Data courtesy of the Grand Comics Database under Creative Commons license.

Issue Details

Issue #32
Published December-January 1947
Cover Price 0.10
Pages 52
Editing Sheldon Mayer
Notes Scripter Gardner Fox reports writing the unpublished "The Will of William Wilson" in September, 1945, and believes that it was scheduled for publication in this issue. However, the editors decided to scrap that story and use the one that Fox had written for All-Star #34 instead to appear in issue #32. Wonder Woman's head and torso appear to be traced or photostated from artwork by Harry G. Peter. All notes and synopses added by Craig Delich (Jan. 2006).

Cover Details - "The Return of the Psycho Pirate"

Characters Hawkman [Carter Hall]; Atom [Al Pratt]; Green Lantern [Alan Scott]; Dr. Mid-Nite; Johnny Thunder [Earth-2]; Flash [Jay Garrick]; Wonder Woman [Earth-2] (all as the Justice Society of America/JSA); Psycho-Pirate [Charley Halstead]
Genre superhero
Pencils Martin Naydel (signed)
Inks Martin Naydel (signed)
Notes Scripter Gardner Fox reports writing the unpublished "The Will of William Wilson" in September, 1945, and believes that it was scheduled for publication in this issue. However, the editors decided to scrap that story and use the one that Fox had written for All-Star #34 instead to appear in issue #32. Wonder Woman's head and torso appear to be traced or photostated from artwork by Harry G. Peter. All notes and synopses added by Craig Delich (Jan. 2006).
Reprinted in All Star Comics Archives (DC, 1991 series) #7

6 page Justice Society of America story "The Return of the Psycho Pirate [introduction]"

Characters Hawkman [Carter Hall]; Atom [Al Pratt]; Green Lantern [Alan Scott]; Dr. Mid-Nite; Johnny Thunder [Earth-2]; Flash [Jay Garrick]; Wonder Woman [Earth-2] (all as the Justice Society of America/JSA); Psycho-Pirate [Charley Halstead] (villain)
Synopsis The scene opens in a prison cell where the infamous Psycho-Pirate is still behind bars after having with the JSA in All-Star #23. His cellmate, Big Mike, scoffs at Charley Halstead's ability to affect a person's emotions, so the Psycho-Pirate gives him a demonstration....using the emotion of love on one of guards. It works like a charm, and the guard's keys are soon taken and the two men effect their escape, stealing a car outside the prison's gates. Big Mike offers to take his cellmate to his former gang and work up some new rackets to earn some quick money, and then challenge the Justice Society in a battle of emotions. Although the Psycho-Pirate wants nothing to do with the JSA again, soon headlines in the local papers scream of new crimes of emotion being committed. Big Mike then decides to try and challenge the JSA anyway, but has trouble locating Johnny Thunder, the only member who doesn't hide his identity. Without Halstead's knowledge, Big Mike is going to plot emotional crimes to lure the JSA into traps, feeling that the Psycho-Pirate will have no choice except to go along. Chairman Hawkman calls the members together to discuss the crime wave, and they all agree that it's the trademark of their old enemy, but they are stumped trying to find him. Wonder Woman muses about Johnny being late for the meeting, so the scene shifts to brother John walking the streets on his way to the meeting, but having a bad day. He steps on chewing gum just as the Big Mike's gang spots him, and they throw a wallet on the ground, hoping Johnny will pick it up. But Johnny thinks it's a kid prank and accidently steps on it, and it sticks to his shoe. They follow Johnny to the meeting place, where Atom removes the wallet stuck to Johnny's foot, and notes plans for robberies inside it, all based on emotions. Hawkman divides the plans up among the members and they head out to stop what they believe are Psycho-Pirate crimes, thanking Johnny for the clues....and they tease him by calling him "The Gunshoe Detective". However, Johnny takes the teasing very seriously, not believing his is worthy to be a JSA member. Later, when Big Mike tells Halstead what he has done, so reluctantly the Psycho-Pirate agrees to go along.
Genre superhero
Script Gardner F. Fox
Pencils Martin Naydel (signed)
Inks Martin Naydel (signed)
Notes The cover art is repeated on the splash page. Wonder Woman's head and torso appear to be traced or photostated from artwork by Harry G. Peter.
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Hawkman story "The Return of the Psycho Pirate [chapter 1]"

Characters Hawkman [Carter Hall]; Psycho-Pirate [Charley Halstead]
Synopsis At the City Opera House, in the dressing room of Yvonne LaSalle, famous opera star, nervous about her opening night performer. One of Big Mike's thugs, introduced to her as an admirer, compliments her on her acting, thus boosting her pride, but then plants a seed of doubt in her mind about the performance that evening. She follows him into the hall and asks him what he meant by his remark, and he said that, for $10,000, certain members of her audience would like her performance very much. Otherwise, they will boo her off the stage. As she agrees to pay, the Feathered Fury enters the scene telling her not to pay and roughing up the would-be briber. Meanwhile, outside, the Psycho-Pirate, elated with his cleverness, arrives at the opera house with a few of Big Mike's gang members, and they head to LaSalle's dressing room, where they are told to finish off Hawkman. However, Hawkman finishes them off easily and Halstead tries to bait the Feathered Fury in leaving them and coming after him. Hawkman hurts the pride of the Psycho-Pirate by telling him that the gang's capture is more important....that the JSA can capture him anytime they wish! The Police arrive to take the criminals to jail and Miss LaSalle finishes her first act in style as Hawkman then decides to look for his enemy, but finds that he has eluded him.
Genre superhero
Script Gardner Fox
Pencils Jon Chester Kozlak
Inks Jon Chester Kozlak
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Dr. Mid-Nite story "The Return of the Psycho Pirate [chapter 2]"

Characters Dr. Mid-Nite; Psycho-Pirate [Charley Halstead]
Synopsis Out west, Jim Handley is frustrated. Having studied geology and engineering for years, his ambition to locate deposits of platinum he just knows is there has gone unrewarded. With funds running low, and his partners skeptical, one day he's successful in finding a small amount of the precious mineral. Unfortunately, one of his "partners," Ed Furnace, has been planted by the Psycho-Pirate, and he works on Jim's ambition by convincing him that, although it's great he is sharing the wealth to be made with his partners, it's really his genius that has made the success of the expedition possible, and that he should take all the shares in the venture....not just one of fifty! As the platinum is loaded into a truck, Furnace continues to work on Jim until he leaves camp, grabs a rifle, and is going to pick off the other partners as they transport the mineral to a secret location Furnace has provided. Dr. Mid-Nite arrives by helicopter just in time to stop Handley and educate him in the fact that he has become a dupe of the Psycho-Pirate. He tells Jim to fill sacks with sand and put them in the location that the platinum was to be placed, then see what transpires. As Handley rides along on his motorcycle, the Psycho-Pirate's men hold him up on the road, verifing to Handley what the Man of Night told him. Mid-Nite arrives by helicopter in time to wrap up the crooks. As Furnace tells the Psycho-Pirate everything is going according to plan, Halstead's ambition begins to swell.....until Mid-Nite walks in on Furnace and informs him to tell Halstead that he'll have to make different plans. The thugs are jailed and Jim Handley learns that his partners have formed a platinum co-op and have made Jim its President!
Genre superhero
Script Gardner F. Fox
Pencils Stan Aschmeier [as Stan Josephs] (signed)
Inks Stan Aschmeier [as Stan Josephs] (signed)
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Green Lantern story "The Return of the Psycho Pirate [chapter 3]"

Characters Green Lantern [Alan Scott]; Psycho-Pirate [Charley Halstead]
Synopsis For years, George Molon has been employed by Tippany and Company Jewelers. He has always admired fine gems, but is always taken aback by the wealthy, who just view them as baubles for their pleasure. His friend Arnie James, in the employ of the Psycho-Pirate, tries to build on George's envying of the wealthy who can afford such gems, by trying to convince him that the rich shouldn't be permitted to have such fabulous jewels. George takes the bait by contacting customers and offering to service their jewelry, then stealing the gems from them, and leaving paste fakes in their place. Green Lantern appears one evening as George is on his way to service the gems of a client of the store. As George is cleaning out the client's safe of the jewels, the Emerald Crusader enters the room and informs George that he is being used by the Psycho-Pirate. G.L. offers to prove his point by having George take the fakes with him instead of the real ones....but George pulls a gun on the Master of Light, thinking that Green Lantern wants the gems for himself. G.L. uses his power ring to knock out Mollon, then removes him from the scene, and when he awakens, he confesses to G.L. what has happened with his associate, Arnie James, and George agrees to the Lantern's plan. Returning to Arnie's place with the fake gems, Arnie pulls a fast one as a bunch of the Psycho-Pirate's men come after him. Green Lantern stops them with his power ring.....and the envious Psycho-Pirate is watching all from a distance, moaning about how all of this is simply not fair!
Genre superhero
Script Gardner F. Fox
Pencils Paul Reinman (signed)
Inks Paul Reinman (signed)
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Atom story "The Return of the Psycho Pirate [chapter 4]"

Characters Atom [Al Pratt]; Psycho-Pirate [Charley Halstead]
Synopsis Young Eddie Morgan is a student scholar at Midwestern University, working on his doctorate on rare historical documents. Several of the Psycho-Pirate's thugs see him researching in the library, and note his intense curiousity about those rare materials. Later, they meet with the Psycho-Pirate to finalize what they are to do. Knowing that Morgan knows the location of these rare artifacts, and has a pass key to the building in which they are stored, the Psycho-Pirate plans to plant a seed of doubt in Morgan's mind about some of the research he has done. When he lets himself into the building, Halstead's gang will follow him in and take the documents. At that moment, the Atom arrives on campus and heads for the building that Morgan has entered. Inside, the gang members are ready to hit Morgan over the head when the Mighty Mite comes crashing through the window, wraps up the gang and tells Morgan what the Psycho-Pirate was trying to accomplish by getting the best of his curiousity. The Psycho-Pirate wonders how the trap is going, so he shows up on the scene as the Atom marches the gang off to jail. The Atom then takes Morgan back to his dorm, where the Pirate's men have planted some of the stolen documents to implicate him. Meanwhile, the Psycho-Pirate is making his way to check out the other plans he has plotted, hoping that the JSA will be out-witted on at least one case!
Genre superhero
Script Gardner F. Fox
Pencils Jon Chester Kozlak [as Kozlak] (signed)
Inks Jon Chester Kozlak [as Kozlak] (signed)
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Johnny Thunder story "The Return of the Psycho Pirate [chapter 5]"

Characters Johnny Thunder [Earth-2]; Johnny Thunder's Thunderbolt; Psycho-Pirate [Charley Halstead]
Synopsis At Shillman's Training Gym, some weeks before Johnny found the wallet, the Psycho-Pirate watches Stumble Spinnard shadow boxing. He tells his men that, although Spinnard is no fighter, he will work on his humility by setting up matches for him that are sure pushovers. Spinnard's trainer, a plant by Halstead, convinces the boxer he is as good as he is proving to be to go up against the champ, beat him and then retire, rolling in dough. The Psycho-Pirate then plots to drug the drinking water of the champ so that Spinnard will win the match and the Pirate will win a pile of money. Johnny Thunder shows up at Camelot Round Garden for the match, still muttering to himself how much of a dope he is, and goes into the champ's dressing room, and tells him of the drugged water, which he has tested. When the results show that Johnny is right, Johnny amazingly [at least to the Thunderbolt] tells the champ to play along with the plot until the crooks come out of hiding. Johnny is being unbelievably humble.....but his plan works, and the Thunderbolt grabs the crooks in the arena. The Psycho-Pirate walks out, not believing that even Johnny Thunder could out smart him.....just as Spinnard gets an offer from a small college to coach their boxing coach!
Genre superhero;humor
Script Gardner F. Fox
Pencils Stan Aschmeier [as Stan Josephs] (signed)
Inks Stan Aschmeier [as Stan Josephs] (signed)
Reprinted in All Star Comics Archives (DC, 1991 series) #7

2 page text story "Reformer's Reward"

Characters J. Newton-Rathbun; Sheriff Runimead
Synopsis In Toller City, the surest way to get the Sheriff upset is to strew the courthouse steps with banana peels, and J. Newton-Rathbun, a self-appointed reformer, had just proved it. The Deputy had just arrested him, under an assumed name, for the crime and locked him up. Rathbun was now in the position of being able to get information firsthand on possible ill-treatment of prisoners by the Sheriff. In fact, he'd have 20 days to find out, because that is what he was sentenced to after the municipal judge slipped on those banana peels! SSuddenly the silence was broken by the other prisoners rattling their tin cups on the cell bars, and the Sheriff entered gruffly, and ordered the Deputy to remove those cups from every prisoner. As the Deputy came by, carrying a pail of water, Rathbun grabbed his arm to get his attention, and the water spilled all over the floor and into the Sheriff's shoes. Then the Sheriff told Rathbun that the judge had shattered three vertebre in his back and he was probably looking at life in jail! As the Sheriff turned back toward the Deputy, he gave a wink and nod.....but returned a half hour later, opened the cell, removed Rathbun and booted him out the door and told him never to come back. The Sheriff told the Deputy that that should scare the wits out of that reformer, and he'll never stick his nose in their affairs again. But he wanted to know where Rathbun got those bananas, so he told the Deputy to tail him and see where they could get some!
Genre western; humor
Script Jim Robinson (signed)
Pencils ? (spot illo)
Inks ? (spot illo)
Letters typeset
Reprinted in All Star Comics Archives (DC, 1991 series) #7

5 page Flash story "The Return of the Psycho Pirate [chapter 6]"

Characters Flash [Jay Garrick]; Psycho-Pirate [Charley Halstead]
Synopsis In the Elite Laboratories, devoted to radio research, Dan Soames, young radio engineer, is testing a device....but it doesn't work and he loses his temper and is ready to smash the device when his boos walks in and tells him to cool it. He has been successful in developing a rely hookup that allows radio power to run multi-cylinder auto engines. Dan has had his way paid through college by the company and is set to become a partner if he continues his good work. However, one of Psycho-Pirate's men, Curt Marin, has been assigned to the lab to stir up Soames, knowing he has a bad temper, which will get him fired and place his invention in the hands of the Psycho-Pirate. But Marin has no luck, so a false inspector is brought into the lab, who criticizes his work, at which Soames blows up. Meanwhile, the Flash arrives at the lab and spots Marin, and heads for him, eluding a lightning bolt trap, and forces him to reveal that Soames has taken the plans for the invention to the Psycho-Pirate. But the Scarlet Speedster catches up with Soames and tells him what the Psycho-Pirate is attempting to do, and both arrange a trap. Soames continuess on and meets with the gang, and as they get ready to shoot the inventor, the Flash speeds in and mops up the floor with them. Later, Psycho-Pirate hears over the radio that the Scarlet Speedster has captured his gang, and burns with anger!
Genre superhero
Script Gardner F. Fox
Pencils Martin Naydel
Inks Martin Naydel
Reprinted in All Star Comics Archives (DC, 1991 series) #7

2 page Justice Society of America story "The Return of the Psycho Pirate [conclusion]"

Characters Atom [Al Pratt]; Hawkman [Carter Hall]; Dr. Mid-Nite; Flash [Jay Garrick]; Green Lantern [Alan Scott]; Johnny Thunder [Earth-2] (all as the Justice Society of America/JSA); Psycho-Pirate [Charley Halstead] (villain)
Synopsis The JSA members reconvene before the old Shelter Hotel, in which they may find their nemesis, and they come in from all directions. Brushing Big Mike aside like a flea, the JSA corners the Psycho-Pirate like the rat that he is. When Halstead asks how they found out where he was, the Atom pulls out the wallet that had been plahted on the sidewalk by Big Mike that had the plans in it and that had gotten stuck to Johnny's shoe. Inside was the address of the hotel! Johnny comes in and said, "What a stupid thing for Big Mike to do. Compared to that guy, I'm a genius!"
Genre superhero
Script Gardner F. Fox
Pencils Martin Naydel
Inks Martin Naydel
Notes Wonder Woman does not appear in the conclusion.
Reprinted in All Star Comics Archives (DC, 1991 series) #7

4 page Foney Fairy Tales filler "untitled"

Genre humor
Script Ed Wheelan (signed)
Pencils Ed Wheelan (signed)
Inks Ed Wheelan (signed)
Notes This story does NOT appear in the Archives.