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Hikaru No Go GN (2004-2011 Viz Digest) comic books

  • Issue #1-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 1-1ST

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    Volume 1 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic ¾ and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #1-REP
    Hikaru No Go GN (2004-2011 Viz Digest) 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Volume 1 - 2nd and later printings. Written by Yumi Hotta. Art by Takeshi Obata. Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #2-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 2-1ST

    Volume 2 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Volume 1 left off with Hikaru half-heartedly going to a school festival and finding a pick-up game of GO with Kimihiro Tsutsui. This sets off a chain of events that introduces Hikaru and Sai to a new world of people. Meet Tetsuo Kaga, a Shogi punk, the sophisticated members of the Kiao GO Club and the optimistic few of the Haze GO Club in this new volume of Hikaru No Go. As enticing as the GO games are, the upcoming tournaments and behind-the-scenes politics will also leave quite an impression. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #3-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 3-1ST

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    Volume 3 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. With the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play on the Haze Middle School Go Club. Then Akari, Kimihiro and Hikaru discover there is someone worthy enough to possibly help them win some Go tournaments. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #4-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 4-1ST

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    Volume 4 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #5-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 5-1ST

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    Volume 5 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Sai's games on the Internet have Go players around the world guessing his true identify. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai." So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew... Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #6-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 6-1ST

    Volume 6 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach! Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #7-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 7-1ST

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    Volume 7 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time? Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #8-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 8-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Volume 8 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school, but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #9-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 9-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Volume 9 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #10-1ST

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    Volume 10 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #10-REP
    Hikaru No Go GN (2004-2011 Viz Digest) 10-REP

    Volume 10 - Reprint. Written by Yumi Hotta. Art by Takeshi Obata. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $9.99.

  • Issue #11-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 11-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Volume 11 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing? Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #12-1ST

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    Volume 12 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #12-REP
    Hikaru No Go GN (2004-2011 Viz Digest) 12-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Volume 12 - Reprint. Written by Yumi Hotta. Art by Takeshi Obata. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #13-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 13-1ST

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    Volume 13 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable! Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #14-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 14-1ST

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    Volume 14 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever! Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #15-1ST

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    Volume 15 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Hikaru ignores Sai's pleas to let him play Go, and then one day Sai vanishes! Where has he gone? Will he ever come back? Will Hikaru be able to play without Sai's coaching? Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #16-1ST

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    Volume 16 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Upon Isumi's return from China, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $7.95.

  • Issue #17-1ST

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    Volume 17 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other... Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $9.99.

  • Issue #18-1ST

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    Volume 18 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $9.99.

  • Issue #19-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 19-1ST

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    Volume 19 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Hikaru is determined to move carefully, step by step, up the ladder of professional go. After many games he finally gets to play a 7dan, someone he's confronted before, though not across a board. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity! Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $9.99.

  • Issue #20-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 20-1ST

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    Volume 20 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. The Young LionsGo players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. The preliminaries prove to be tough going, and Hikaru, stung by a reality check, focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association? Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $9.99.

  • Issue #21-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 21-1ST

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    Volume 21 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $9.99.

  • Issue #22-1ST
    Hikaru No Go GN (2004-2011 Viz Digest) 22-1ST

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    Volume 22 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $9.99.

  • Issue #23-1ST

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    Volume 23 - 1st printing. Written by Yumi Hotta. Art by Takeshi Obata. Final Volume - Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself? Softcover, 5-in. x 7-in., 192 pages, B&W. NOTE: These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $9.99.