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Adventurers Club (1983) comic books 1984-1991

  • Issue #3
    Adventurers Club (1983) 3

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    Spring 1984. The Hero Games Quarterly. In this issue: Terror in the Treasures - A Champions Scenario by Kevin Dinapoli; Different Agents; Teamwork. Cover price $2.50.

  • Issue #4
    Adventurers Club (1983) 4

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    Summer 1984. The Hero Games Quarterly. In this issue: Nova - A Champions Scenario; Horror in Champions; The Gilt Complex. Cover price $2.50.

  • Issue #5
    Adventurers Club (1983) 5

    Fall 1984. The Hero Games Quarterly. In this issue: The Hawkes Phantom - a Justice, Inc. Adventure; Refereeing Champions Disadvantages; Impossible Crimes; Send in the Marines. Cover by Denis Loubet. Cover price $2.50.

  • Issue #6
    Adventurers Club (1983) 6

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    Winter 1984. The Hero Games Quarterly. In this issue: Grasp, Inc. - An adventure for Champions and Danger International. Cover by Patrick Zircher. Cover price $2.50.

  • Issue #7
    Adventurers Club (1983) 7

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    Summer 1986. The Hero Games, Iron Crown Quarterly. In this issue: Raid on Blackgulch - Champions action in a chemical research lab by Andrew Robinson; Presence of Mind. Cover by Patrick Zircher. Cover price $2.50.

  • Issue #8
    Adventurers Club (1983) 8

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    Fall 1986. The Hero Games, Iron Crown Quarterly. In this issue: The Rockhall Curse - castle-crawling adventure for Fantasy Hero; Iffgulds Keep - MERP adventure on the Ettenmoors; Viper Update. Cover price $3.00.

  • Issue #9
    Adventurers Club (1983) 9

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    Spring 1987. The Hero Games, Iron Crown Quarterly. In this issue: Empire Club; The Laser's Edge - High-Tech for Space Master; Troubleshooters - Mini-Organizations Book for Champions. Cover price $3.00.

  • Issue #10
    Adventurers Club (1983) 10

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    Summer 1987. The Hero Games, Iron Crown Quarterly. In this issue: Hands of the Strangler - Pulp heroes vs. the Golden Gate Strangler; Zirifair's Sorcery - A MERP adventure; The Hero System. Cover price $3.00.

  • Issue #11
    Adventurers Club (1983) 11

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    Fall 1987. The Hero Games, Iron Crown Quarterly. In this issue: Death from the Skies - for Champions Super-Agents and Robot Warriors; Stolen Steed of the Sovereign - a MERP Adventure; Care and Feeding of Deathtraps. Cover by Tom Lyle. Cover price $3.00.

  • Issue #12
    Adventurers Club (1983) 12

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    1988. The Hero Games, Iron Crown Quarterly. In this issue: Double-Blind - An adventure for Danger International & Super-Agents; The Superhero and the Legal System; Raid on Barluien - A MERP adventure. Cover by Tom Lyle. Cover price $3.00.

  • Issue #13
    Adventurers Club (1983) 13

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    Original cover price: $5.00. Super-Duper Double Issue, 1989. The Hero Games Quarterly. In this issue: Legions of Hell - A descent into the pit for Champions Heroes; Agents of Darkness - Supernatural Enemies for Champions. Cover by Ben Dunn. Cover price $5.00.

  • Issue #14
    Adventurers Club (1983) 14

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    The Hero Games Quarterly. Special Hardware Issue: Wild, Wild Wobots - ready-to-run robots for Champions; Battle Zone - Heroes vs. Necrobots. Back cover by George Perez (featuring Champions: The Super Role-Playing Game art). Cover price $3.00.

  • Issue #15
    Adventurers Club (1983) 15

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    The Hero Games Quarterly. In this issue: Empire Club; No More Mr. Nice Guy - A scenario for Champions; The Mentally-Balanced Superteam. Cover by Ben Dunn. Cover price $3.00.

  • Issue #16
    Adventurers Club (1983) 16

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    The Hero Games Quarterly. Special Fantasy HERO Issue: Doomspoint - A Scenario for Fantasy HERO; Champions Errata; Poisons in the HERO System. Cover price $3.00.

  • Issue #17
    Adventurers Club (1983) 17

    The Hero Games Quarterly. In this issue: Silly Martial Arts; Ninja HERO Errata; Hi-Ho, Silver, Away! - For Western HERO; Ancient Chinese Secrets - New Martial Arts Styles. Cover price $3.00.