventures #17 (Gladstone Comics November 1989)

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  • Issue #18
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 18

    Cover art by Don Rosa. "That's No Fable!", script and art by Carl Barks; Scrooge and the boys tell Grandma about a trip to Florida they took with Donald a few months previously, where they found Poncey de Loon's fountain of youth. "Merchant to the Stars," script by Patsy Trench (plot), Dave Angus (script), and Geoffrey Blum (script), art by Daniel Branca; Scrooge and the nephews try to sell computers and other technology to the natives of other planets. "Feather Forecast," script by Bob Foster, inks by Frank Smith; Scrooges checks the price of his goose-feather stock. 36 pgs., full color. Cover price $0.95.

  • Issue #19
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 19

    Cover art by Don Rosa. "A Stitch In Time," script by Patsy Trench (plot), Tom Anderson (script), and Geoffrey Blum (US script), art by Daniel Branca; There's little demand for a warehouse of silk that Scrooge is trying to sell, so he has Gyro send him and the boys back to Medieval times in a time machine to try and sell it there; He finds that inflation has ruined that plan; Later he decides to go 400 years into the future but finds all his goods outdated. "Blinders gag," script and art by Carl Barks; Donald keeps buying bargain gadgets he doesn't need. "Tricky Experiment" starring Uncle Scrooge, Donald Duck, Huey, Dewey, Louie, and Beagle Boys, script and art by Carl Barks. 36 pgs., full color. Cover price $0.95.

  • Issue #20
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 20
  • Issue #21
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 21

    Cover art by Carl Barks. "Gladstone: Four Years Later" article by Bruce Hamilton. Statement of Ownership for October 3, 1989; Average paid circulation last 12 months was 67,321. "Mystery of the Ghost Town Railroad," script and art by Carl Barks; Lackheed is out to buy an old mining railroad Scrooge has shares in, so he goes to a ghost town to find the stock certificate; But an old nemesis is stealing everyone's shares, until Scrooge and some locals stop him. "The Pied Piper of Duckburg," script and pencils by Carl Barks (pp 1-3); Don Rosa (pp 4-8), inks by Don Rosa; Scrooge hires Gyro to rid Duckburg of rats. "In the Talons of Wan Fu," script by Geoffrey Blum, art by Santiago Scalabroni Ceballos; Magica hires magician Wan Fu to steal Scrooge's Old Number One Dime, but Wan Fu decides he wants it for himself. "Return to Pizen Bluff," script and art by Carl Barks. "Domino Bookcases," script by Bob Foster, inks by Frank Smith; Donald knocks over a row of bookcases while looking for a book on dominoes. 68 pgs., full color. Cover price $1.95.

  • Issue #22
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 22
  • Issue #23
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 23

    Painted cover art by Mel Crawford. "A Financial Fable," script and art by Carl Barks; Uncle Scrooge's fortune, which he has hidden in a huge corn crib on a farm, is picked up by a tornado and scattered all over the country, so that everyone becomes a millionaire. "The Mess," script by Glen Garner (plot), Lars Jensen (plot), Glen Garner (original script), and John Clark (US script), art by Juan Torres Perez; Gyro's workshop is so messy that he invents a "thing-finder"; Then he misplaces that and has to clean up the mess to find it. "Uncle Scrooge Meets the Phantom Blot," art by Paul Murry; Scrooge hides in a wall safe. "Golden Oldies," script by Philippe Le Bars (plot), Tom Anderson (original script), and Gary Gabner (US script), art by Juan Torres Perez. "The Blot Quickens" article, pencils by Floyd Gottfredson, Paul Murry, and Romano Scarpa, inks by Paul Murry and Romano Scarpa; Overview of the various versions of the Phantom Blot. 68 pgs., full color. Cover price $2.95.

  • Issue #24
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 24
  • Issue #25
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 25
  • Issue #26A
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 26A
  • Issue #26B
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 26B

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Newsstand edition. This edition can be identified by the Disney Comics Marvel logo (instead of Gladstone) on cover and a barcode. Cover price $2.95.

  • Issue #27A
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 27A

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

  • Issue #27B
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 27B

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Newsstand edition. This edition can be identified by the Disney Comics Marvel logo (instead of Gladstone) on cover and a barcode. Cover price $1.50.

  • Issue #28
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 28
  • Issue #29
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 29

    The listing below is from eBay, and MyComicShop is not responsible for this item in any way. Some listings shown here may no longer be available if they sold or were ended by the seller after we last retrieved the listing details.

    $11 Walt Disney's Uncle Scrooge Adventures #29 Newsstand (1993-1998) Gladstone

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  • Issue #30A
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 30A
  • Issue #30B
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 30B

    Newsstand edition. This edition can be identified by the Disney Comics Marvel logo (instead of Gladstone) on cover and a barcode. Cover price $2.95.

  • Issue #31A
    Walt Disney's Uncle Scrooge Adventures (1987 Gladstone) 31A