Characters |
Nick Fury; Gabe Jones; Imperial Hydra (?); Agent "G" [Laura Brown] (unnamed); HYDRA; Tony Stark; Dum Dum Dugan; Leslie Farrington; Brown; Hodges; Wilson; Vincent Vandergill |
Synopsis |
Aboard SHIELD's IMP (Intercontinental Ballistic Plane), Fury uses its "Televiewer Tube" to locate the Betraton Bomb launch site-- but too late! They destroy the site so it can't be used again. Agent G again tries to get her father, Imperial Hydra to "come to his senses". Instead, he sends HYDRA's "Fox Division" (diplomacy) to deliver his terms to every nation on Earth. At "Station Space-Watch", Tony Stark prepares to show Fury a weapon constructed under top security-- the "Braino-Saur"-- when HYDRA thugs invade and capture Fury! Meanwhile, tensions are high at Imperial Industries International, as various board members vie for position, hoping to stage a corporate coup. Below, Imperial Hydra inspects his new captive, Fury, while in Washington, HYDRA thugs deliver their ultimatum... |
Genre |
Spy |
Script |
Jack Kirby (plot); Stan Lee (dialogue) |
Pencils |
Jack Kirby (layouts); John Severin |
Inks |
John Severin |
Colors |
Stan Goldberg |
Letters |
Sam Rosen |
Notes |
Part 4 of 7. The tank which crashes thru a wall and then launches a section of itself as a missile is remarkably similar to the one used by Mr. Freeze in the film BATMAN AND ROBIN (1997). The board room scene is reminiscent of the film EXECUTIVE SUITE (1954). |
Reprinted |
in Nick Fury, Agent of SHIELD (Marvel, 1968 series) #16 (November 1970); in Marvel Masterworks: Nick Fury, Agent of S.H.I.E.L.D. (Marvel, 2007 series) #1 |
Characters |
Dr. Strange; Eternity; Baron Mordo; Dormammu; The Ancient One; Clea (unnamed) |
Synopsis |
In another dimension that defies description, Dr. Strange comes face-to-face with Eternity, who learns that Strange is indeed worthy of The Ancient One's trust. He knows that if Mordo & Dormammu are not stopped, all mankind will be in jeopardy. But after all Strange has been thru, Eternity tells him he already has the power he needs. Feeling dejected, Strange returns to the cave to find his master gone. Mordo's spirits lead him to Mordo, who tells Strange "The game is lost!" |
Genre |
Occult |
Script |
Steve Ditko (plot); Stan Lee (dialogue) |
Pencils |
Steve Ditko |
Inks |
Steve Ditko |
Colors |
Stan Goldberg |
Letters |
Sam Rosen |
Notes |
Part 9 of 17. |
Reprinted |
in Marvel's Greatest Comics (Marvel, 1969 Series) #27 (June 1970); in Strange Tales (Marvel, 1973 series) #187 (September 1976); in Doctor Strange, Master of the Mystic Arts (Pocket Books, 1978 series) #2; in Doctor Strange Classics Starring Doctor Strange (Marvel, 1984 series) #3 (May 1984); in Marvel Masterworks (Marvel, 1987 series) #23 (1992); in Essential Dr. Strange (Marvel, 2001 series) #1 (2001); in Marvel Masterworks: Doctor Strange (Marvel, 2003 series) #1 (2003) |