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Comic books in 'Gaming Hobby'

  • Issue #1-1ST
    100 Greatest Console Video Games: 1988-1998 HC (2022 Schiffer) 1-1ST


    (see more images)

    1st printing.

    By Brett Weiss. Foreword by Chris "the Irate Gamer" Bores.

    The best of the best in gaming from a single decade: 1988-1998!

    As most gamers know, this ten-year period is incredibly crucial. It was during this time that the NES reached its zenith with such titles as Contra and Super Mario Bros. 3, the Sega Genesis blew everyone away with Sonic the Hedgehog, the Super Nintendo released to critical acclaim, the Sony PlayStation took video games to the next level, and the Nintendo 64 broke new ground with 3-D Mario and Zelda.

    Amazing!

    Hardcover, 6-in. x 9-in., 272 pages, full color.

    Cover price $39.99.

  • Issue #1-1ST
    2000 AD's Dice Man HC (2023 Rebellion/2000 AD) The Legendary 2000 AD Role-Playing Game! 1-1ST


    (see more images)

    1st printing. Game Concept by Pat Mills. Written by Pat Mills, John Wagner, Alan Grant, and Simon Geller. Art by Bryan Talbot, David Lloyd, Nik Williams, Mike Collins, Mark Farmer, Kevin O'Neil, Steve Dillon, Graham Manley, John Ridgway, and Hunt Emerson. The legendary 2000 AD role-playing game! Originally published during the adventure gamebook boom of the 1980s, Dice Man has never been reprinted in its entirety before, but now the complete run of Dice Man magazine is presented in this massive collection. Using dice and a pencil, you will become Judge Dredd as he faces off against the Dark Judges, or guide Nemesis the Warlock as they race through the Torture Tube, or help Sláine steal the Cauldron of Blood from the Tower of Glass. Hardcover, 6-in. x 9-in., 336 pages, B&W. Cover price $49.99.

  • Issue #1-REP
    7th Guest: The Official Strategy Guide SC (1993 Prima) Secrets of the Games Series 1-REP

    2nd and later printings. By Rusel DeMaria. Welcome to Stauf's Mansion . . . Oooh! Bad move! It isn't exactly a walk in the park, is it? The 7th Guest: The Official Strategy Guide is your passport into the world of the hottest-selling CD ROM around. Inside you will find: a complete walkthrough with clues to every puzzle, all the puzzle solutions in a quick reference section, the original 7th Guest script, and a complete list of clues and comments made by Stauf himself! This is the ultimate collector's book for fans of The 7th Guest, and it is the ONLY authorized strategy guide book. Here's the door. We've got the key! Softcover, 7-in. x 9-in., 360 pages, Text (with B&W Illustration)_ Cover price $19.99.

  • Issue #1
    7th Sea (2001) 1
    Published Apr 2001 by Studio G.

    by Jim Pinto, Rob Vaux, Travis Moore and DW Gröss. The popular 7th Sea Collectable Card Game by Alderac Entertainment comes to life in this new mini-series event! This official comic book adaptation delves into the beginnings of one of the game's most important storylines ? the first meeting between pirates Bonnie McGee and Captain Reis. This swashbuckling three-issue series will excite both new readers and longtime game fans alike, and is a must for any serious 7th Sea game player! To make this sea-faring event even more exciting, each issue is packed with a CCG playing card, usable and unique for the card game! Not available anywhere else, these three new cards are officially sanctioned by Alderac Entertainment and ready for immediate play. 24 pages, full color. Cover price $2.95.

  • Issue #1P
    7th Sea Absolution (2001) 1P

    Written by Rob Vaux andJim Pinto. Art by Reynaldo Batista. THIS IS THE BAGGED EDITION. INCLUDES INSERT COLLECTOR CARD. Swashbuckling adventure returns this autumn as 7th Sea: Absolution begins! This four-issue series opens with the marauding of a coastal town by the Black Freighter, a horrific ghost ship that haunts the seas! A wandering swordsman and a lone Musketeer are brought together as the series develops to stop an undead killer from finding his way back to life! Action, adventure, and swordplay abound in this next mini-series event! This first issue is available in a regular edition, as well as a polybagged version, including an exclusive 7th Sea collectible game card available nowhere else! 24 pages, full color. Cover price $2.95.

  • Issue #1U
    7th Sea Absolution (2001) 1U

    Written by Rob Vaux and Jim Pinto. Art by Reynaldo Batista. THIS IS THE REGULAR EDITION WITH NO INSERT COLLECTOR CARD. Swashbuckling adventure returns this autumn as 7th Sea: Absolution begins! This four-issue series opens with the marauding of a coastal town by the Black Freighter, a horrific ghost ship that haunts the seas! A wandering swordsman and a lone Musketeer are brought together as the series develops to stop an undead killer from finding his way back to life! Action, adventure, and swordplay abound in this next mini-series event! This first issue is available in a regular edition, as well as a polybagged version, including an exclusive 7th Sea collectible game card available nowhere else! 24 pages, full color. Cover price $2.95.

  • Issue #2U
    7th Sea Absolution (2001) 2U

    Written by Rob Vaux and Jim Pinto. Art by Reynaldo Batista. THIS IS THE REGULAR EDITION WITH NO INSERT COLLECTOR CARD. Chapter 2 of this series opens with the aftermath of a vicious attack by the legendary ghost ship known as the Black Freighter. Sylvia, a Musketeer, discovers the identity of one of the host pirates, and is on the hunt for him. Joined by Luis, a wandering swordsman, they begin their search as the Freighter carries out its next attack. Also comes bagged with a new exclusive, unique card included for the 7th Sea CCG by Alderac Entertainment. 24 pages, full color. Cover price $2.95.

  • Issue #3
    7th Sea Absolution (2001) 3

    Written by Rob Vaux and Jim Pinto. Art by Reynaldo Batista. In chapter three, the Black Freighter hits another coastal town where Cat Caw Fournier learns of a way to return to life. Convincing the Freighter's captain where they should attack next, Cat Claw prepares to fulfill his plan to escape the Freighter. Arriving after the coastal attack, Sylvia and Luis search through the carnage and discover clues to Cat Claw's scheme. Headed for the town of Trechaut, they hope to arrive in time to stop the dreaded Black Freighter's next attack! Also available polybagged is a free 7th Sea promotional card from the Alderac Entertainment CCG. 24 pages, full color. Cover price $2.95.

  • Issue #4
    7th Sea Absolution (2001) 4

    Written by Rob Vaux and Jim Pinto. Art by Reynaldo Batista. In the final chapter of this series, the action comes to a head! Cat Claw Fornier has discovered how to return to life and escape damnation on the Black Freighter. Determined to stop him, Sylvia and Luis chase him down, and confront the Freighter and her ghastly crew. Does Cat Claw succeed in his scheme? Will the heroes prevail and stop the coastal attacks by the cursed dead? This exciting conclusion has all the answers! Also available polybagged with an exclusive "Prelude to Ruin" promo card for the 7th Sea collectable card game expansion set by Alderac Entertainment. 24 pages, full color. Cover price $2.95.

  • Issue #1
    Action Figure Collector (1994) 1

    Action figure articles/news: Spider-Man (Toy Biz), Captain Power (Mattel), and Aliens (Kenner). 6.5-in. x 10.25-in.; black and white; 40 pages on white paper. Cover price $3.00.

  • Issue #1D
    Advanced Dungeons and Dragons (1988 DC) 1D
    • Paper: White
    • Label #4216735004
    • Consignment. 3% buyer's premium charged at checkout.
    • Paper: White
    • Label #3986080009
    • Consignment. 3% buyer's premium charged at checkout.

    Direct Edition. Based on the TSR role playing game - "The Gathering!" Part 1 of 4. Story by Michael Fleisher and Jan Duursema. Art by Jan Duursema. An ancient evil rises and once again threatens the Realms. Only a motley band of adventurers can stop it now. A surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the Manshaka Arena of Blood, a fallen paladin, and a timid half-elf must somehow find a way to work together if the Realms are going to survive the coming darkness. Includes character sheets and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Guardsmen of Waterdeep, Character: Priam Agrivar, human paladin, and the Magic Item: Staff of Withering. Cover price $1.25.

    The listings below are from eBay, and MyComicShop is not responsible for these items in any way. Some listings shown here may no longer be available if they sold or were ended by the seller after we last retrieved the listing details.

    $50 Advanced Dungeons & Dragons #1 Rare NEWSSTAND DC CGC 9.0 (1988) 1st US D&D Comic
    $50 Advanced Dungeons & Dragons #1 CGC 8.5 W Pages 1988 DC 1st D&D TSR Comic
    $60 EXCELLENT! Advanced Dungeons & Dragons 1988 TSR RPG D.C. Comics CGC 9.0 GRADED
    $60 Advanced Dungeons & Dragons #1 CGC 9.0 OW-W Pages 1988 DC 1st D&D TSR
    $250 Advanced Dungeons & Dragons #1 (1988) DC Comics CGC 9.8 - D&D - TSR RPG

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  • Issue #2
    Advanced Dungeons and Dragons (1988 DC) 2

    "The Bounty Seekers of Manshaka!" Part 2 of 4. Story by Michael Fleisher and Jan Duursema. Art by Jan Duursema. The companions of Selune's Smile have united to stand against the dark forces which threaten the Realms. But their quest does not go unnoticed. Can these brave heroes stand stalwart and true when an army of the dead rises from the earth to destroy them? Even if they survive, they'll still have to face the Bounty Seekers of Manshaka! Includes character sheets and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Monster: Greater Basilisk, Character: Vajra Valmey Jar, human fighter, and the Magic Item: The Lockstone. Cover price $1.25.

  • Issue #3
    Advanced Dungeons and Dragons (1988 DC) 3

    "The Secret of Selune's Eye!" Part 3 of 4. Story by Michael Fleisher and Jan Duursema. Art by Jan Duursema. Can the fallen paladin, Priam Agrivar, find his courage, or are the heroes lost to the Seekers of Manshaka and their quest finished before it can truly begin? Plus, learn the startling secret of the powerful artifact known as Selune's Eye. Includes character sheets and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Monster: Imgig Zu and Character: Onyx the Invincible, dwarf fighter. Cover price $1.25.

  • Issue #4
    Advanced Dungeons and Dragons (1988 DC) 4

    "Sorcerer's Moon!" Part 4 of 4. Story by Michael Fleisher and Jan Duursema. Art by Jan Duursema. The demon Warlord known as Imgig Zu stands at the cusp of total victory. Soon he'll be joined by hordes of his demon brethren. The only thing standing in the way of the Realms and a this tide of evil are a surly dwarf warrior and his benevolent centaur companion, a gladiator who survived the Manshaka Arena of Blood, a fallen paladin, and a timid half-elf But first, they'll have to battle their way through a clan of hungry ogres. Includes character sheets and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Map: The Caverns of Imgig Zu. NOTE: Priam Agrivar's adventures continue in Forgotten Realms (1989) #1. Cover price $1.50.

  • Issue #5
    Advanced Dungeons and Dragons (1988 DC) 5

    The Spirit of Myrrth: Part 1 of 4. "The Spirit of Myrrth!" Story by Dan Mishkin. Art by Jan Duursema. The tavern of Selune's Smile is a place of many wondrous happenings, but none more mysterious then the night that the ghost of long dead jester walked through the door. Vajra, Onyx, and Kyri soon find themselves caught up in a murder mystery 100 years in the making. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Character: Cyriana of Shadowdale, half-elf magic-user. Cover price $1.50.

  • Issue #6
    Advanced Dungeons and Dragons (1988 DC) 6

    The Spirit of Myrrth: Part 2 of 4. "Beneath the City of the Dead!" Story by Dan Mishkin. Art by Jan Duursema and Kim DeMulder. After an attack on Selune's Smile by a pack of wererats, Conner decides to warn Vajra and her friends that there maybe more to their latest adventure then they at first thought. Plus, meet the Ancient and Revered Order of Merrymakers, a.k.a. the Jester's Guild, and they will not be ignored anymore. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Musicians and the Jesters. Cover price $1.50.

  • Issue #7
    Advanced Dungeons and Dragons (1988 DC) 7

    The Spirit of Myrrth: Part 3 of 4. "Beneath the City of the Dead!" Story by Dan Mishkin. Art by Jan Duursema and Kim DeMulder. The Jester's Guild has unleashed an undead giant upon the City of Splendors. Waterdeep's Watch and even Khelben, one of the most respected and powerful wizards in all the Forgotten Realms, is powerless to stop it. Only the companions of Selune's Smile know the secret to defeating this colossus. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Monster: Skeletal Colossus and Location: Castle Waterdeep. Cover price $1.50.

  • Issue #8
    Advanced Dungeons and Dragons (1988 DC) 8

    The Spirit of Myrrth: Part 4 of 4. "Die Laughing!" Story by Dan Mishkin. Art by Jan Duursema and Ron Randall. The jester known as Myrrth once told a joke that caused an entire court to die laughing. If this power were to fall into the wrong hands it could mean dire peril for the city of Waterdeep, and the Realms themselves. The companions of Selune's Smile plan to see that never happens. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Character: Conner, human rogue and the Clerics of Waterdeep. Cover price $1.50.

  • Issue #9
    Advanced Dungeons and Dragons (1988 DC) 9

    Catspaw: Part 1 of 4. "Night of the Moonpenguin!" Story by Jeff Grubb. Art by Jan Duursema. In-between adventures and low on coin, Timoth decides to take a job as a courier. However, his first assignment soon draws the attention of underbelly of Waterdeep. The stalwart centaur soon learns he carries an item many would kill to possess. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Map: Waterdeep - City of Splendors. NOTE: This 4-part story is just good ole fashion D&D fun. - Odinson, Lone Star Comics Archivist Cover price $1.50.

  • Issue #10
    Advanced Dungeons and Dragons (1988 DC) 10

    Catspaw: Part 2 of 4. "Of Mirt & Mind Flayers!" Story by Jeff Grubb. Art by Jan Duursema. Timoth and his package, the artifact known as the Moonpenguin, have fallen into the hands of two of the deadliest creatures in all the Realms - a Mind Flayer and a Drow. But worse yet, is the true culprit pulling their strings. Meanwhile, Onyx the Invincible and the bumbling Tertius search desperately for the shanghaied centaur. Cover price $1.50.

  • Issue #11
    Advanced Dungeons and Dragons (1988 DC) 11

    Catspaw: Part 3 of 4. "All Hades Breaks Loose!" Story by Jeff Grubb. Art by Jan Duursema. Onyx the Invincible and the bumbling Tertius comb the sewers and cavernous underdark of the City of Splendors in search of their missing friend. Meanwhile, Timoth finds himself at the mercy of a malevolent Mind Flayer, a sinister Drow, and their even deadlier master - Xanathar the Beholder, Crime Lord of Waterdeep! Plus, hear the tale of how a dwarf thief and stalwart centaur once crossed swords then became the best of friends. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Character: Timoth Eyesbright, centaur fighter and Monster: Xanathar, Beholder Crime Lord. Cover price $1.50.

  • Issue #12
    Advanced Dungeons and Dragons (1988 DC) 12

    Catspaw: Part 4 of 4. "Down in the Depths!" Story by Jeff Grubb. Art by Jan Duursema and Dave Simms. On one side there is a vicious Mind Flayer, Drow assassins, and the Beholder crime boss, Xanathar, on the other is a Frost Giant and the agents of Khelben the wizard, plus fresh on the scene is a vengeance seeking genie, and caught in the middle of it all are Onyx, Timoth, and the bumbling low level mage Tertius. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Lords of Waterdeep. NOTE: When this issue was released in November of 1989 it included a pull-out poster for the movie "Shocker," directed by Wes Craven (Nightmare on Elm Street, The Hills Have Eyes). Cover price $1.50.

  • Issue #13
    Advanced Dungeons and Dragons (1988 DC) 13

    Spell Games: Part 1 of 4. "Shackles of the Past!" Written by Dan Mishkin. Art by Jan Duursema. Vajra's past has come back to haunt her. Once she was a slave, forced to fight as a gladiator in the Manshaka Arena of Blood. She thought that past was far behind her...she was wrong. Plus, the boy who was under Conner's protection has also been kidnaped. Cover price $1.50.

  • Issue #14
    Advanced Dungeons and Dragons (1988 DC) 14

    Spell Games: Part 2 of 4. "Shell Game!" Written by Dan Mishkin. Art by Jan Duursema. The small child in his charge has been captured, and Conner will do anything to get him back. Even betray Vajra. Cover price $1.50.

  • Issue #15
    Advanced Dungeons and Dragons (1988 DC) 15

    Spell Games: Part 3 of 4. "Cat & Mouse!" Written by Dan Mishkin. Art by Jan Duursema. Vajra has returned to Manshaka and, once again, is forced to fight in the Arena of Blood. Can she survive long enough to find escape, not just for herself, but for the child as well. Well first, she'll have to get past a sardonic silver dragon! Cover price $1.50.

  • Issue #16
    Advanced Dungeons and Dragons (1988 DC) 16

    Spell Games: Part 4 of 4. "The Last Betrayal!" Written by Dan Mishkin. Art by Jan Duursema. Conner is dead, the Manshaka Slavers have surrounded her, plus Vajra is ultimately betrayed by the one person she trusted more than anyone else. Even the Catlord is powerless to stop them. The only one that can save them now is the last person they expected to see again. Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Location: Calimshan and the City of Manshaka. NOTE: When this issue was released in March of 1990 it included a pull-out "Human's Guide to the Night Breed," a movie written by horror master Clive Barker (Hellraizer, Weaveworld). Cover price $1.50.

  • Issue #17
    Advanced Dungeons and Dragons (1988 DC) 17

    Kyriani's Story: The Ostus Legacy! Part 1 of 2. Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Kyri has been summoned by her half-brother, the paladin Priam Agrivar. But when Onyx and her arrive at the designated location they soon find that they 've fallen for a ruse. Now, begins the trial that will change the fair half-elf's life forever. Cover price $1.50.

  • Issue #18
    Advanced Dungeons and Dragons (1988 DC) 18

    Kyriani's Story: The Ostus Legacy! Part 2 of 2. "Day of the Darkening!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. The half-elf, Kyriani, the only one with the necessary heritage to stop a coming evil, has been split into her two halves. The timid Cybriana and the sinister Drow, Kilili. If she is to save the Realms from a horrible fate she'll have to be merged back together once more. The results are not what anyone expected. Is this new form the half-elf carries a force for good or an agent of evil? Cover price $1.50.

  • Issue #19
    Advanced Dungeons and Dragons (1988 DC) 19

    Phases of the Moon: Part 1 of 4. "First Quarter: Selune Rising!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. It is "The Time of Troubles." Gods now walk among the mortals of the Forgotten Realms. Magic is out of control, and strange creatures roam the land. This is the tale that rocked the Realms to its very foundation (see also Forgotten Realms (1989) #15-18). Selune, the Goddess of the Moon has arrived in Waterdeep, but how is that possible. Isn't Luna the earthly avatar of the moon goddess? Includes character sheet and information (to be used for the TSR Dungeons & Dragons role-playing game) for the Scenario: The Avatar Crisis (or And the Gods came Tumbling Down). NOTE: The whole story of "The Time of Troubles" is chronicled in the Avatar Trilogy: Shadowdale, Tantras, and Waterdeep, novels written by Richard Awlinson and published by TSR. The affects of this story are still felt in the Forgotten Realms to this day and are explored in the computer games Baldur's Gate and Baldur's Gate II: Shadows of Amn. - Odinson, Lone Star Comics Archivist Cover price $1.50.

  • Issue #20
    Advanced Dungeons and Dragons (1988 DC) 20

    Phases of the Moon: Part 2 of 4. "Second Quarter: Dark of the Moon!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. It is "The Time of Troubles." Gods now walk among the mortals of the Forgotten Realms. After Luna's failed confrontation with the moon goddess, Selune, the Heroes of Selune's Smile must marshal their forces and find out the truth behind this avatar's presence in the City of Splendors. Cover price $1.50.

  • Issue #21
    Advanced Dungeons and Dragons (1988 DC) 21

    Phases of the Moon: Part 3 of 4. "Third Quarter: Lunatics!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Onyx the Invincible and Timoth the Centaur infiltrate the silver spire of Selune in search of their friend, Luna. But they're soon besieged on all sides by the Moon Goddess' elite guard - the deadly Lunatics! Cover price $1.50.

  • Issue #22
    Advanced Dungeons and Dragons (1988 DC) 22

    Phases of the Moon: Part 4 of 4. "Fourth Quarter: Total Eclipse!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. The secret behind Selune's arrival in Waterdeep is finally revealed. As the Heroes of Selune's Smile stand unified against the earthly avatar of the moon goddess for the fate of their friend, they find themselves face-to-face with a cadre of the undead! Don't miss the conclusion to the story that will change their lives and the landscape of the Forgotten Realms forever. Cover price $1.50.

  • Issue #23
    Advanced Dungeons and Dragons (1988 DC) 23

    "Lawyers!" Written by Dan Mishkin. Art by Tom Mandrake. Onyx the dwarf owes a debt to the mysterious Lawyers and not even the mighty wizard Khelben and the Lord of Waterdeep himself, Peirgeiron, may be able to help him. This is an adventure that may take the Invincible One to the very Gates of Hell! Cover price $1.50.

  • Issue #24
    Advanced Dungeons and Dragons (1988 DC) 24

    Scavengers: Part 1 of 3. "Scavengers!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. After a vicious battle with a band of savage orcs, Timoth is badly wounded and will die soon if he cannot reach a healer. Vajra, also wounded, mus somehow trek through the merciless blizzard with her centaur friend in tow if they are to survive to fight another day. Cover price $1.50.

  • Issue #25
    Advanced Dungeons and Dragons (1988 DC) 25

    Scavengers: Part 2 of 3. "Predators!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. In order to save a small village of his brethren, Timoth the Centaur must set out on a perilous quest, but he will not go alone. The mighty fighter Vajra Valmey Jar is at his side and he is now outfitted in enchanted armor and weapons. But will all this be enough against one of the deadliest creatures to walk the Forgotten Realms, a fire-breathing red dragon? Cover price $1.75.

  • Issue #26
    Advanced Dungeons and Dragons (1988 DC) 26

    Scavengers: Part 3 of 3. "Survivors!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Timoth Eyesbright and Vajra Valmey Jar must battle a great fire-breathing wyrm, betrayal, and an ancient curse if they are to survive another day in the always dangerous Forgotten Realms. Cover price $1.75.

  • Issue #27
    Advanced Dungeons and Dragons (1988 DC) 27

    "Death and the Dragon's Eye!" Part 1 of 4. Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Kyriani arrives in the middle of the night to one of her many lover's households to find the man murdered. Just then the City Watch arrives on the scene. Now a fugitive from the law, the beautiful half-elf must race against the clock to find the identity of the true culprit before she goes down for a murder she did not commit. Cover price $1.75.

  • Issue #28
    Advanced Dungeons and Dragons (1988 DC) 28

    Death and the Dragon's Eye: Part 2 of 4. "Suspicion!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Kyriani is on the run from the law, accused of a murder she did not commit. But as she becomes more and more entangled in the mystery of who is responsible the beautiful half-elf soon finds she may be in over her head. Especially when it is becoming harder and harder to tell friend from foe. Cover price $1.75.

  • Issue #29
    Advanced Dungeons and Dragons (1988 DC) 29

    Death and the Dragon's Eye: Part 3 of 4. "Dead of Night!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. This murder mystery takers a turn for the macabre when the sorceress, Kyri, comes face-to-face with the man she's accused of murdering, her former paramour, Carrill. It's a confrontation that may cost the promiscuous half-elf her very soul. Cover price $1.75.

  • Issue #30
    Advanced Dungeons and Dragons (1988 DC) 30

    Death and the Dragon's Eye: Part 4 of 4. "Burning Questions!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. At last, the identity of the one responsible for the murder of Carrill and Kyri's woes of late stands revealed. But is it already too late for the beautiful half-elf to save the City of Splendors and her own soul, for that matter. Cover price $1.75.

  • Issue #31
    Advanced Dungeons and Dragons (1988 DC) 31

    "Pillar of Gold!" Part 1 of 2. Written by Dan Mishkin. Art by Tom Mandrake. Onyx the Invincible finds himself on one of the most perilous adventures of his long-lived dwarf's life. First, he is reunited with his long thought dead father, but when they attempt to uncover an ancient treasure said to be hidden in the bowels beneath the City of Splendors, they soon discover someone they never thought they'd see again. Cover price $1.75.

  • Issue #32
    Advanced Dungeons and Dragons (1988 DC) 32

    "Broken Pillar!" Part 2 of 2. Written by Dan Mishkin. Art by Tom Mandrake and Rick Magyar. Three generations of dwarf embark on an quest to unearth a lost treasure said to be located somewhere in the bowels below Waterdeep. However, if they're ever going to get their hands on the Pillar of Gold they'll have to get past the crushing claws of a deadly umber hulk! Cover price $1.75.

  • Issue #33
    Advanced Dungeons and Dragons (1988 DC) 33

    "Summer in the City!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. When the warrior, Vajra, and the centaur, Timoth, engage in a friend bout of arm-wrestling the stakes become even greater then anyone could have hoped to realize. Upon the arrival of two ancient evils, the outcome of their contest may determine the fate of Waterdeep and all those who live within. Cover price $1.75.

  • Issue #34
    Advanced Dungeons and Dragons (1988 DC) 34

    Rites and Wrongs: Part 1 of 3. "Telling Lies!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. In this final story arc of the Advanced Dungeons & Dragons series, Conner returns to Waterdeep with the scam to end all scams. Against her friends' better judgement, Vajra embarks on this one last quest with the rogue who has both betrayed and saved her life time and again. But has the charming rogue finally led the valiant warrior on her last adventure? Cover price $1.75.

  • Issue #35
    Advanced Dungeons and Dragons (1988 DC) 35

    Rites and Wrongs: Part 2 of 3. "The Truth!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Conner may have cost both Vajra and Kyri their lives, and worse, their very souls. Now, it's up to Timoth Eyesbright and Onyx the Invincible to save their friends from a fate worse then death. Cover price $1.75.

    The listing below is from eBay, and MyComicShop is not responsible for this item in any way. Some listings shown here may no longer be available if they sold or were ended by the seller after we last retrieved the listing details.

    $100 Advanced Dungeons and Dragons #35 CGC 9.4 White Pages TSR D&D AD&D

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  • Issue #36
    Advanced Dungeons and Dragons (1988 DC) 36

    Final Issue. Rites and Wrongs: Part 3 of 3. "The Truth!" Written by Dan Mishkin. Art by Jan Duursema and Rick Magyar. Vajra, Onyx, and Timoth mount a desperate rescue attempt to save Kyri. Can even these valiant warriors stand against the denizens of the underworld? And when all is said and done, when will Conner's allegiance lie? The ending to this one will surprise long time fans and bring closure to the adventures of the Heroes of Selune's Smile. Cover price $1.75.

  • Issue #1
    Advanced Dungeons and Dragons (1988 DC) Annual 1

    Cover by Randy DuBurke. Written by Dan Mishkin, Jeff Grubb, Ben Schwartz, Dan Raspler and Don Kraar. Art by Ken Penders, Bob Downs, Jan Duursema, Tom Mandrake and Fernando daSilva. In a tale of their younger days, Conner, Vajra, Timoth and Onyx become involved in the manipulations of a wizard dungeon master playing a deadly game with his students! Featuring: Framing sequence "Players" by Dan Mishkin and Ken Penders; Onyx tale "Dwarves' Night Out" by Jeff Grubb, Ken Penders and Bob Downs; Vajra Valmyjar tale "A Slave is a Slave" by Ben Schwartz, Jan Duursema and Tom Mandrake; Conner tale "I, Conner" by Dan Raspler and Tom Mandrake; and Timoth Eyesbright tale "The Challenge of Timoth Eyesbright" by Don Kraar and Fernando daSilva. 64 pages, full color. Cover price $3.95.

  • Issue #17
    Adventurers Club (1983) 17

    The Hero Games Quarterly. In this issue: Silly Martial Arts; Ninja HERO Errata; Hi-Ho, Silver, Away! - For Western HERO; Ancient Chinese Secrets - New Martial Arts Styles. Cover price $3.00.

  • Issue #1
    Adventures of the Super Mario Bros. (1991) 1
    15 bids
    Current bid: $530.00
    Time left: 1d 17h 40m
    • Paper: White
    • Label #4478612015
  • Issue #2
    Adventures of the Super Mario Bros. (1991) 2